зеркало из https://github.com/mozilla/gecko-dev.git
411 строки
14 KiB
C++
411 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* rendering object that is the root of the frame tree, which contains
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* the document's scrollbars and contains fixed-positioned elements
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*/
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#include "nsViewportFrame.h"
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#include "nsGkAtoms.h"
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#include "nsIScrollableFrame.h"
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#include "nsSubDocumentFrame.h"
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#include "nsCanvasFrame.h"
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#include "nsAbsoluteContainingBlock.h"
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#include "GeckoProfiler.h"
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#include "nsIMozBrowserFrame.h"
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using namespace mozilla;
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ViewportFrame*
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NS_NewViewportFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) ViewportFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(ViewportFrame)
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NS_QUERYFRAME_HEAD(ViewportFrame)
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NS_QUERYFRAME_ENTRY(ViewportFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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void
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ViewportFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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Super::Init(aContent, aParent, aPrevInFlow);
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nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(this);
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if (parent) {
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nsFrameState state = parent->GetStateBits();
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mState |= state & (NS_FRAME_IN_POPUP);
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}
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}
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void
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ViewportFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists)
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{
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PROFILER_LABEL("ViewportFrame", "BuildDisplayList",
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js::ProfileEntry::Category::GRAPHICS);
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if (nsIFrame* kid = mFrames.FirstChild()) {
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// make the kid's BorderBackground our own. This ensures that the canvas
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// frame's background becomes our own background and therefore appears
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// below negative z-index elements.
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BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
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}
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nsDisplayList topLayerList;
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BuildDisplayListForTopLayer(aBuilder, &topLayerList);
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if (!topLayerList.IsEmpty()) {
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// Wrap the whole top layer in a single item with maximum z-index,
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// and append it at the very end, so that it stays at the topmost.
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nsDisplayWrapList* wrapList =
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new (aBuilder) nsDisplayWrapList(aBuilder, this, &topLayerList);
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wrapList->SetOverrideZIndex(
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std::numeric_limits<decltype(wrapList->ZIndex())>::max());
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aLists.PositionedDescendants()->AppendNewToTop(wrapList);
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}
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}
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#ifdef DEBUG
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/**
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* Returns whether we are going to put an element in the top layer for
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* fullscreen. This function should matches the CSS rule in ua.css.
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*/
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static bool
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ShouldInTopLayerForFullscreen(Element* aElement)
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{
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if (!aElement->GetParent()) {
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return false;
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}
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nsCOMPtr<nsIMozBrowserFrame> browserFrame = do_QueryInterface(aElement);
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if (browserFrame && browserFrame->GetReallyIsBrowserOrApp()) {
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return false;
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}
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return true;
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}
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#endif // DEBUG
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static void
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BuildDisplayListForTopLayerFrame(nsDisplayListBuilder* aBuilder,
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nsIFrame* aFrame,
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nsDisplayList* aList)
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{
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nsRect dirty;
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nsDisplayListBuilder::OutOfFlowDisplayData*
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savedOutOfFlowData = nsDisplayListBuilder::GetOutOfFlowData(aFrame);
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if (savedOutOfFlowData) {
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dirty = savedOutOfFlowData->mDirtyRect;
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}
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nsDisplayList list;
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aFrame->BuildDisplayListForStackingContext(aBuilder, dirty, &list);
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aList->AppendToTop(&list);
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}
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void
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ViewportFrame::BuildDisplayListForTopLayer(nsDisplayListBuilder* aBuilder,
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nsDisplayList* aList)
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{
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nsIDocument* doc = PresContext()->Document();
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nsTArray<Element*> fullscreenStack = doc->GetFullscreenStack();
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for (Element* elem : fullscreenStack) {
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if (nsIFrame* frame = elem->GetPrimaryFrame()) {
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// There are two cases where an element in fullscreen is not in
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// the top layer:
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// 1. When building display list for purpose other than painting,
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// it is possible that there is inconsistency between the style
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// info and the content tree.
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// 2. This is an element which we are not going to put in the top
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// layer for fullscreen. See ShouldInTopLayerForFullscreen().
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// In both cases, we want to skip the frame here and paint it in
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// the normal path.
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if (frame->StyleDisplay()->mTopLayer == NS_STYLE_TOP_LAYER_NONE) {
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MOZ_ASSERT(!aBuilder->IsForPainting() ||
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!ShouldInTopLayerForFullscreen(elem));
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continue;
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}
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MOZ_ASSERT(ShouldInTopLayerForFullscreen(elem));
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// Inner SVG, MathML elements, as well as children of some XUL
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// elements are not allowed to be out-of-flow. They should not
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// be handled as top layer element here.
