зеркало из https://github.com/mozilla/gecko-dev.git
546 строки
18 KiB
C++
546 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRManagerChild.h"
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#include "VRManagerParent.h"
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#include "VRThread.h"
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#include "VRDisplayClient.h"
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#include "nsGlobalWindow.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/layers/CompositorThread.h" // for CompositorThread
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#include "mozilla/dom/Navigator.h"
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#include "mozilla/dom/VREventObserver.h"
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#include "mozilla/dom/WindowBinding.h" // for FrameRequestCallback
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#include "mozilla/dom/ContentChild.h"
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#include "nsContentUtils.h"
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#include "mozilla/dom/GamepadManager.h"
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#include "mozilla/layers/SyncObject.h"
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using namespace mozilla::dom;
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namespace {
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const nsTArray<RefPtr<VRManagerEventObserver>>::index_type kNoIndex =
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nsTArray<RefPtr<VRManagerEventObserver>>::NoIndex;
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} // namespace
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namespace mozilla {
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namespace gfx {
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static StaticRefPtr<VRManagerChild> sVRManagerChildSingleton;
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static StaticRefPtr<VRManagerParent> sVRManagerParentSingleton;
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void ReleaseVRManagerParentSingleton() { sVRManagerParentSingleton = nullptr; }
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VRManagerChild::VRManagerChild()
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: mDisplaysInitialized(false),
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mMessageLoop(MessageLoop::current()),
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mFrameRequestCallbackCounter(0),
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mBackend(layers::LayersBackend::LAYERS_NONE) {
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MOZ_ASSERT(NS_IsMainThread());
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mStartTimeStamp = TimeStamp::Now();
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}
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VRManagerChild::~VRManagerChild() { MOZ_ASSERT(NS_IsMainThread()); }
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/*static*/
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void VRManagerChild::IdentifyTextureHost(
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const TextureFactoryIdentifier& aIdentifier) {
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if (sVRManagerChildSingleton) {
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sVRManagerChildSingleton->mBackend = aIdentifier.mParentBackend;
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sVRManagerChildSingleton->mSyncObject =
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layers::SyncObjectClient::CreateSyncObjectClient(
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aIdentifier.mSyncHandle);
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}
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}
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layers::LayersBackend VRManagerChild::GetBackendType() const {
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return mBackend;
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}
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/*static*/
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VRManagerChild* VRManagerChild::Get() {
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MOZ_ASSERT(sVRManagerChildSingleton);
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return sVRManagerChildSingleton;
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}
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/* static */
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bool VRManagerChild::IsCreated() { return !!sVRManagerChildSingleton; }
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/* static */
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bool VRManagerChild::InitForContent(Endpoint<PVRManagerChild>&& aEndpoint) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sVRManagerChildSingleton);
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RefPtr<VRManagerChild> child(new VRManagerChild());
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if (!aEndpoint.Bind(child)) {
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return false;
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}
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sVRManagerChildSingleton = child;
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return true;
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}
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/* static */
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bool VRManagerChild::ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint) {
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MOZ_ASSERT(NS_IsMainThread());
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ShutDown();
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return InitForContent(std::move(aEndpoint));
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}
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/*static*/
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void VRManagerChild::InitSameProcess() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sVRManagerChildSingleton);
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sVRManagerChildSingleton = new VRManagerChild();
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sVRManagerParentSingleton = VRManagerParent::CreateSameProcess();
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sVRManagerChildSingleton->Open(sVRManagerParentSingleton->GetIPCChannel(),
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CompositorThreadHolder::Loop(),
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mozilla::ipc::ChildSide);
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}
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/* static */
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void VRManagerChild::InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sVRManagerChildSingleton);
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sVRManagerChildSingleton = new VRManagerChild();
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if (!aEndpoint.Bind(sVRManagerChildSingleton)) {
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MOZ_CRASH("Couldn't Open() Compositor channel.");
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}
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}
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/*static*/
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void VRManagerChild::ShutDown() {
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MOZ_ASSERT(NS_IsMainThread());
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if (sVRManagerChildSingleton) {
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sVRManagerChildSingleton->Destroy();
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sVRManagerChildSingleton = nullptr;
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}
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}
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/*static*/
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void VRManagerChild::DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild) {
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aVRManagerChild->Close();
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}
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void VRManagerChild::Destroy() {
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// Keep ourselves alive until everything has been shut down
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RefPtr<VRManagerChild> selfRef = this;
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// The DeferredDestroyVRManager task takes ownership of
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// the VRManagerChild and will release it when it runs.
