зеркало из https://github.com/mozilla/gecko-dev.git
205 строки
7.2 KiB
C++
205 строки
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef mozilla_image_AnimationFrameBuffer_h
|
|
#define mozilla_image_AnimationFrameBuffer_h
|
|
|
|
#include "ISurfaceProvider.h"
|
|
|
|
namespace mozilla {
|
|
namespace image {
|
|
|
|
/**
|
|
* An AnimationFrameBuffer owns the frames outputted by an animated image
|
|
* decoder as well as directing its owner on how to drive the decoder,
|
|
* whether to produce more or to stop.
|
|
*
|
|
* Based upon its given configuration parameters, it will retain up to a
|
|
* certain number of frames in the buffer before deciding to discard previous
|
|
* frames, and relying upon the decoder to recreate older frames when the
|
|
* animation loops. It will also request that the decoder stop producing more
|
|
* frames when the display of the frames are far behind -- this allows other
|
|
* tasks and images which require decoding to take execution priority.
|
|
*
|
|
* The desire is that smaller animated images should be kept completely in
|
|
* memory while larger animated images should only keep a certain number of
|
|
* frames to minimize our memory footprint at the cost of CPU.
|
|
*/
|
|
class AnimationFrameBuffer final
|
|
{
|
|
public:
|
|
AnimationFrameBuffer();
|
|
|
|
/**
|
|
* Configure the frame buffer with a particular threshold and batch size. Note
|
|
* that the frame buffer may adjust the given values.
|
|
*
|
|
* @param aThreshold Maximum number of frames that may be stored in the frame
|
|
* buffer before it may discard already displayed frames.
|
|
* Once exceeded, it will discard the previous frame to the
|
|
* current frame whenever Advance is called. It always
|
|
* retains the first frame.
|
|
*
|
|
* @param aBatch Number of frames we request to be decoded each time it
|
|
* decides we need more.
|
|
*
|
|
* @param aStartFrame The starting frame for the animation. The frame buffer
|
|
* will auto-advance (and thus keep the decoding pipeline
|
|
* going) until it has reached this frame. Useful when the
|
|
* animation was progressing, but the surface was
|
|
* discarded, and we had to redecode.
|
|
*/
|
|
void Initialize(size_t aThreshold, size_t aBatch, size_t aStartFrame);
|
|
|
|
/**
|
|
* Access a specific frame from the frame buffer. It should generally access
|
|
* frames in sequential order, increasing in tandem with AdvanceTo calls. The
|
|
* first frame may be accessed at any time. The access order should start with
|
|
* the same value as that given in Initialize (aStartFrame).
|
|
*
|
|
* @param aFrame The frame index to access.
|
|
*
|
|
* @returns The frame, if available.
|
|
*/
|
|
imgFrame* Get(size_t aFrame);
|
|
|
|
/**
|
|
* Inserts a frame into the frame buffer. If it has yet to fully decode the
|
|
* animated image yet, then it will append the frame to its internal buffer.
|
|
* If it has been fully decoded, it will replace the next frame in its buffer
|
|
* with the given frame.
|
|
*
|
|
* Once we have a sufficient number of frames buffered relative to the
|
|
* currently displayed frame, it will return false to indicate the caller
|
|
* should stop decoding.
|
|
*
|
|
* @param aFrame The frame to insert into the buffer.
|
|
*
|
|
* @returns True if the decoder should decode another frame.
|
|
*/
|
|
bool Insert(RawAccessFrameRef&& aFrame);
|
|
|
|
/**
|
|
* This should be called after the last frame has been inserted. If the buffer
|
|
* is discarding old frames, it may request more frames to be decoded. In this
|
|
* case that means the decoder should start again from the beginning. This
|
|
* return value should be used in preference to that of the Insert call.
|
|
*
|
|
* @returns True if the decoder should decode another frame.
