gecko-dev/gfx/wr
Glenn Watson 1f61ebcbc9 Bug 1742742 - Use backdrop candidates for opaque picture detection r=gfx-reviewers,nical
The `opaque_rect` in `SurfaceInfo` is used to determine whether a
picture with a backing surface can be considered opaque during
batching, to select an appropriate blend mode.

Instead of checking every primitive during the prepare pass, take
advantage of the backdrop candidate detection done by picture
caching during the visibility pass to find opaque pictures.

Strictly speaking, this doesn't catch quite as many cases as the
previous code, because it doesn't try to union rects and it doesn't
check every single primitive. However, it catches the vast majority
of real world cases, where there is a single background primitive
that covers the picture surface (e.g. color, gradient, image etc).
Any future improvements to the picture backdrop logic will also
automatically apply to the new picture opaque detection logic.

The primary benefits are improved performance, by removing some
per-primitive work that was being done during the prepare pass,
and removing another field from `PrimitiveCluster` which will be
changing signficantly in future.

Differential Revision: https://phabricator.services.mozilla.com/D132000
2021-11-25 20:18:43 +00:00
..
ci-scripts Bug 1728064 - Add test to ensure shaders don't contain flat scalar varyings on android. r=gfx-reviewers,kvark 2021-09-06 13:56:58 +00:00
example-compositor Bug 1734282 - Remove some unused scroll frame APIs and code r=gfx-reviewers,jrmuizel 2021-10-06 06:43:03 +00:00
examples Bug 1734282 - Remove some unused scroll frame APIs and code r=gfx-reviewers,jrmuizel 2021-10-06 06:43:03 +00:00
glsl-to-cxx Bug 1728659 - Output struct field names for single-component swizzles in glsl-to-cxx. r=jrmuizel 2021-09-01 21:34:04 +00:00
peek-poke Bug 1735677 - Remove bogus write_bytes in strip_red_zone r=jrmuizel 2021-10-15 18:37:08 +00:00
swgl Bug 1731636 - Guard against failed BufferData when loading vertex attributes in SWGL. r=nical 2021-09-20 17:14:19 +00:00
webrender Bug 1742742 - Use backdrop candidates for opaque picture detection r=gfx-reviewers,nical 2021-11-25 20:18:43 +00:00
webrender_api Bug 1742440 - Add debug capability to check window visibility state by overlay r=gfx-reviewers,nical 2021-11-25 11:33:46 +00:00
webrender_build Bug 1711477 - Use a dedicated shader for copying from a texture to another. r=gfx-reviewers,kvark 2021-10-21 08:54:51 +00:00
wr_malloc_size_of Bug 1711648 - Move PictureRect to the endpoint representation. r=gfx-reviewers,jrmuizel 2021-06-11 13:33:08 +00:00
wrench Bug 1741779 - Temporarily make backdrop-filter display item a no-op r=gfx-reviewers,nical 2021-11-22 01:47:45 +00:00
.gitignore
.taskcluster.yml
Cargo.lock Bug 1741114 - Remove tileview debugger r=gfx-reviewers,jrmuizel 2021-11-15 20:07:40 +00:00
Cargo.toml Bug 1741114 - Remove tileview debugger r=gfx-reviewers,jrmuizel 2021-11-15 20:07:40 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1609191 - Revert previous attempt to work around Adreno shader compilation crash. r=nical 2021-05-12 13:03:51 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.