gecko-dev/gfx/vr/ipc/VRManagerChild.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRManagerChild.h"
#include "VRManagerParent.h"
#include "VRThread.h"
#include "VRDisplayClient.h"
#include "nsGlobalWindow.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/layers/CompositorThread.h" // for CompositorThread
#include "mozilla/dom/Navigator.h"
#include "mozilla/dom/VREventObserver.h"
#include "mozilla/dom/WindowBinding.h" // for FrameRequestCallback
#include "mozilla/dom/ContentChild.h"
#include "nsContentUtils.h"
#include "mozilla/dom/GamepadManager.h"
#include "mozilla/layers/SyncObject.h"
using namespace mozilla::dom;
namespace {
const nsTArray<RefPtr<VRManagerEventObserver>>::index_type kNoIndex =
nsTArray<RefPtr<VRManagerEventObserver>>::NoIndex;
} // namespace
namespace mozilla {
namespace gfx {
static StaticRefPtr<VRManagerChild> sVRManagerChildSingleton;
static StaticRefPtr<VRManagerParent> sVRManagerParentSingleton;
void ReleaseVRManagerParentSingleton() { sVRManagerParentSingleton = nullptr; }
VRManagerChild::VRManagerChild()
: mDisplaysInitialized(false),
mMessageLoop(MessageLoop::current()),
mFrameRequestCallbackCounter(0),
mBackend(layers::LayersBackend::LAYERS_NONE) {
MOZ_ASSERT(NS_IsMainThread());
mStartTimeStamp = TimeStamp::Now();
}
VRManagerChild::~VRManagerChild() { MOZ_ASSERT(NS_IsMainThread()); }
/*static*/
void VRManagerChild::IdentifyTextureHost(
const TextureFactoryIdentifier& aIdentifier) {
if (sVRManagerChildSingleton) {
sVRManagerChildSingleton->mBackend = aIdentifier.mParentBackend;
sVRManagerChildSingleton->mSyncObject =
layers::SyncObjectClient::CreateSyncObjectClient(
aIdentifier.mSyncHandle);
}
}
layers::LayersBackend VRManagerChild::GetBackendType() const {
return mBackend;
}
/*static*/
VRManagerChild* VRManagerChild::Get() {
MOZ_ASSERT(sVRManagerChildSingleton);
return sVRManagerChildSingleton;
}
/* static */
bool VRManagerChild::IsCreated() { return !!sVRManagerChildSingleton; }
/* static */
bool VRManagerChild::InitForContent(Endpoint<PVRManagerChild>&& aEndpoint) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRManagerChildSingleton);
RefPtr<VRManagerChild> child(new VRManagerChild());
if (!aEndpoint.Bind(child)) {
return false;
}
sVRManagerChildSingleton = child;
return true;
}
/* static */
bool VRManagerChild::ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint) {
MOZ_ASSERT(NS_IsMainThread());
ShutDown();
return InitForContent(std::move(aEndpoint));
}
/*static*/
void VRManagerChild::InitSameProcess() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRManagerChildSingleton);
sVRManagerChildSingleton = new VRManagerChild();
sVRManagerParentSingleton = VRManagerParent::CreateSameProcess();
sVRManagerChildSingleton->Open(sVRManagerParentSingleton->GetIPCChannel(),
CompositorThreadHolder::Loop(),
mozilla::ipc::ChildSide);
}
/* static */
void VRManagerChild::InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRManagerChildSingleton);
sVRManagerChildSingleton = new VRManagerChild();
if (!aEndpoint.Bind(sVRManagerChildSingleton)) {
MOZ_CRASH("Couldn't Open() Compositor channel.");
}
}
/*static*/
void VRManagerChild::ShutDown() {
MOZ_ASSERT(NS_IsMainThread());
if (sVRManagerChildSingleton) {
sVRManagerChildSingleton->Destroy();
sVRManagerChildSingleton = nullptr;
}
}
/*static*/
void VRManagerChild::DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild) {
aVRManagerChild->Close();
}
void VRManagerChild::Destroy() {
// Keep ourselves alive until everything has been shut down
RefPtr<VRManagerChild> selfRef = this;
// The DeferredDestroyVRManager task takes ownership of
// the VRManagerChild and will release it when it runs.