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if (!(frame->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) {
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MOZ_ASSERT(!elem->GetParent()->IsHTMLElement(), "HTML element "
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"should always be out-of-flow if in the top layer");
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continue;
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}
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MOZ_ASSERT(frame->GetParent() == this);
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BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
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}
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}
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nsIPresShell* shell = PresContext()->PresShell();
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if (nsCanvasFrame* canvasFrame = shell->GetCanvasFrame()) {
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if (Element* container = canvasFrame->GetCustomContentContainer()) {
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if (nsIFrame* frame = container->GetPrimaryFrame()) {
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BuildDisplayListForTopLayerFrame(aBuilder, frame, aList);
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}
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}
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}
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}
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#ifdef DEBUG
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void
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ViewportFrame::SetInitialChildList(ChildListID aListID,
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nsFrameList& aChildList)
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{
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nsFrame::VerifyDirtyBitSet(aChildList);
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nsContainerFrame::SetInitialChildList(aListID, aChildList);
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}
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void
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ViewportFrame::AppendFrames(ChildListID aListID,
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nsFrameList& aFrameList)
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{
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NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
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NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
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nsContainerFrame::AppendFrames(aListID, aFrameList);
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}
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void
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ViewportFrame::InsertFrames(ChildListID aListID,
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nsIFrame* aPrevFrame,
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nsFrameList& aFrameList)
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{
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NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
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NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
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nsContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList);
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}
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void
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ViewportFrame::RemoveFrame(ChildListID aListID,
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nsIFrame* aOldFrame)
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{
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NS_ASSERTION(aListID == kPrincipalList, "unexpected child list");
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nsContainerFrame::RemoveFrame(aListID, aOldFrame);
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}
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#endif
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/* virtual */ nscoord
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ViewportFrame::GetMinISize(nsRenderingContext *aRenderingContext)
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{
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nscoord result;
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DISPLAY_MIN_WIDTH(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
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return result;
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}
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/* virtual */ nscoord
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ViewportFrame::GetPrefISize(nsRenderingContext *aRenderingContext)
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{
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nscoord result;
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DISPLAY_PREF_WIDTH(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
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return result;
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}
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nsPoint
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ViewportFrame::AdjustReflowStateForScrollbars(nsHTMLReflowState* aReflowState) const
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{
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// Get our prinicpal child frame and see if we're scrollable
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nsIFrame* kidFrame = mFrames.FirstChild();
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nsIScrollableFrame* scrollingFrame = do_QueryFrame(kidFrame);
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if (scrollingFrame) {
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nsMargin scrollbars = scrollingFrame->GetActualScrollbarSizes();
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aReflowState->SetComputedWidth(aReflowState->ComputedWidth() -
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scrollbars.LeftRight());
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aReflowState->AvailableWidth() -= scrollbars.LeftRight();
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aReflowState->SetComputedHeightWithoutResettingResizeFlags(
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aReflowState->ComputedHeight() - scrollbars.TopBottom());
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return nsPoint(scrollbars.left, scrollbars.top);
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}
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return nsPoint(0, 0);
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}
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nsRect
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ViewportFrame::AdjustReflowStateAsContainingBlock(nsHTMLReflowState* aReflowState) const
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{
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#ifdef DEBUG
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nsPoint offset =
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#endif
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AdjustReflowStateForScrollbars(aReflowState);
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NS_ASSERTION(GetAbsoluteContainingBlock()->GetChildList().IsEmpty() ||
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(offset.x == 0 && offset.y == 0),
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"We don't handle correct positioning of fixed frames with "
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"scrollbars in odd positions");
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// If a scroll position clamping scroll-port size has been set, layout
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// fixed position elements to this size instead of the computed size.
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nsRect rect(0, 0, aReflowState->ComputedWidth(), aReflowState->ComputedHeight());
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nsIPresShell* ps = PresContext()->PresShell();
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if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
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rect.SizeTo(ps->GetScrollPositionClampingScrollPortSize());
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}
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return rect;
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}
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void
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ViewportFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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MarkInReflow();
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DO_GLOBAL_REFLOW_COUNT("ViewportFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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NS_FRAME_TRACE_REFLOW_IN("ViewportFrame::Reflow");
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// Initialize OUT parameters
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aStatus = NS_FRAME_COMPLETE;
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// Because |Reflow| sets ComputedBSize() on the child to our
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// ComputedBSize().
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AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
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// Set our size up front, since some parts of reflow depend on it
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// being already set. Note that the computed height may be
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// unconstrained; that's ok. Consumers should watch out for that.
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SetSize(nsSize(aReflowState.ComputedWidth(), aReflowState.ComputedHeight()));
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// Reflow the main content first so that the placeholders of the
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// fixed-position frames will be in the right places on an initial
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// reflow.
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nscoord kidBSize = 0;
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WritingMode wm = aReflowState.GetWritingMode();
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if (mFrames.NotEmpty()) {
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// Deal with a non-incremental reflow or an incremental reflow
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// targeted at our one-and-only principal child frame.
