зеркало из https://github.com/mozilla/gecko-dev.git
334 строки
11 KiB
C++
334 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/CompositorManagerParent.h"
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#include "mozilla/gfx/GPUParent.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/ContentCompositorBridgeParent.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/layers/SharedSurfacesParent.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/Unused.h"
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#include "VsyncSource.h"
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namespace mozilla {
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namespace layers {
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StaticRefPtr<CompositorManagerParent> CompositorManagerParent::sInstance;
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StaticMutex CompositorManagerParent::sMutex;
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#ifdef COMPOSITOR_MANAGER_PARENT_EXPLICIT_SHUTDOWN
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StaticAutoPtr<nsTArray<CompositorManagerParent*>>
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CompositorManagerParent::sActiveActors;
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#endif
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/* static */
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already_AddRefed<CompositorManagerParent>
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CompositorManagerParent::CreateSameProcess() {
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MOZ_ASSERT(XRE_IsParentProcess());
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MOZ_ASSERT(NS_IsMainThread());
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StaticMutexAutoLock lock(sMutex);
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// We are creating a manager for the UI process, inside the combined GPU/UI
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// process. It is created more-or-less the same but we retain a reference to
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// the parent to access state.
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if (NS_WARN_IF(sInstance)) {
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MOZ_ASSERT_UNREACHABLE("Already initialized");
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return nullptr;
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}
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// The child is responsible for setting up the IPC channel in the same
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// process case because if we open from the child perspective, we can do it
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// on the main thread and complete before we return the manager handles.
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RefPtr<CompositorManagerParent> parent = new CompositorManagerParent();
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parent->SetOtherProcessId(base::GetCurrentProcId());
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return parent.forget();
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}
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/* static */
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bool CompositorManagerParent::Create(
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Endpoint<PCompositorManagerParent>&& aEndpoint, bool aIsRoot) {
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MOZ_ASSERT(NS_IsMainThread());
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// We are creating a manager for the another process, inside the GPU process
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// (or UI process if it subsumbed the GPU process).
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MOZ_ASSERT(aEndpoint.OtherPid() != base::GetCurrentProcId());
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if (!CompositorThreadHolder::IsActive()) {
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return false;
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}
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RefPtr<CompositorManagerParent> bridge = new CompositorManagerParent();
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RefPtr<Runnable> runnable =
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NewRunnableMethod<Endpoint<PCompositorManagerParent>&&, bool>(
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"CompositorManagerParent::Bind", bridge,
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&CompositorManagerParent::Bind, std::move(aEndpoint), aIsRoot);
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CompositorThreadHolder::Loop()->PostTask(runnable.forget());
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return true;
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}
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/* static */
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already_AddRefed<CompositorBridgeParent>
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CompositorManagerParent::CreateSameProcessWidgetCompositorBridge(
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CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions,
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bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize) {
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MOZ_ASSERT(XRE_IsParentProcess());
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MOZ_ASSERT(NS_IsMainThread());
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// When we are in a combined UI / GPU process, InProcessCompositorSession
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// requires both the parent and child PCompositorBridge actors for its own
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// construction, which is done on the main thread. Normally
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// CompositorBridgeParent is created on the compositor thread via the IPDL
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// plumbing (CompositorManagerParent::AllocPCompositorBridgeParent). Thus to
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// actually get a reference to the parent, we would need to block on the
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// compositor thread until it handles our constructor message. Because only
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// one one IPDL constructor is permitted per parent and child protocol, we
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// cannot make the normal case async and this case sync. Instead what we do
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// is leave the constructor async (a boon to the content process setup) and
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// create the parent ahead of time. It will pull the preinitialized parent
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// from the queue when it receives the message and give that to IPDL.
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// Note that the static mutex not only is used to protect sInstance, but also
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// mPendingCompositorBridges.