MessageLoop::current()->PostTask(NewRunnableFunction(
"VRManagerChildDestroyRunnable", DeferredDestroy, selfRef));
}
PVRLayerChild* VRManagerChild::AllocPVRLayerChild(const uint32_t& aDisplayID,
const uint32_t& aGroup) {
return VRLayerChild::CreateIPDLActor();
}
bool VRManagerChild::DeallocPVRLayerChild(PVRLayerChild* actor) {
return VRLayerChild::DestroyIPDLActor(actor);
}
void VRManagerChild::UpdateDisplayInfo(
nsTArray<VRDisplayInfo>& aDisplayUpdates) {
nsTArray<uint32_t> disconnectedDisplays;
nsTArray<uint32_t> connectedDisplays;
nsTArray<RefPtr<VRDisplayClient>> prevDisplays;
prevDisplays = mDisplays;
// Check if any displays have been disconnected
for (auto& display : prevDisplays) {
bool found = false;
for (auto& displayUpdate : aDisplayUpdates) {
if (display->GetDisplayInfo().GetDisplayID() ==
displayUpdate.GetDisplayID()) {
found = true;
break;
}
}
if (!found) {
display->NotifyDisconnected();
disconnectedDisplays.AppendElement(
display->GetDisplayInfo().GetDisplayID());
}
}
// mDisplays could be a hashed container for more scalability, but not worth
// it now as we expect < 10 entries.
nsTArray<RefPtr<VRDisplayClient>> displays;
for (VRDisplayInfo& displayUpdate : aDisplayUpdates) {
bool isNewDisplay = true;
for (auto& display : prevDisplays) {
const VRDisplayInfo& prevInfo = display->GetDisplayInfo();
if (prevInfo.GetDisplayID() == displayUpdate.GetDisplayID()) {
if (displayUpdate.GetIsConnected() && !prevInfo.GetIsConnected()) {
connectedDisplays.AppendElement(displayUpdate.GetDisplayID());
}
if (!displayUpdate.GetIsConnected() && prevInfo.GetIsConnected()) {
disconnectedDisplays.AppendElement(displayUpdate.GetDisplayID());
}
display->UpdateDisplayInfo(displayUpdate);
displays.AppendElement(display);
isNewDisplay = false;
break;
}
}
if (isNewDisplay) {
displays.AppendElement(new VRDisplayClient(displayUpdate));
connectedDisplays.AppendElement(displayUpdate.GetDisplayID());
}
}
mDisplays = displays;
// We wish to fire the events only after mDisplays is updated
for (uint32_t displayID : disconnectedDisplays) {
FireDOMVRDisplayDisconnectEvent(displayID);
}
for (uint32_t displayID : connectedDisplays) {
FireDOMVRDisplayConnectEvent(displayID);
}
mDisplaysInitialized = true;
}
mozilla::ipc::IPCResult VRManagerChild::RecvUpdateDisplayInfo(
nsTArray<VRDisplayInfo>&& aDisplayUpdates) {
UpdateDisplayInfo(aDisplayUpdates);
for (auto& windowId : mNavigatorCallbacks) {
/** We must call NotifyVRDisplaysUpdated for every
* window's Navigator in mNavigatorCallbacks to ensure that
* the promise returned by Navigator.GetVRDevices
* can resolve. This must happen even if no changes
* to VRDisplays have been detected here.
*/
nsGlobalWindowInner* window =
nsGlobalWindowInner::GetInnerWindowWithId(windowId);
if (!window) {
continue;
}
dom::Navigator* nav = window->Navigator();
if (!nav) {
continue;
}
nav->NotifyVRDisplaysUpdated();
}
mNavigatorCallbacks.Clear();
return IPC_OK();
}
mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetCommandBufferCompleted(
bool aSuccess) {
RefPtr<dom::Promise> promise = mRunPuppetPromise;
mRunPuppetPromise = nullptr;
if (aSuccess) {
promise->MaybeResolve(JS::UndefinedHandleValue);
} else {
promise->MaybeRejectWithUndefined();
}
return IPC_OK();
}
mozilla::ipc::IPCResult VRManagerChild::RecvNotifyPuppetResetComplete() {
nsTArray<RefPtr<dom::Promise>> promises;
promises.AppendElements(mResetPuppetPromises);
mResetPuppetPromises.Clear();
for (const auto& promise : promises) {
promise->MaybeResolve(JS::UndefinedHandleValue);
}
return IPC_OK();
}
void VRManagerChild::RunPuppet(const nsTArray<uint64_t>& aBuffer,
dom::Promise* aPromise, ErrorResult& aRv) {
if (mRunPuppetPromise) {
// We only allow one puppet script to run simultaneously.
