зеркало из https://github.com/mozilla/gecko-dev.git
68 строки
1.8 KiB
C++
68 строки
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GamepadEventChannelChild.h"
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#include "mozilla/dom/GamepadManager.h"
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namespace mozilla {
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namespace dom{
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namespace {
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class GamepadUpdateRunnable final : public Runnable
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{
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public:
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explicit GamepadUpdateRunnable(const GamepadChangeEvent& aGamepadEvent)
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: Runnable("dom::GamepadUpdateRunnable")
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, mEvent(aGamepadEvent)
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{
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}
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NS_IMETHOD Run() override
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{
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RefPtr<GamepadManager> svc(GamepadManager::GetService());
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if (svc) {
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svc->Update(mEvent);
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}
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return NS_OK;
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}
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protected:
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GamepadChangeEvent mEvent;
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};
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} // namespace
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mozilla::ipc::IPCResult
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GamepadEventChannelChild::RecvGamepadUpdate(
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const GamepadChangeEvent& aGamepadEvent)
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{
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DebugOnly<nsresult> rv =
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NS_DispatchToMainThread(new GamepadUpdateRunnable(aGamepadEvent));
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NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "NS_DispatchToMainThread failed");
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return IPC_OK();
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}
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void
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GamepadEventChannelChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise)
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{
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MOZ_ASSERT(!mPromiseList.Get(aID, nullptr));
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mPromiseList.Put(aID, aPromise);
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}
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mozilla::ipc::IPCResult
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GamepadEventChannelChild::RecvReplyGamepadVibrateHaptic(const uint32_t& aPromiseID)
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{
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RefPtr<dom::Promise> p;
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if (!mPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
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MOZ_CRASH("We should always have a promise.");
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}
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p->MaybeResolve(true);
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mPromiseList.Remove(aPromiseID);
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return IPC_OK();
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}
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} // namespace dom
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} // namespace mozilla
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