gecko-dev/lib/libdom/dom.h

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C

/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
/*
* JSAPI DOM stuff, distinct from any HTML/XML embedding.
* See http://www.w3.org/DOM/ for details.
*/
#ifndef DOM_H
#define DOM_H
#include "jsapi.h"
typedef enum DOM_NodeType {
NODE_TYPE_ELEMENT = 1,
NODE_TYPE_ATTRIBUTE,
NODE_TYPE_TEXT,
NODE_TYPE_CDATA,
NODE_TYPE_ENTITY_REF,
NODE_TYPE_ENTITY,
NODE_TYPE_PI,
NODE_TYPE_COMMENT,
NODE_TYPE_DOCUMENT,
NODE_TYPE_DOCTYPE,
NODE_TYPE_DOCFRAGMENT,
NODE_TYPE_NOTATION
} DOM_NodeType;
typedef enum DOM_ExceptionCode {
DOM_NONE = 0,
DOM_INDEX_SIZE_ERR,
DOM_WSTRING_SIZE_ERR,
DOM_HIERARCHY_REQUEST_ERR,
DOM_WRONG_DOCUMENT_ERR,
DOM_INVALID_NAME_ERR,
DOM_NO_DATA_ALLOWED_ERR,
DOM_NO_MODIFICATION_ALLOWED_ERR,
DOM_NOT_FOUND_ERR,
DOM_NOT_SUPPORTED_ERR,
DOM_INUSE_ATTRIBUTE_ERR,
DOM_UNSUPPORTED_DOCUMENT_ERR
} DOM_ExceptionCode;
/* struct typedefs */
typedef struct DOM_Node DOM_Node;
typedef struct DOM_NodeOps DOM_NodeOps;
typedef struct DOM_AttributeEntry DOM_AttributeEntry;
typedef struct DOM_Element DOM_Element;
typedef struct DOM_ElementOps DOM_ElementOps;
typedef struct DOM_AttributeList DOM_AttributeList;
typedef struct DOM_Attribute DOM_Attribute;
typedef struct DOM_Document DOM_Document;
typedef struct DOM_CharacterData DOM_CharacterData;
typedef struct DOM_Text DOM_Text;
/*
* All of these handlers are called before the DOM tree is manipulated, with
* before == JS_TRUE, and then again afterwards, with before == JS_FALSE.
*
* Before:
* Handlers should do nothing but check for legality of the operation in
* question, and shouldn't make any changes to the underlying document
* structure. They should signal an error with DOM_SignalException as
* appropriate and return false if the operation should not be permitted.
* This handler will never be called if the DOM code can detect that the
* operation in question is illegal (DOM_NOT_CHILD, for example).
*
* After:
* The handlers should perform whatever back-end manipulation is appropriate
* at this point, or signal an exception and return false.
*/
struct DOM_NodeOps {
JSBool (*insertBefore)(JSContext *cx, DOM_Node *node, DOM_Node *child,
DOM_Node *ref, JSBool before);
JSBool (*replaceChild)(JSContext *cx, DOM_Node *node, DOM_Node *child,
DOM_Node *old, JSBool before);
JSBool (*removeChild) (JSContext *cx, DOM_Node *node, DOM_Node *old,
JSBool before);
JSBool (*appendChild) (JSContext *cx, DOM_Node *node, DOM_Node *child,
JSBool before);
/* free up Node-private data */
void (*destroyNode) (JSContext *cx, DOM_Node *node);
/* construct a JSObject and fill in Node-private data as appropriate. */
JSObject * (*reflectNode) (JSContext *cx, DOM_Node *node);
};
/* stubs */
JSBool
DOM_InsertBeforeStub(JSContext *cx, DOM_Node *node, DOM_Node *child,
DOM_Node *ref, JSBool before);
JSBool
DOM_ReplaceChildStub(JSContext *cx, DOM_Node *node, DOM_Node *child,
DOM_Node *old, JSBool before);
JSBool
DOM_RemoveChildStub(JSContext *cx, DOM_Node *node, DOM_Node *old,
JSBool before);
JSBool
DOM_AppendChildStub(JSContext *cx, DOM_Node *node, DOM_Node *child,
JSBool before);
void
DOM_DestroyNodeStub(JSContext *cx, DOM_Node *node);
JSObject *
DOM_ReflectNodeStub(JSContext *cx, DOM_Node *node);
/*
* ElementOps are called before any JS or DOM reflection occurs,
* and an error return (JS_FALSE or NULL) will prevent such
* manipulation.
*/
struct DOM_ElementOps {
/*
* if this succeeds, pre-existing JS reflections (DOM_Attributes)
* will be updated as well. Removal (removeAttribute, etc.) of an
* attribute is signalled by passing a value of NULL. The
* setAttribute function is responsible for doing
* DOM_SignalException(cx, DOM_INVALID_NAME_ERR) if it's an
* invalid name. (The DOM_NO_MODIFICATION_ALLOWED_ERR case is
* handled in the DOM code itself, and no call will be made to the
* setAttribute handler in that case.)
