зеркало из https://github.com/mozilla/gecko-dev.git
200 строки
6.2 KiB
C++
200 строки
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaTimer.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SharedThreadPool.h"
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#include "mozilla/Unused.h"
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#include "nsComponentManagerUtils.h"
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#include "nsThreadUtils.h"
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#include <math.h>
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namespace mozilla {
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NS_IMPL_ADDREF(MediaTimer)
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NS_IMPL_RELEASE_WITH_DESTROY(MediaTimer, DispatchDestroy())
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MediaTimer::MediaTimer(bool aFuzzy)
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: mMonitor("MediaTimer Monitor"),
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mCreationTimeStamp(TimeStamp::Now()),
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mUpdateScheduled(false),
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mFuzzy(aFuzzy) {
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TIMER_LOG("MediaTimer::MediaTimer");
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// Use the SharedThreadPool to create an nsIThreadPool with a maximum of one
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// thread, which is equivalent to an nsIThread for our purposes.
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RefPtr<SharedThreadPool> threadPool(
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SharedThreadPool::Get(NS_LITERAL_CSTRING("MediaTimer"), 1));
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mThread = threadPool.get();
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mTimer = NS_NewTimer(mThread);
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}
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void MediaTimer::DispatchDestroy() {
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// Hold a strong reference to the thread so that it doesn't get deleted in
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// Destroy(), which may run completely before the stack if Dispatch() begins
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// to unwind.
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nsCOMPtr<nsIEventTarget> thread = mThread;
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nsresult rv =
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thread->Dispatch(NewNonOwningRunnableMethod("MediaTimer::Destroy", this,
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&MediaTimer::Destroy),
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NS_DISPATCH_NORMAL);
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MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
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Unused << rv;
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(void)rv;
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}
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void MediaTimer::Destroy() {
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MOZ_ASSERT(OnMediaTimerThread());
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TIMER_LOG("MediaTimer::Destroy");
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// Reject any outstanding entries.
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{
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MonitorAutoLock lock(mMonitor);
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Reject();
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}
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// Cancel the timer if necessary.
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CancelTimerIfArmed();
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delete this;
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}
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bool MediaTimer::OnMediaTimerThread() {
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bool rv = false;
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mThread->IsOnCurrentThread(&rv);
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return rv;
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}
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RefPtr<MediaTimerPromise> MediaTimer::WaitFor(const TimeDuration& aDuration,
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const char* aCallSite) {
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return WaitUntil(TimeStamp::Now() + aDuration, aCallSite);
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}
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RefPtr<MediaTimerPromise> MediaTimer::WaitUntil(const TimeStamp& aTimeStamp,
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const char* aCallSite) {
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MonitorAutoLock mon(mMonitor);
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TIMER_LOG("MediaTimer::WaitUntil %" PRId64, RelativeMicroseconds(aTimeStamp));
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Entry e(aTimeStamp, aCallSite);
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RefPtr<MediaTimerPromise> p = e.mPromise.get();
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mEntries.push(e);
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ScheduleUpdate();
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return p;
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}
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void MediaTimer::Cancel() {
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MonitorAutoLock mon(mMonitor);
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TIMER_LOG("MediaTimer::Cancel");
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Reject();
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}
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void MediaTimer::ScheduleUpdate() {
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mMonitor.AssertCurrentThreadOwns();
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if (mUpdateScheduled) {
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return;
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}
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mUpdateScheduled = true;
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nsresult rv = mThread->Dispatch(
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NewRunnableMethod("MediaTimer::Update", this, &MediaTimer::Update),
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NS_DISPATCH_NORMAL);
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MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
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Unused << rv;
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(void)rv;
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}
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void MediaTimer::Update() {
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MonitorAutoLock mon(mMonitor);
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UpdateLocked();
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}
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bool MediaTimer::IsExpired(const TimeStamp& aTarget, const TimeStamp& aNow) {
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MOZ_ASSERT(OnMediaTimerThread());
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mMonitor.AssertCurrentThreadOwns();
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// Treat this timer as expired in fuzzy mode even if it is fired
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// slightly (< 1ms) before the schedule target. So we don't need to schedule a
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// timer with very small timeout again when the client doesn't need a high-res
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// timer.
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TimeStamp t = mFuzzy ? aTarget - TimeDuration::FromMilliseconds(1) : aTarget;
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return t <= aNow;
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}
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void MediaTimer::UpdateLocked() {
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MOZ_ASSERT(OnMediaTimerThread());
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mMonitor.AssertCurrentThreadOwns();
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mUpdateScheduled = false;
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TIMER_LOG("MediaTimer::UpdateLocked");
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// Resolve all the promises whose time is up.
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TimeStamp now = TimeStamp::Now();
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while (!mEntries.empty() && IsExpired(mEntries.top().mTimeStamp, now)) {
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mEntries.top().mPromise->Resolve(true, __func__);
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DebugOnly<TimeStamp> poppedTimeStamp = mEntries.top().mTimeStamp;
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mEntries.pop();
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MOZ_ASSERT_IF(!mEntries.empty(),
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*&poppedTimeStamp <= mEntries.top().mTimeStamp);
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}
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// If we've got no more entries, cancel any pending timer and bail out.
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if (mEntries.empty()) {
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CancelTimerIfArmed();
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return;
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}
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// We've got more entries - (re)arm the timer for the soonest one.
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if (!TimerIsArmed() || mEntries.top().mTimeStamp < mCurrentTimerTarget) {
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CancelTimerIfArmed();
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ArmTimer(mEntries.top().mTimeStamp, now);
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}
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}
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void MediaTimer::Reject() {
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mMonitor.AssertCurrentThreadOwns();
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while (!mEntries.empty()) {
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mEntries.top().mPromise->Reject(false, __func__);
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mEntries.pop();
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}
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}
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/*
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* We use a callback function, rather than a callback method, to ensure that
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* the nsITimer does not artifically keep the refcount of the MediaTimer above
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* zero. When the MediaTimer is destroyed, it safely cancels the nsITimer so
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* that we never fire against a dangling closure.
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*/
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/* static */ void MediaTimer::TimerCallback(nsITimer* aTimer, void* aClosure) {
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static_cast<MediaTimer*>(aClosure)->TimerFired();
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}
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void MediaTimer::TimerFired() {
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MonitorAutoLock mon(mMonitor);
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MOZ_ASSERT(OnMediaTimerThread());
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mCurrentTimerTarget = TimeStamp();
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UpdateLocked();
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}
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void MediaTimer::ArmTimer(const TimeStamp& aTarget, const TimeStamp& aNow) {
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MOZ_DIAGNOSTIC_ASSERT(!TimerIsArmed());
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MOZ_DIAGNOSTIC_ASSERT(aTarget > aNow);
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// XPCOM timer resolution is in milliseconds. It's important to never resolve
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// a timer when mTarget might compare < now (even if very close), so round up.
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unsigned long delay = std::ceil((aTarget - aNow).ToMilliseconds());
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TIMER_LOG("MediaTimer::ArmTimer delay=%lu", delay);
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mCurrentTimerTarget = aTarget;
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nsresult rv = mTimer->InitWithNamedFuncCallback(&TimerCallback, this, delay,
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nsITimer::TYPE_ONE_SHOT,
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"MediaTimer::TimerCallback");
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MOZ_DIAGNOSTIC_ASSERT(NS_SUCCEEDED(rv));
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Unused << rv;
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(void)rv;
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}
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} // namespace mozilla
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