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MessageLoop::current()->PostTask(NewRunnableFunction(
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"VRManagerChildDestroyRunnable", DeferredDestroy, selfRef));
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}
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PVRLayerChild* VRManagerChild::AllocPVRLayerChild(const uint32_t& aDisplayID,
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const uint32_t& aGroup) {
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return VRLayerChild::CreateIPDLActor();
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}
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bool VRManagerChild::DeallocPVRLayerChild(PVRLayerChild* actor) {
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return VRLayerChild::DestroyIPDLActor(actor);
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}
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void VRManagerChild::UpdateDisplayInfo(
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nsTArray<VRDisplayInfo>& aDisplayUpdates) {
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nsTArray<uint32_t> disconnectedDisplays;
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nsTArray<uint32_t> connectedDisplays;
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nsTArray<RefPtr<VRDisplayClient>> prevDisplays;
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prevDisplays = mDisplays;
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// Check if any displays have been disconnected
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for (auto& display : prevDisplays) {
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bool found = false;
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for (auto& displayUpdate : aDisplayUpdates) {
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if (display->GetDisplayInfo().GetDisplayID() ==
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displayUpdate.GetDisplayID()) {
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found = true;
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break;
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}
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}
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if (!found) {
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display->NotifyDisconnected();
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disconnectedDisplays.AppendElement(
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display->GetDisplayInfo().GetDisplayID());
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}
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}
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// mDisplays could be a hashed container for more scalability, but not worth
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// it now as we expect < 10 entries.
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nsTArray<RefPtr<VRDisplayClient>> displays;
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for (VRDisplayInfo& displayUpdate : aDisplayUpdates) {
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bool isNewDisplay = true;
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for (auto& display : prevDisplays) {
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const VRDisplayInfo& prevInfo = display->GetDisplayInfo();
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if (prevInfo.GetDisplayID() == displayUpdate.GetDisplayID()) {
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if (displayUpdate.GetIsConnected() && !prevInfo.GetIsConnected()) {
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connectedDisplays.AppendElement(displayUpdate.GetDisplayID());
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}
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if (!displayUpdate.GetIsConnected() && prevInfo.GetIsConnected()) {
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disconnectedDisplays.AppendElement(displayUpdate.GetDisplayID());
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}
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display->UpdateDisplayInfo(displayUpdate);
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displays.AppendElement(display);
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isNewDisplay = false;
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break;
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}
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}
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if (isNewDisplay) {
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displays.AppendElement(new VRDisplayClient(displayUpdate));
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connectedDisplays.AppendElement(displayUpdate.GetDisplayID());
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}
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}
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mDisplays = displays;
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// We wish to fire the events only after mDisplays is updated
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for (uint32_t displayID : disconnectedDisplays) {
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FireDOMVRDisplayDisconnectEvent(displayID);
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}
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for (uint32_t displayID : connectedDisplays) {
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FireDOMVRDisplayConnectEvent(displayID);
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}
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mDisplaysInitialized = true;
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}
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mozilla::ipc::IPCResult VRManagerChild::RecvUpdateDisplayInfo(
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nsTArray<VRDisplayInfo>&& aDisplayUpdates) {
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UpdateDisplayInfo(aDisplayUpdates);
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for (auto& windowId : mNavigatorCallbacks) {
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/** We must call NotifyVRDisplaysUpdated for every
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* window's Navigator in mNavigatorCallbacks to ensure that
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* the promise returned by Navigator.GetVRDevices
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* can resolve. This must happen even if no changes
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* to VRDisplays have been detected here.