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StaticMutexAutoLock lock(sMutex);
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if (NS_WARN_IF(!sInstance)) {
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return nullptr;
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}
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TimeDuration vsyncRate = gfxPlatform::GetPlatform()
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->GetHardwareVsync()
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->GetGlobalDisplay()
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.GetVsyncRate();
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RefPtr<CompositorBridgeParent> bridge =
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new CompositorBridgeParent(sInstance, aScale, vsyncRate, aOptions,
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aUseExternalSurfaceSize, aSurfaceSize);
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sInstance->mPendingCompositorBridges.AppendElement(bridge);
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return bridge.forget();
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}
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CompositorManagerParent::CompositorManagerParent()
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: mCompositorThreadHolder(CompositorThreadHolder::GetSingleton()) {}
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CompositorManagerParent::~CompositorManagerParent() = default;
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void CompositorManagerParent::Bind(
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Endpoint<PCompositorManagerParent>&& aEndpoint, bool aIsRoot) {
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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if (NS_WARN_IF(!aEndpoint.Bind(this))) {
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return;
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}
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BindComplete(aIsRoot);
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}
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void CompositorManagerParent::BindComplete(bool aIsRoot) {
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread() ||
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NS_IsMainThread());
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// Add the IPDL reference to ourself, so we can't get freed until IPDL is
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// done with us.
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AddRef();
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StaticMutexAutoLock lock(sMutex);
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if (aIsRoot) {
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sInstance = this;
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}
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#ifdef COMPOSITOR_MANAGER_PARENT_EXPLICIT_SHUTDOWN
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if (!sActiveActors) {
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sActiveActors = new nsTArray<CompositorManagerParent*>();
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}
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sActiveActors->AppendElement(this);
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#endif
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}
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void CompositorManagerParent::ActorDestroy(ActorDestroyReason aReason) {
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SharedSurfacesParent::DestroyProcess(OtherPid());
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StaticMutexAutoLock lock(sMutex);
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if (sInstance == this) {
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sInstance = nullptr;
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}
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}
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void CompositorManagerParent::ActorDealloc() {
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MessageLoop::current()->PostTask(
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NewRunnableMethod("layers::CompositorManagerParent::DeferredDestroy",
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this, &CompositorManagerParent::DeferredDestroy));
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#ifdef COMPOSITOR_MANAGER_PARENT_EXPLICIT_SHUTDOWN
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StaticMutexAutoLock lock(sMutex);
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if (sActiveActors) {
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sActiveActors->RemoveElement(this);
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}
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#endif
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Release();
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}
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void CompositorManagerParent::DeferredDestroy() {
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mCompositorThreadHolder = nullptr;
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}
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#ifdef COMPOSITOR_MANAGER_PARENT_EXPLICIT_SHUTDOWN
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/* static */
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void CompositorManagerParent::ShutdownInternal() {
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UniquePtr<nsTArray<CompositorManagerParent*>> actors;
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// We move here because we may attempt to acquire the same lock during the
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// destroy to remove the reference in sActiveActors.
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{
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StaticMutexAutoLock lock(sMutex);
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actors = WrapUnique(sActiveActors.forget());
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}
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if (actors) {
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for (auto& actor : *actors) {
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actor->Close();
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}
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}
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}
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#endif // COMPOSITOR_MANAGER_PARENT_EXPLICIT_SHUTDOWN
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/* static */
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void CompositorManagerParent::Shutdown() {
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MOZ_ASSERT(NS_IsMainThread());
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#ifdef COMPOSITOR_MANAGER_PARENT_EXPLICIT_SHUTDOWN
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CompositorThreadHolder::Loop()->PostTask(NS_NewRunnableFunction(
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"layers::CompositorManagerParent::Shutdown",
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[]() -> void { CompositorManagerParent::ShutdownInternal(); }));
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#endif
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}
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already_AddRefed<PCompositorBridgeParent>
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CompositorManagerParent::AllocPCompositorBridgeParent(
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const CompositorBridgeOptions& aOpt) {
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switch (aOpt.type()) {
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case CompositorBridgeOptions::TContentCompositorOptions: {
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RefPtr<ContentCompositorBridgeParent> bridge =
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new ContentCompositorBridgeParent(this);
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return bridge.forget();
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}
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case CompositorBridgeOptions::TWidgetCompositorOptions: {
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// Only the UI process is allowed to create widget compositors in the
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// compositor process.