// The prior promise must be resolved before running a new
// script.
aRv.Throw(NS_ERROR_INVALID_ARG);
return;
}
if (!SendRunPuppet(aBuffer)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
mRunPuppetPromise = aPromise;
}
void VRManagerChild::ResetPuppet(dom::Promise* aPromise, ErrorResult& aRv) {
if (!SendResetPuppet()) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
mResetPuppetPromises.AppendElement(aPromise);
}
bool VRManagerChild::GetVRDisplays(
nsTArray<RefPtr<VRDisplayClient>>& aDisplays) {
aDisplays = mDisplays;
return true;
}
bool VRManagerChild::RefreshVRDisplaysWithCallback(uint64_t aWindowId) {
bool success = SendRefreshDisplays();
if (success) {
mNavigatorCallbacks.AppendElement(aWindowId);
}
return success;
}
PVRLayerChild* VRManagerChild::CreateVRLayer(uint32_t aDisplayID,
nsIEventTarget* aTarget,
uint32_t aGroup) {
PVRLayerChild* vrLayerChild = AllocPVRLayerChild(aDisplayID, aGroup);
// Do the DOM labeling.
if (aTarget) {
SetEventTargetForActor(vrLayerChild, aTarget);
MOZ_ASSERT(vrLayerChild->GetActorEventTarget());
}
return SendPVRLayerConstructor(vrLayerChild, aDisplayID, aGroup);
}
// XXX TODO - VRManagerChild::FrameRequest is the same as
// Document::FrameRequest, should we consolodate these?
struct VRManagerChild::FrameRequest {
FrameRequest(mozilla::dom::FrameRequestCallback& aCallback, int32_t aHandle)
: mCallback(&aCallback), mHandle(aHandle) {}
// Conversion operator so that we can append these to a
// FrameRequestCallbackList
operator const RefPtr<mozilla::dom::FrameRequestCallback>&() const {
return mCallback;
}
// Comparator operators to allow RemoveElementSorted with an
// integer argument on arrays of FrameRequest
bool operator==(int32_t aHandle) const { return mHandle == aHandle; }
bool operator<(int32_t aHandle) const { return mHandle < aHandle; }
RefPtr<mozilla::dom::FrameRequestCallback> mCallback;
int32_t mHandle;
};
nsresult VRManagerChild::ScheduleFrameRequestCallback(
mozilla::dom::FrameRequestCallback& aCallback, int32_t* aHandle) {
if (mFrameRequestCallbackCounter == INT32_MAX) {
// Can't increment without overflowing; bail out
return NS_ERROR_NOT_AVAILABLE;
}
int32_t newHandle = ++mFrameRequestCallbackCounter;
DebugOnly<FrameRequest*> request =
mFrameRequestCallbacks.AppendElement(FrameRequest(aCallback, newHandle));
NS_ASSERTION(request, "This is supposed to be infallible!");
*aHandle = newHandle;
return NS_OK;
}
void VRManagerChild::CancelFrameRequestCallback(int32_t aHandle) {
// mFrameRequestCallbacks is stored sorted by handle
mFrameRequestCallbacks.RemoveElementSorted(aHandle);
}
void VRManagerChild::RunFrameRequestCallbacks() {
AUTO_PROFILER_TRACING("VR", "RunFrameRequestCallbacks", GRAPHICS);
TimeStamp nowTime = TimeStamp::Now();
mozilla::TimeDuration duration = nowTime - mStartTimeStamp;
DOMHighResTimeStamp timeStamp = duration.ToMilliseconds();
nsTArray<FrameRequest> callbacks;
callbacks.AppendElements(mFrameRequestCallbacks);
mFrameRequestCallbacks.Clear();
for (auto& callback : callbacks) {
// The FrameRequest copied into the on-stack array holds a strong ref to its
// mCallback and there's nothing that can drop that ref until we return.