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*/
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nsGlobalWindowInner* window =
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nsGlobalWindowInner::GetInnerWindowWithId(windowId);
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if (!window) {
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continue;
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}
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dom::Navigator* nav = window->Navigator();
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if (!nav) {
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continue;
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}
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nav->NotifyVRDisplaysUpdated();
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}
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mNavigatorCallbacks.Clear();
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return IPC_OK();
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}
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mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetCommandBufferCompleted(
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bool aSuccess) {
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RefPtr<dom::Promise> promise = mRunPuppetPromise;
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mRunPuppetPromise = nullptr;
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if (aSuccess) {
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promise->MaybeResolve(JS::UndefinedHandleValue);
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} else {
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promise->MaybeRejectWithUndefined();
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}
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return IPC_OK();
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}
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mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetResetComplete() {
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nsTArray<RefPtr<dom::Promise>> promises;
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promises.AppendElements(mResetPuppetPromises);
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mResetPuppetPromises.Clear();
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for (const auto& promise : promises) {
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promise->MaybeResolve(JS::UndefinedHandleValue);
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}
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return IPC_OK();
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}
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void VRManagerChild::RunPuppet(const nsTArray<uint64_t>& aBuffer,
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dom::Promise* aPromise, ErrorResult& aRv) {
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if (mRunPuppetPromise) {
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// We only allow one puppet script to run simultaneously.
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// The prior promise must be resolved before running a new
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// script.
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aRv.Throw(NS_ERROR_INVALID_ARG);
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return;
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}
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if (!SendRunPuppet(aBuffer)) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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mRunPuppetPromise = aPromise;
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}
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void VRManagerChild::ResetPuppet(dom::Promise* aPromise, ErrorResult& aRv) {
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if (!SendResetPuppet()) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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mResetPuppetPromises.AppendElement(aPromise);
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}
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bool VRManagerChild::GetVRDisplays(
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nsTArray<RefPtr<VRDisplayClient>>& aDisplays) {
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aDisplays = mDisplays;
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return true;
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}
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bool VRManagerChild::RefreshVRDisplaysWithCallback(uint64_t aWindowId) {
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bool success = SendRefreshDisplays();
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if (success) {
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mNavigatorCallbacks.AppendElement(aWindowId);
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}
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return success;
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}
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PVRLayerChild* VRManagerChild::CreateVRLayer(uint32_t aDisplayID,
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nsIEventTarget* aTarget,
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uint32_t aGroup) {
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PVRLayerChild* vrLayerChild = AllocPVRLayerChild(aDisplayID, aGroup);
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// Do the DOM labeling.
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if (aTarget) {
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SetEventTargetForActor(vrLayerChild, aTarget);
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MOZ_ASSERT(vrLayerChild->GetActorEventTarget());
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}
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return SendPVRLayerConstructor(vrLayerChild, aDisplayID, aGroup);
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}
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// XXX TODO - VRManagerChild::FrameRequest is the same as
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// Document::FrameRequest, should we consolodate these?
