зеркало из https://github.com/mozilla/gecko-dev.git
317 строки
10 KiB
C++
317 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureClientPool.h"
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#include "CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/TextureForwarder.h"
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#include "mozilla/layers/TiledContentClient.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "nsComponentManagerUtils.h"
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#define TCP_LOG(...)
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//#define TCP_LOG(...) printf_stderr(__VA_ARGS__);
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namespace mozilla {
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namespace layers {
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// We want to shrink to our maximum size of N unused tiles
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// after a timeout to allow for short-term budget requirements
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static void ShrinkCallback(nsITimer* aTimer, void* aClosure) {
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static_cast<TextureClientPool*>(aClosure)->ShrinkToMaximumSize();
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}
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// After a certain amount of inactivity, let's clear the pool so that
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// we don't hold onto tiles needlessly. In general, allocations are
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// cheap enough that re-allocating isn't an issue unless we're allocating
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// at an inopportune time (e.g. mid-animation).
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static void ClearCallback(nsITimer* aTimer, void* aClosure) {
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static_cast<TextureClientPool*>(aClosure)->Clear();
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}
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TextureClientPool::TextureClientPool(
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LayersBackend aLayersBackend, bool aSupportsTextureDirectMapping,
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int32_t aMaxTextureSize, gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
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TextureFlags aFlags, uint32_t aShrinkTimeoutMsec,
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uint32_t aClearTimeoutMsec, uint32_t aInitialPoolSize,
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uint32_t aPoolUnusedSize, TextureForwarder* aAllocator)
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: mBackend(aLayersBackend),
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mMaxTextureSize(aMaxTextureSize),
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mFormat(aFormat),
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mSize(aSize),
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mFlags(aFlags),
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mShrinkTimeoutMsec(aShrinkTimeoutMsec),
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mClearTimeoutMsec(aClearTimeoutMsec),
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mInitialPoolSize(aInitialPoolSize),
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mPoolUnusedSize(aPoolUnusedSize),
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mOutstandingClients(0),
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mSurfaceAllocator(aAllocator),
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mDestroyed(false),
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mSupportsTextureDirectMapping(aSupportsTextureDirectMapping) {
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TCP_LOG("TexturePool %p created with maximum unused texture clients %u\n",
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this, mInitialPoolSize);
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mShrinkTimer = NS_NewTimer();
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mClearTimer = NS_NewTimer();
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if (aFormat == gfx::SurfaceFormat::UNKNOWN) {
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gfxWarning() << "Creating texture pool for SurfaceFormat::UNKNOWN format";
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}
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}
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TextureClientPool::~TextureClientPool() {
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mShrinkTimer->Cancel();
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mClearTimer->Cancel();
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}
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#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
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static bool TestClientPool(const char* what, TextureClient* aClient,
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TextureClientPool* aPool) {
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if (!aClient || !aPool) {
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return false;
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}
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TextureClientPool* actual = aClient->mPoolTracker;
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bool ok = (actual == aPool);
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if (ok) {
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ok = (aClient->GetFormat() == aPool->GetFormat());
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}
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if (!ok) {
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if (actual) {
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gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-"
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<< aPool->GetFormat() << ", " << actual << "-"
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<< actual->GetFormat() << ", " << aClient->GetFormat();
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MOZ_CRASH("GFX: Crashing with actual");
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} else {
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gfxCriticalError() << "Pool error(" << what << "): " << aPool << "-"
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<< aPool->GetFormat() << ", nullptr, "
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<< aClient->GetFormat();
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MOZ_CRASH("GFX: Crashing without actual");
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}
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}
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return ok;
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}
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#endif
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already_AddRefed<TextureClient> TextureClientPool::GetTextureClient() {
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// Try to fetch a client from the pool
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RefPtr<TextureClient> textureClient;
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// We initially allocate mInitialPoolSize for our pool. If we run
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// out of TextureClients, we allocate additional TextureClients to try and
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// keep around mPoolUnusedSize
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if (mTextureClients.empty()) {
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AllocateTextureClient();
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}
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if (mTextureClients.empty()) {
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// All our allocations failed, return nullptr
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return nullptr;