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gfx::GPUParent* gpu = gfx::GPUParent::GetSingleton();
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if (NS_WARN_IF(!gpu || OtherPid() != gpu->OtherPid())) {
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MOZ_ASSERT_UNREACHABLE("Child cannot create widget compositor!");
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break;
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}
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const WidgetCompositorOptions& opt = aOpt.get_WidgetCompositorOptions();
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RefPtr<CompositorBridgeParent> bridge = new CompositorBridgeParent(
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this, opt.scale(), opt.vsyncRate(), opt.options(),
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opt.useExternalSurfaceSize(), opt.surfaceSize());
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return bridge.forget();
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}
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case CompositorBridgeOptions::TSameProcessWidgetCompositorOptions: {
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// If the GPU and UI process are combined, we actually already created the
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// CompositorBridgeParent, so we need to reuse that to inject it into the
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// IPDL framework.
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if (NS_WARN_IF(OtherPid() != base::GetCurrentProcId())) {
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MOZ_ASSERT_UNREACHABLE("Child cannot create same process compositor!");
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break;
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}
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// Note that the static mutex not only is used to protect sInstance, but
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// also mPendingCompositorBridges.
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StaticMutexAutoLock lock(sMutex);
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if (mPendingCompositorBridges.IsEmpty()) {
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break;
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}
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RefPtr<CompositorBridgeParent> bridge = mPendingCompositorBridges[0];
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mPendingCompositorBridges.RemoveElementAt(0);
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return bridge.forget();
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}
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default:
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break;
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}
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return nullptr;
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}
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mozilla::ipc::IPCResult CompositorManagerParent::RecvAddSharedSurface(
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const wr::ExternalImageId& aId, const SurfaceDescriptorShared& aDesc) {
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SharedSurfacesParent::Add(aId, aDesc, OtherPid());
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return IPC_OK();
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}
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mozilla::ipc::IPCResult CompositorManagerParent::RecvRemoveSharedSurface(
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const wr::ExternalImageId& aId) {
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SharedSurfacesParent::Remove(aId);
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return IPC_OK();
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}
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mozilla::ipc::IPCResult CompositorManagerParent::RecvReportSharedSurfacesMemory(
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ReportSharedSurfacesMemoryResolver&& aResolver) {
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SharedSurfacesMemoryReport report;
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SharedSurfacesParent::AccumulateMemoryReport(OtherPid(), report);
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aResolver(std::move(report));
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return IPC_OK();
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}
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mozilla::ipc::IPCResult CompositorManagerParent::RecvNotifyMemoryPressure() {
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nsTArray<PCompositorBridgeParent*> compositorBridges;
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ManagedPCompositorBridgeParent(compositorBridges);
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for (auto bridge : compositorBridges) {
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static_cast<CompositorBridgeParentBase*>(bridge)->NotifyMemoryPressure();
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}
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return IPC_OK();
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}
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mozilla::ipc::IPCResult CompositorManagerParent::RecvReportMemory(
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ReportMemoryResolver&& aResolver) {
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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MemoryReport aggregate;
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PodZero(&aggregate);
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// Accumulate RenderBackend usage.
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nsTArray<PCompositorBridgeParent*> compositorBridges;
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ManagedPCompositorBridgeParent(compositorBridges);
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for (auto bridge : compositorBridges) {
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static_cast<CompositorBridgeParentBase*>(bridge)->AccumulateMemoryReport(
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&aggregate);
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}
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// Accumulate Renderer usage asynchronously, and resolve.
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//
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// Note that the IPDL machinery requires aResolver to be called on this
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// thread, so we can't just pass it over to the renderer thread. We use
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// an intermediate MozPromise instead.
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wr::RenderThread::AccumulateMemoryReport(aggregate)->Then(
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CompositorThreadHolder::Loop()->SerialEventTarget(), __func__,
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[resolver = std::move(aResolver)](MemoryReport aReport) {
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resolver(aReport);
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},
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[](bool) {
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MOZ_ASSERT_UNREACHABLE("MemoryReport promises are never rejected");
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});
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return IPC_OK();
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}
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/* static */
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void CompositorManagerParent::NotifyWebRenderError(wr::WebRenderError aError) {
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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StaticMutexAutoLock lock(sMutex);
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if (NS_WARN_IF(!sInstance)) {
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return;
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}
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Unused << sInstance->SendNotifyWebRenderError(aError);
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}
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} // namespace layers
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} // namespace mozilla
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