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struct VRManagerChild::FrameRequest {
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FrameRequest(mozilla::dom::FrameRequestCallback& aCallback, int32_t aHandle)
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: mCallback(&aCallback), mHandle(aHandle) {}
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// Conversion operator so that we can append these to a
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// FrameRequestCallbackList
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operator const RefPtr<mozilla::dom::FrameRequestCallback>&() const {
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return mCallback;
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}
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// Comparator operators to allow RemoveElementSorted with an
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// integer argument on arrays of FrameRequest
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bool operator==(int32_t aHandle) const { return mHandle == aHandle; }
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bool operator<(int32_t aHandle) const { return mHandle < aHandle; }
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RefPtr<mozilla::dom::FrameRequestCallback> mCallback;
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int32_t mHandle;
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};
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nsresult VRManagerChild::ScheduleFrameRequestCallback(
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mozilla::dom::FrameRequestCallback& aCallback, int32_t* aHandle) {
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if (mFrameRequestCallbackCounter == INT32_MAX) {
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// Can't increment without overflowing; bail out
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return NS_ERROR_NOT_AVAILABLE;
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}
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int32_t newHandle = ++mFrameRequestCallbackCounter;
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DebugOnly<FrameRequest*> request =
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mFrameRequestCallbacks.AppendElement(FrameRequest(aCallback, newHandle));
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NS_ASSERTION(request, "This is supposed to be infallible!");
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*aHandle = newHandle;
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return NS_OK;
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}
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void VRManagerChild::CancelFrameRequestCallback(int32_t aHandle) {
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// mFrameRequestCallbacks is stored sorted by handle
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mFrameRequestCallbacks.RemoveElementSorted(aHandle);
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}
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void VRManagerChild::RunFrameRequestCallbacks() {
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AUTO_PROFILER_TRACING("VR", "RunFrameRequestCallbacks", GRAPHICS);
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TimeStamp nowTime = TimeStamp::Now();
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mozilla::TimeDuration duration = nowTime - mStartTimeStamp;
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DOMHighResTimeStamp timeStamp = duration.ToMilliseconds();
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nsTArray<FrameRequest> callbacks;
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callbacks.AppendElements(mFrameRequestCallbacks);
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mFrameRequestCallbacks.Clear();
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for (auto& callback : callbacks) {
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// The FrameRequest copied into the on-stack array holds a strong ref to its
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// mCallback and there's nothing that can drop that ref until we return.
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MOZ_KnownLive(callback.mCallback)->Call(timeStamp);
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}
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}
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void VRManagerChild::NotifyPresentationGenerationChanged(uint32_t aDisplayID) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
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"gfx::VRManagerChild::NotifyPresentationGenerationChangedInternal", this,
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&VRManagerChild::NotifyPresentationGenerationChangedInternal,
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aDisplayID));
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}
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void VRManagerChild::FireDOMVRDisplayMountedEvent(uint32_t aDisplayID) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
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"gfx::VRManagerChild::FireDOMVRDisplayMountedEventInternal", this,
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&VRManagerChild::FireDOMVRDisplayMountedEventInternal, aDisplayID));
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}
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void VRManagerChild::FireDOMVRDisplayUnmountedEvent(uint32_t aDisplayID) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
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"gfx::VRManagerChild::FireDOMVRDisplayUnmountedEventInternal", this,
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&VRManagerChild::FireDOMVRDisplayUnmountedEventInternal, aDisplayID));
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}
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void VRManagerChild::FireDOMVRDisplayConnectEvent(uint32_t aDisplayID) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
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"gfx::VRManagerChild::FireDOMVRDisplayConnectEventInternal", this,
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&VRManagerChild::FireDOMVRDisplayConnectEventInternal, aDisplayID));
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}
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void VRManagerChild::FireDOMVRDisplayDisconnectEvent(uint32_t aDisplayID) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
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"gfx::VRManagerChild::FireDOMVRDisplayDisconnectEventInternal", this,
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&VRManagerChild::FireDOMVRDisplayDisconnectEventInternal, aDisplayID));
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}
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void VRManagerChild::FireDOMVRDisplayPresentChangeEvent(uint32_t aDisplayID) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
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"gfx::VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal", this,
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&VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal, aDisplayID));
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}
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void VRManagerChild::FireDOMVRDisplayMountedEventInternal(uint32_t aDisplayID) {
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// Iterate over a copy of mListeners, as dispatched events may modify it.
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nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
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for (auto& listener : listeners) {
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listener->NotifyVRDisplayMounted(aDisplayID);
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}
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}
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void VRManagerChild::FireDOMVRDisplayUnmountedEventInternal(
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uint32_t aDisplayID) {
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// Iterate over a copy of mListeners, as dispatched events may modify it.
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nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
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for (auto& listener : listeners) {
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listener->NotifyVRDisplayUnmounted(aDisplayID);
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}
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}
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void VRManagerChild::FireDOMVRDisplayConnectEventInternal(uint32_t aDisplayID) {
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// Iterate over a copy of mListeners, as dispatched events may modify it.