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}
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mOutstandingClients++;
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textureClient = mTextureClients.top();
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mTextureClients.pop();
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#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
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if (textureClient) {
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textureClient->mPoolTracker = this;
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}
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DebugOnly<bool> ok = TestClientPool("fetch", textureClient, this);
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MOZ_ASSERT(ok);
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#endif
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TCP_LOG("TexturePool %p giving %p from pool; size %u outstanding %u\n", this,
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textureClient.get(), mTextureClients.size(), mOutstandingClients);
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return textureClient.forget();
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}
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void TextureClientPool::AllocateTextureClient() {
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TCP_LOG("TexturePool %p allocating TextureClient, outstanding %u\n", this,
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mOutstandingClients);
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TextureAllocationFlags allocFlags = ALLOC_DEFAULT;
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if (mSupportsTextureDirectMapping &&
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std::max(mSize.width, mSize.height) <= mMaxTextureSize) {
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allocFlags =
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TextureAllocationFlags(allocFlags | ALLOC_ALLOW_DIRECT_MAPPING);
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}
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RefPtr<TextureClient> newClient;
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if (StaticPrefs::layers_force_shmem_tiles_AtStartup()) {
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// gfx::BackendType::NONE means use the content backend
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newClient = TextureClient::CreateForRawBufferAccess(
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mSurfaceAllocator, mFormat, mSize, gfx::BackendType::NONE, mBackend,
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mFlags, allocFlags);
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} else {
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newClient = TextureClient::CreateForDrawing(
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mSurfaceAllocator, mFormat, mSize, mBackend, mMaxTextureSize,
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BackendSelector::Content, mFlags, allocFlags);
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}
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if (newClient) {
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mTextureClients.push(newClient);
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}
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}
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void TextureClientPool::ResetTimers() {
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// Shrink down if we're beyond our maximum size
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if (mShrinkTimeoutMsec &&
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mTextureClients.size() + mTextureClientsDeferred.size() >
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mPoolUnusedSize) {
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TCP_LOG("TexturePool %p scheduling a shrink-to-max-size\n", this);
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mShrinkTimer->InitWithNamedFuncCallback(
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ShrinkCallback, this, mShrinkTimeoutMsec, nsITimer::TYPE_ONE_SHOT,
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"layers::TextureClientPool::ResetTimers");
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}
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// Clear pool after a period of inactivity to reduce memory consumption
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if (mClearTimeoutMsec) {
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TCP_LOG("TexturePool %p scheduling a clear\n", this);
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mClearTimer->InitWithNamedFuncCallback(
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ClearCallback, this, mClearTimeoutMsec, nsITimer::TYPE_ONE_SHOT,
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"layers::TextureClientPool::ResetTimers");
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}
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}
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void TextureClientPool::ReturnTextureClient(TextureClient* aClient) {
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if (!aClient || mDestroyed) {
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return;
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}
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#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
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DebugOnly<bool> ok = TestClientPool("return", aClient, this);
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MOZ_ASSERT(ok);
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#endif
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// Add the client to the pool:
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MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
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mOutstandingClients--;
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mTextureClients.push(aClient);
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TCP_LOG("TexturePool %p had client %p returned; size %u outstanding %u\n",
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this, aClient, mTextureClients.size(), mOutstandingClients);
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ResetTimers();
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}
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void TextureClientPool::ReturnTextureClientDeferred(TextureClient* aClient) {
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if (!aClient || mDestroyed) {
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return;
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}
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MOZ_ASSERT(aClient->GetReadLock());
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#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
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DebugOnly<bool> ok = TestClientPool("defer", aClient, this);
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MOZ_ASSERT(ok);
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#endif
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mTextureClientsDeferred.push_back(aClient);
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TCP_LOG(
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"TexturePool %p had client %p defer-returned, size %u outstanding %u\n",
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this, aClient, mTextureClientsDeferred.size(), mOutstandingClients);
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ResetTimers();
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}
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void TextureClientPool::ShrinkToMaximumSize() {
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// We're over our desired maximum size, immediately shrink down to the
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// maximum.