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if (aReflowState.ShouldReflowAllKids() ||
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aReflowState.IsVResize() ||
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NS_SUBTREE_DIRTY(mFrames.FirstChild())) {
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// Reflow our one-and-only principal child frame
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nsIFrame* kidFrame = mFrames.FirstChild();
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nsHTMLReflowMetrics kidDesiredSize(aReflowState);
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WritingMode wm = kidFrame->GetWritingMode();
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LogicalSize availableSpace = aReflowState.AvailableSize(wm);
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nsHTMLReflowState kidReflowState(aPresContext, aReflowState,
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kidFrame, availableSpace);
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// Reflow the frame
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kidReflowState.SetComputedBSize(aReflowState.ComputedBSize());
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ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowState,
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0, 0, 0, aStatus);
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kidBSize = kidDesiredSize.BSize(wm);
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FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, nullptr, 0, 0, 0);
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} else {
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kidBSize = LogicalSize(wm, mFrames.FirstChild()->GetSize()).BSize(wm);
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}
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}
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NS_ASSERTION(aReflowState.AvailableISize() != NS_UNCONSTRAINEDSIZE,
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"shouldn't happen anymore");
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// Return the max size as our desired size
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LogicalSize maxSize(wm, aReflowState.AvailableISize(),
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// Being flowed initially at an unconstrained block size
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// means we should return our child's intrinsic size.
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aReflowState.ComputedBSize() != NS_UNCONSTRAINEDSIZE
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? aReflowState.ComputedBSize()
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: kidBSize);
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aDesiredSize.SetSize(wm, maxSize);
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aDesiredSize.SetOverflowAreasToDesiredBounds();
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if (HasAbsolutelyPositionedChildren()) {
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// Make a copy of the reflow state and change the computed width and height
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// to reflect the available space for the fixed items
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nsHTMLReflowState reflowState(aReflowState);
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if (reflowState.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
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// We have an intrinsic-height document with abs-pos/fixed-pos children.
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// Set the available height and mComputedHeight to our chosen height.
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reflowState.AvailableBSize() = maxSize.BSize(wm);
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// Not having border/padding simplifies things
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NS_ASSERTION(reflowState.ComputedPhysicalBorderPadding() == nsMargin(0,0,0,0),
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"Viewports can't have border/padding");
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reflowState.SetComputedBSize(maxSize.BSize(wm));
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}
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nsRect rect = AdjustReflowStateAsContainingBlock(&reflowState);
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nsOverflowAreas* overflowAreas = &aDesiredSize.mOverflowAreas;
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nsIScrollableFrame* rootScrollFrame =
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aPresContext->PresShell()->GetRootScrollFrameAsScrollable();
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if (rootScrollFrame && !rootScrollFrame->IsIgnoringViewportClipping()) {
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overflowAreas = nullptr;
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}
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GetAbsoluteContainingBlock()->Reflow(this, aPresContext, reflowState, aStatus,
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rect,
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false, true, true, // XXX could be optimized
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overflowAreas);
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}
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if (mFrames.NotEmpty()) {
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ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mFrames.FirstChild());
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}
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// If we were dirty then do a repaint
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if (GetStateBits() & NS_FRAME_IS_DIRTY) {
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InvalidateFrame();
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}
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// Clipping is handled by the document container (e.g., nsSubDocumentFrame),
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// so we don't need to change our overflow areas.
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bool overflowChanged = FinishAndStoreOverflow(&aDesiredSize);
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if (overflowChanged) {
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// We may need to alert our container to get it to pick up the
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// overflow change.
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nsSubDocumentFrame* container = static_cast<nsSubDocumentFrame*>
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(nsLayoutUtils::GetCrossDocParentFrame(this));
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if (container && !container->ShouldClipSubdocument()) {
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container->PresContext()->PresShell()->
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FrameNeedsReflow(container, nsIPresShell::eResize, NS_FRAME_IS_DIRTY);
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}
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}
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NS_FRAME_TRACE_REFLOW_OUT("ViewportFrame::Reflow", aStatus);
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NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
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}
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bool
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ViewportFrame::UpdateOverflow()
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{
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nsIScrollableFrame* rootScrollFrame =
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PresContext()->PresShell()->GetRootScrollFrameAsScrollable();
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if (rootScrollFrame && !rootScrollFrame->IsIgnoringViewportClipping()) {
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return false;
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}
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return nsFrame::UpdateOverflow();
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}
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nsIAtom*
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ViewportFrame::GetType() const
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{
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return nsGkAtoms::viewportFrame;
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}
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#ifdef DEBUG_FRAME_DUMP
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nsresult
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ViewportFrame::GetFrameName(nsAString& aResult) const
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{
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return MakeFrameName(NS_LITERAL_STRING("Viewport"), aResult);
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}
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#endif
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