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nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
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for (auto& listener : listeners) {
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listener->NotifyVRDisplayConnect(aDisplayID);
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}
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}
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void VRManagerChild::FireDOMVRDisplayDisconnectEventInternal(
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uint32_t aDisplayID) {
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// Iterate over a copy of mListeners, as dispatched events may modify it.
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nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
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for (auto& listener : listeners) {
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listener->NotifyVRDisplayDisconnect(aDisplayID);
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}
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}
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void VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal(
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uint32_t aDisplayID) {
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// Iterate over a copy of mListeners, as dispatched events may modify it.
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nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
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for (auto& listener : listeners) {
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listener->NotifyVRDisplayPresentChange(aDisplayID);
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}
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}
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void VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal(
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uint32_t aDisplayID, VRManagerEventObserver* aObserver) {
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aObserver->NotifyVRDisplayConnect(aDisplayID);
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}
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void VRManagerChild::NotifyPresentationGenerationChangedInternal(
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uint32_t aDisplayID) {
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nsTArray<RefPtr<VRManagerEventObserver>> listeners;
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for (auto& listener : listeners) {
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listener->NotifyPresentationGenerationChanged(aDisplayID);
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}
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}
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void VRManagerChild::FireDOMVRDisplayConnectEventsForLoad(
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VRManagerEventObserver* aObserver) {
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// We need to fire the VRDisplayConnect event when a page is loaded
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// for each VR Display that has already been enumerated
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nsTArray<RefPtr<VRDisplayClient>> displays;
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displays = mDisplays;
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for (auto& display : displays) {
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const VRDisplayInfo& info = display->GetDisplayInfo();
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if (info.GetIsConnected()) {
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nsContentUtils::AddScriptRunner(NewRunnableMethod<
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uint32_t, RefPtr<VRManagerEventObserver>>(
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"gfx::VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal",
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this, &VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal,
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info.GetDisplayID(), aObserver));
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}
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}
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}
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void VRManagerChild::AddListener(VRManagerEventObserver* aObserver) {
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MOZ_ASSERT(aObserver);
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if (mListeners.IndexOf(aObserver) != kNoIndex) {
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return; // already exists
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}
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mListeners.AppendElement(aObserver);
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if (mListeners.Length() == 1) {
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Unused << SendSetHaveEventListener(true);
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}
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}
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void VRManagerChild::RemoveListener(VRManagerEventObserver* aObserver) {
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MOZ_ASSERT(aObserver);
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mListeners.RemoveElement(aObserver);
|
|
if (mListeners.IsEmpty()) {
|
|
Unused << SendSetHaveEventListener(false);
|
|
}
|
|
}
|
|
|
|
void VRManagerChild::StartActivity() { Unused << SendStartActivity(); }
|
|
|
|
void VRManagerChild::StopActivity() {
|
|
for (auto& listener : mListeners) {
|
|
if (!listener->GetStopActivityStatus()) {
|
|
// We are still showing VR in the active window.
|
|
return;
|
|
}
|
|
}
|
|
|
|
Unused << SendStopActivity();
|
|
}
|
|
|
|
void VRManagerChild::HandleFatalError(const char* aMsg) const {
|
|
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
|
|
}
|
|
|
|
void VRManagerChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise) {
|
|
MOZ_ASSERT(!mGamepadPromiseList.Get(aID, nullptr));
|
|
mGamepadPromiseList.Put(aID, aPromise);
|
|
}
|
|
|
|
mozilla::ipc::IPCResult VRManagerChild::RecvReplyGamepadVibrateHaptic(
|
|
const uint32_t& aPromiseID) {
|
|
// VRManagerChild could be at other processes, but GamepadManager
|
|
// only exists at the content process or the same process
|
|
// in non-e10s mode.
|
|
MOZ_ASSERT(XRE_IsContentProcess() || IsSameProcess());
|
|
|
|
RefPtr<dom::Promise> p;
|
|
if (!mGamepadPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
|
|
MOZ_CRASH("We should always have a promise.");
|
|
}
|
|
|
|
p->MaybeResolve(true);
|
|
mGamepadPromiseList.Remove(aPromiseID);
|
|
return IPC_OK();
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|