|
|
*/
|
|
bool MarkComplete();
|
|
|
|
/**
|
|
* Advance the currently displayed frame of the frame buffer. If it reaches
|
|
* the end, it will loop back to the beginning. It should not be called unless
|
|
* a call to Get has returned a valid frame for the next frame index.
|
|
*
|
|
* As we advance, the number of frames we have buffered ahead of the current
|
|
* will shrink. Once that becomes too few, we will request a batch-sized set
|
|
* of frames to be decoded from the decoder.
|
|
*
|
|
* @param aExpectedFrame The frame we expect to have advanced to. This is
|
|
* used for confirmation purposes (e.g. asserts).
|
|
*
|
|
* @returns True if the caller should restart the decoder.
|
|
*/
|
|
bool AdvanceTo(size_t aExpectedFrame);
|
|
|
|
/**
|
|
* Resets the currently displayed frame of the frame buffer to the beginning.
|
|
* If the buffer is discarding old frames, it will actually discard all frames
|
|
* besides the first.
|
|
*
|
|
* @returns True if the caller should restart the decoder.
|
|
*/
|
|
bool Reset();
|
|
|
|
/**
|
|
* @returns True if frames post-advance may be discarded and redecoded on
|
|
* demand, else false.
|
|
*/
|
|
bool MayDiscard() const { return mFrames.Length() > mThreshold; }
|
|
|
|
/**
|
|
* @returns True if the frame buffer was ever marked as complete. This implies
|
|
* that the total number of frames is known and may be gotten from
|
|
* Frames().Length().
|
|
*/
|
|
bool SizeKnown() const { return mSizeKnown; }
|
|
|
|
/**
|
|
* @returns True if encountered an error during redecode which should cause
|
|
* the caller to stop inserting frames.
|
|
*/
|
|
bool HasRedecodeError() const { return mRedecodeError; }
|
|
|
|
/**
|
|
* @returns The current frame index we have advanced to.
|
|
*/
|
|
size_t Displayed() const { return mGetIndex; }
|
|
|
|
/**
|
|
* @returns Outstanding frames desired from the decoder.
|
|
*/
|
|
size_t PendingDecode() const { return mPending; }
|
|
|
|
/**
|
|
* @returns Outstanding frames to advance internally.
|
|
*/
|
|
size_t PendingAdvance() const { return mAdvance; }
|
|
|
|
/**
|
|
* @returns Number of frames we request to be decoded each time it decides we
|
|
* need more.
|
|
*/
|
|
size_t Batch() const { return mBatch; }
|
|
|
|
/**
|
|
* @returns Maximum number of frames before we start discarding previous
|
|
* frames post-advance.
|
|
*/
|
|
size_t Threshold() const { return mThreshold; }
|
|
|
|
/**
|
|
* @returns The frames of this animation, in order. May contain empty indices.
|
|
*/
|
|
const nsTArray<RawAccessFrameRef>& Frames() const { return mFrames; }
|
|
|
|
private:
|
|
bool AdvanceInternal();
|
|
|
|
/// The frames of this animation, in order, but may have holes if discarding.
|
|
nsTArray<RawAccessFrameRef> mFrames;
|
|
|
|
// The maximum number of frames we can have before discarding.
|
|
size_t mThreshold;
|
|
|
|
// The minimum number of frames that we want buffered ahead of the display.
|
|
size_t mBatch;
|
|
|
|
// The number of frames to decode before we stop.
|
|
size_t mPending;
|
|
|
|
// The number of frames we need to auto-advance to synchronize with the caller.
|
|
size_t mAdvance;
|
|
|
|
// The mFrames index in which to insert the next decoded frame.
|
|
size_t mInsertIndex;
|
|
|
|
// The mFrames index that we have advanced to.
|
|
size_t mGetIndex;
|
|
|
|
// True if the total number of frames is known.
|
|
bool mSizeKnown;
|
|
|
|
// True if we encountered an error while redecoding.
|
|
bool mRedecodeError;
|
|
};
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_image_AnimationFrameBuffer_h
|