gecko-dev/dom/gamepad/ipc/GamepadEventChannelChild.cpp

68 строки
1.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GamepadEventChannelChild.h"
#include "mozilla/dom/GamepadManager.h"
namespace mozilla {
namespace dom{
namespace {
class GamepadUpdateRunnable final : public Runnable
{
public:
explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent)
: Runnable("dom::GamepadUpdateRunnable")
, mEvent(aGamepadEvent)
{
}
NS_IMETHOD Run() override
{
RefPtr<GamepadManager> svc(GamepadManager::GetService());
if (svc) {
svc->Update(mEvent);
}
return NS_OK;
}
protected:
GamepadChangeEvent mEvent;
};
} // namespace
mozilla::ipc::IPCResult
GamepadEventChannelChild::RecvGamepadUpdate(
const GamepadChangeEvent& aGamepadEvent)
{
DebugOnly<nsresult> rv =
NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent));
NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed");
return IPC_OK();
}
void
GamepadEventChannelChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise)
{
MOZ_ASSERT(!mPromiseList.Get(aID, nullptr));
mPromiseList.Put(aID, aPromise);
}
mozilla::ipc::IPCResult
GamepadEventChannelChild::RecvReplyGamepadVibrateHaptic(const uint32_t& aPromiseID)
{
RefPtr<dom::Promise> p;
if (!mPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
MOZ_CRASH("We should always have a promise.");
}
p->MaybeResolve(true);
mPromiseList.Remove(aPromiseID);
return IPC_OK();
}
} // namespace dom
} // namespace mozilla