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//
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// We cull from the deferred TextureClients first, as we can't reuse those
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// until they get returned.
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uint32_t totalUnusedTextureClients =
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mTextureClients.size() + mTextureClientsDeferred.size();
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// If we have > mInitialPoolSize outstanding, then we want to keep around
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// mPoolUnusedSize at a maximum. If we have fewer than mInitialPoolSize
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// outstanding, then keep around the entire initial pool size.
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uint32_t targetUnusedClients;
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if (mOutstandingClients > mInitialPoolSize) {
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targetUnusedClients = mPoolUnusedSize;
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} else {
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targetUnusedClients = mInitialPoolSize;
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}
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TCP_LOG(
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"TexturePool %p shrinking to maximum unused size %u; current pool size "
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"%u; total outstanding %u\n",
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this, targetUnusedClients, totalUnusedTextureClients,
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mOutstandingClients);
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while (totalUnusedTextureClients > targetUnusedClients) {
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if (!mTextureClientsDeferred.empty()) {
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mOutstandingClients--;
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TCP_LOG("TexturePool %p dropped deferred client %p; %u remaining\n", this,
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mTextureClientsDeferred.front().get(),
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mTextureClientsDeferred.size() - 1);
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mTextureClientsDeferred.pop_front();
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} else {
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TCP_LOG("TexturePool %p dropped non-deferred client %p; %u remaining\n",
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this, mTextureClients.top().get(), mTextureClients.size() - 1);
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mTextureClients.pop();
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}
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totalUnusedTextureClients--;
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}
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}
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void TextureClientPool::ReturnDeferredClients() {
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if (mTextureClientsDeferred.empty()) {
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return;
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}
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TCP_LOG("TexturePool %p returning %u deferred clients to pool\n", this,
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mTextureClientsDeferred.size());
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ReturnUnlockedClients();
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ShrinkToMaximumSize();
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}
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void TextureClientPool::ReturnUnlockedClients() {
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for (auto it = mTextureClientsDeferred.begin();
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it != mTextureClientsDeferred.end();) {
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MOZ_ASSERT((*it)->GetReadLock()->AsNonBlockingLock()->GetReadCount() >= 1);
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// Last count is held by the lock itself.
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if (!(*it)->IsReadLocked()) {
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mTextureClients.push(*it);
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it = mTextureClientsDeferred.erase(it);
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MOZ_ASSERT(mOutstandingClients > 0);
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mOutstandingClients--;
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} else {
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it++;
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}
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}
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}
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void TextureClientPool::ReportClientLost() {
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MOZ_ASSERT(mOutstandingClients > mTextureClientsDeferred.size());
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mOutstandingClients--;
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TCP_LOG("TexturePool %p getting report client lost; down to %u outstanding\n",
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this, mOutstandingClients);
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}
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void TextureClientPool::Clear() {
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TCP_LOG("TexturePool %p getting cleared\n", this);
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while (!mTextureClients.empty()) {
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TCP_LOG("TexturePool %p releasing client %p\n", this,
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mTextureClients.top().get());
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mTextureClients.pop();
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}
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while (!mTextureClientsDeferred.empty()) {
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MOZ_ASSERT(mOutstandingClients > 0);
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mOutstandingClients--;
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TCP_LOG("TexturePool %p releasing deferred client %p\n", this,
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mTextureClientsDeferred.front().get());
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mTextureClientsDeferred.pop_front();
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}
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}
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void TextureClientPool::Destroy() {
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Clear();
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mDestroyed = true;
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mInitialPoolSize = 0;
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mPoolUnusedSize = 0;
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}
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} // namespace layers
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} // namespace mozilla
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