зеркало из https://github.com/mozilla/gecko-dev.git
237 строки
6.7 KiB
C++
237 строки
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRProcessParent.h"
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#include "VRGPUChild.h"
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#include "VRProcessManager.h"
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#include "mozilla/gfx/GPUProcessManager.h"
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#include "mozilla/gfx/GPUChild.h"
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#include "mozilla/ipc/ProtocolTypes.h"
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#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "mozilla/Unused.h"
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#include "ProcessUtils.h"
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#include "VRChild.h"
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#include "VRManager.h"
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#include "VRThread.h"
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#include "nsAppRunner.h" // for IToplevelProtocol
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#include "mozilla/ipc/ProtocolUtils.h"
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using std::string;
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using std::vector;
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using namespace mozilla::ipc;
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namespace mozilla {
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namespace gfx {
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VRProcessParent::VRProcessParent(Listener* aListener)
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: GeckoChildProcessHost(GeckoProcessType_VR),
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mTaskFactory(this),
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mListener(aListener),
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mLaunchPhase(LaunchPhase::Unlaunched),
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mChannelClosed(false),
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mShutdownRequested(false) {
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MOZ_COUNT_CTOR(VRProcessParent);
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}
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VRProcessParent::~VRProcessParent() {
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// Cancel all tasks. We don't want anything triggering after our caller
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// expects this to go away.
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{
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MonitorAutoLock lock(mMonitor);
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mTaskFactory.RevokeAll();
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}
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MOZ_COUNT_DTOR(VRProcessParent);
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}
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bool VRProcessParent::Launch() {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
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MOZ_ASSERT(!mVRChild);
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mLaunchThread = NS_GetCurrentThread();
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mLaunchPhase = LaunchPhase::Waiting;
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std::vector<std::string> extraArgs;
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nsCString parentBuildID(mozilla::PlatformBuildID());
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extraArgs.push_back("-parentBuildID");
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extraArgs.push_back(parentBuildID.get());
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mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
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if (!mPrefSerializer->SerializeToSharedMemory()) {
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return false;
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}
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mPrefSerializer->AddSharedPrefCmdLineArgs(*this, extraArgs);
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if (!GeckoChildProcessHost::AsyncLaunch(extraArgs)) {
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mLaunchPhase = LaunchPhase::Complete;
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mPrefSerializer = nullptr;
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return false;
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}
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return true;
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}
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bool VRProcessParent::WaitForLaunch() {
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if (mLaunchPhase == LaunchPhase::Complete) {
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return !!mVRChild;
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}
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int32_t timeoutMs =
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StaticPrefs::dom_vr_process_startup_timeout_ms_AtStartup();
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// If one of the following environment variables are set we can effectively
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// ignore the timeout - as we can guarantee the compositor process will be
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// terminated
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if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
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PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
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timeoutMs = 0;
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}
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// Our caller expects the connection to be finished after we return, so we
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// immediately set up the IPDL actor and fire callbacks. The IO thread will
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// still dispatch a notification to the main thread - we'll just ignore it.
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bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
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InitAfterConnect(result);
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return result;
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}
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void VRProcessParent::Shutdown() {
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MOZ_ASSERT(!mShutdownRequested);
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mListener = nullptr;
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if (mVRChild) {
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// The channel might already be closed if we got here unexpectedly.
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if (!mChannelClosed) {
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mVRChild->Close();
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}
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// OnChannelClosed uses this to check if the shutdown was expected or
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// unexpected.
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mShutdownRequested = true;
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#ifndef NS_FREE_PERMANENT_DATA
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// No need to communicate shutdown, the VR process doesn't need to
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// communicate anything back.
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KillHard("NormalShutdown");
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#endif
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// If we're shutting down unexpectedly, we're in the middle of handling an
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// ActorDestroy for PVRChild, which is still on the stack. We'll return
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// back to OnChannelClosed.
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//
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// Otherwise, we'll wait for OnChannelClose to be called whenever PVRChild
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// acknowledges shutdown.
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return;
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}
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DestroyProcess();
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}
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void VRProcessParent::DestroyProcess() {
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if (mLaunchThread) {
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mLaunchThread->Dispatch(NS_NewRunnableFunction("DestroyProcessRunnable",
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[this] { Destroy(); }));
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}
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}
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void VRProcessParent::InitAfterConnect(bool aSucceeded) {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
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MOZ_ASSERT(!mVRChild);
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mLaunchPhase = LaunchPhase::Complete;
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mPrefSerializer = nullptr;
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if (aSucceeded) {
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mVRChild = MakeUnique<VRChild>(this);
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DebugOnly<bool> rv =
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mVRChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
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MOZ_ASSERT(rv);
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mVRChild->Init();
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if (mListener) {
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mListener->OnProcessLaunchComplete(this);
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}
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// Make vr-gpu process connection
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GPUChild* gpuChild = GPUProcessManager::Get()->GetGPUChild();
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// Add logs for Bug 1565000 to figure out why gpuChild can't be access.
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MOZ_RELEASE_ASSERT(gpuChild, "gpuChild is null.");
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Endpoint<PVRGPUChild> vrGPUBridge;
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VRProcessManager* vpm = VRProcessManager::Get();
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DebugOnly<bool> opened =
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vpm->CreateGPUBridges(gpuChild->OtherPid(), &vrGPUBridge);
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MOZ_ASSERT(opened);
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Unused << gpuChild->SendInitVR(std::move(vrGPUBridge));
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}
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}
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void VRProcessParent::KillHard(const char* aReason) {
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ProcessHandle handle = GetChildProcessHandle();
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if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
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NS_WARNING("failed to kill subprocess!");
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}
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SetAlreadyDead();
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}
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void VRProcessParent::OnChannelError() {
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MOZ_ASSERT(false, "VR process channel error.");
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}
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void VRProcessParent::OnChannelConnected(int32_t peer_pid) {
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelConnected(peer_pid);
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable = mTaskFactory.NewRunnableMethod(
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&VRProcessParent::OnChannelConnectedTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void VRProcessParent::OnChannelConnectedTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(true);
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}
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}
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void VRProcessParent::OnChannelErrorTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(false);
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}
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}
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void VRProcessParent::OnChannelClosed() {
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mChannelClosed = true;
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if (!mShutdownRequested && mListener) {
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// This is an unclean shutdown. Notify we're going away.
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mListener->OnProcessUnexpectedShutdown(this);
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} else {
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DestroyProcess();
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}
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// Release the actor.
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VRChild::Destroy(std::move(mVRChild));
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MOZ_ASSERT(!mVRChild);
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}
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base::ProcessId VRProcessParent::OtherPid() { return mVRChild->OtherPid(); }
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bool VRProcessParent::IsConnected() const { return !!mVRChild; }
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} // namespace gfx
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} // namespace mozilla
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