MOZ_KnownLive(callback.mCallback)->Call(timeStamp);
}
}
void VRManagerChild::NotifyPresentationGenerationChanged(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::NotifyPresentationGenerationChangedInternal", this,
&VRManagerChild::NotifyPresentationGenerationChangedInternal,
aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayMountedEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayMountedEventInternal", this,
&VRManagerChild::FireDOMVRDisplayMountedEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayUnmountedEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayUnmountedEventInternal", this,
&VRManagerChild::FireDOMVRDisplayUnmountedEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayConnectEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayConnectEventInternal", this,
&VRManagerChild::FireDOMVRDisplayConnectEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayDisconnectEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayDisconnectEventInternal", this,
&VRManagerChild::FireDOMVRDisplayDisconnectEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayPresentChangeEvent(uint32_t aDisplayID) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<uint32_t>(
"gfx::VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal", this,
&VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal, aDisplayID));
}
void VRManagerChild::FireDOMVRDisplayMountedEventInternal(uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
for (auto& listener : listeners) {
listener->NotifyVRDisplayMounted(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayUnmountedEventInternal(
uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
for (auto& listener : listeners) {
listener->NotifyVRDisplayUnmounted(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayConnectEventInternal(uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
for (auto& listener : listeners) {
listener->NotifyVRDisplayConnect(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayDisconnectEventInternal(
uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
for (auto& listener : listeners) {
listener->NotifyVRDisplayDisconnect(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal(
uint32_t aDisplayID) {
// Iterate over a copy of mListeners, as dispatched events may modify it.
nsTArray<RefPtr<VRManagerEventObserver>> listeners(mListeners);
for (auto& listener : listeners) {
listener->NotifyVRDisplayPresentChange(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal(
uint32_t aDisplayID, VRManagerEventObserver* aObserver) {
aObserver->NotifyVRDisplayConnect(aDisplayID);
}
void VRManagerChild::NotifyPresentationGenerationChangedInternal(
uint32_t aDisplayID) {
nsTArray<RefPtr<VRManagerEventObserver>> listeners;
for (auto& listener : listeners) {
listener->NotifyPresentationGenerationChanged(aDisplayID);
}
}
void VRManagerChild::FireDOMVRDisplayConnectEventsForLoad(
VRManagerEventObserver* aObserver) {
// We need to fire the VRDisplayConnect event when a page is loaded
// for each VR Display that has already been enumerated
nsTArray<RefPtr<VRDisplayClient>> displays;
displays = mDisplays;
for (auto& display : displays) {
const VRDisplayInfo& info = display->GetDisplayInfo();
if (info.GetIsConnected()) {
nsContentUtils::AddScriptRunner(NewRunnableMethod<
uint32_t, RefPtr<VRManagerEventObserver>>(
"gfx::VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal",
this, &VRManagerChild::FireDOMVRDisplayConnectEventsForLoadInternal,
info.GetDisplayID(), aObserver));
}
}
}
void VRManagerChild::AddListener(VRManagerEventObserver* aObserver) {
MOZ_ASSERT(aObserver);
if (mListeners.IndexOf(aObserver) != kNoIndex) {
return; // already exists
}
mListeners.AppendElement(aObserver);
if (mListeners.Length() == 1) {
Unused << SendSetHaveEventListener(true);
}
}
void VRManagerChild::RemoveListener(VRManagerEventObserver* aObserver) {
MOZ_ASSERT(aObserver);
mListeners.RemoveElement(aObserver);
if (mListeners.IsEmpty()) {
Unused << SendSetHaveEventListener(false);
}
}
void VRManagerChild::StartActivity() { Unused << SendStartActivity(); }
void VRManagerChild::StopActivity() {
for (auto& listener : mListeners) {
if (!listener->GetStopActivityStatus()) {
// We are still showing VR in the active window.
return;
}
}
Unused << SendStopActivity();
}
void VRManagerChild::HandleFatalError(const char* aMsg) const {
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
}
void VRManagerChild::AddPromise(const uint32_t& aID, dom::Promise* aPromise) {
MOZ_ASSERT(!mGamepadPromiseList.Get(aID, nullptr));
mGamepadPromiseList.Put(aID, aPromise);
}
mozilla::ipc::IPCResult VRManagerChild::RecvReplyGamepadVibrateHaptic(
const uint32_t& aPromiseID) {
// VRManagerChild could be at other processes, but GamepadManager
// only exists at the content process or the same process
// in non-e10s mode.
MOZ_ASSERT(XRE_IsContentProcess() || IsSameProcess());
RefPtr<dom::Promise> p;
if (!mGamepadPromiseList.Get(aPromiseID, getter_AddRefs(p))) {
MOZ_CRASH("We should always have a promise.");
}
p->MaybeResolve(true);
mGamepadPromiseList.Remove(aPromiseID);
return IPC_OK();
}
} // namespace gfx
} // namespace mozilla