*/
JSBool (*setAttribute)(JSContext *cx, DOM_Element *element,
const char *name, const char *value);
/* returns attribute value (caller must copy) or NULL if not found */
const char * (*getAttribute)(JSContext *cx, DOM_Element *element,
const char *name, JSBool *cacheable);
/* returns number of attributes, or -1 if the number isn't known */
intN (*getNumAttrs)(JSContext *cx, DOM_Element *element,
JSBool *cacheable);
};
/* stubs */
JSBool
DOM_SetAttributeStub(JSContext *cx, DOM_Element *element, const char *name,
const char *value);
const char *
DOM_GetAttributeStub(JSContext *cx, DOM_Element *element, const char *name,
JSBool *cacheable);
intN
DOM_GetNumAttrsStub(JSContext *cx, DOM_Element *element, JSBool *cacheable);
JSBool
DOM_SignalException(JSContext *cx, DOM_ExceptionCode exception);
/* The basic node */
struct DOM_Node {
DOM_NodeType type;
DOM_NodeOps *ops;
char *name;
struct DOM_Node *sibling;
struct DOM_Node *prev_sibling;
struct DOM_Node *child;
struct DOM_Node *parent;
JSObject *mocha_object;
void *data; /* embedding-private data */
};
JSBool
DOM_Init(JSContext *cx, JSObject *scope);
void
DOM_DestroyNode(JSContext *cx, DOM_Node *node);
void
DOM_DestroyTree(JSContext *cx, DOM_Node *top);
JSObject *
DOM_NewNodeObject(JSContext *cx, DOM_Node *node);
JSObject *
DOM_ObjectForNode(JSContext *cx, DOM_Node *node);
JSBool
DOM_PushNode(DOM_Node *node, DOM_Node *parent);
DOM_Node *
DOM_PopNode(DOM_Node *node);
/*
* An attribute entry, for name="value".
* data is for use by the underlying embedding, to keep it from having to parse
* "value" every time. Dirty is set to true when a set operation happens
* through the DOM interface, and the embedding can key on that to reparse
* "value", and reset data and dirty. The "dtor" is called when the entry
* is destroyed. It should return JS_TRUE if it's OK to free the entry, and
* JS_FALSE otherwise.
*/
struct DOM_AttributeEntry; /* forward decl */
typedef JSBool(*DOM_DataParser)(const char *str, uint32 *data, void *closure);
typedef JSBool(*DOM_DataDestructor)(DOM_AttributeEntry *entry);
struct DOM_AttributeEntry {
const char *name;
const char *value;
uint32 data;
JSBool dirty;
DOM_DataDestructor dtor;
};
JSBool
DOM_GetCleanEntryData(JSContext *cx, DOM_AttributeEntry *entry,
DOM_DataParser parser, DOM_DataDestructor dtor,
uint32 *data, void *closure);
struct DOM_Element {
DOM_Node node;
DOM_ElementOps *ops;
const char *tagName;
uintN nattrs;
DOM_AttributeEntry *attrs;
char *styleClass;
char *styleID;
};
/*
* Create a new Element node.
* Caller hands off name and tagName; they're freed at destruction time.
*/
DOM_Element *
DOM_NewElement(const char *tagName, DOM_ElementOps *eleops, char *name,
char *styleClass, char *styleID, DOM_NodeOps *nodeops);
JSObject *
DOM_NewElementObject(JSContext *cx, DOM_Element *element);
JSObject *
DOM_ObjectForElement(JSContext *cx, DOM_Element *element);
JSBool
DOM_GetElementAttribute(JSContext *cx, DOM_Element *element, const char *name,
DOM_AttributeEntry **entryp);
JSBool
DOM_SetElementAttribute(JSContext *cx, DOM_Element *element, const char *name,
const char *value);
/*
* Set the attributes from a pair of synchronized lists.
* (This is what PA_FetchAllNameValues provides, handily enough.)
*
* The names and values lists should be malloc'd by the caller, and will
* be freed by the engine as appropriate.
*/
JSBool
DOM_SetElementAttributes(JSContext *cx, DOM_Element *element,
const char **names, const char **values, uintN count);
/*
* Set the attributes from a list that looks like:
* name1, value1, name2, value2, ..., name<n>, value<n>, NULL.
*
* By pure coincidence, this is what the expat start-element callback
* provides. What luck!
*
* The attrs list should be malloc'd by the caller, as well as all the
* entries. The DOM engine will free them as appropriate.
*/
JSBool
DOM_SetElementAttributes2(JSContext *cx, DOM_Element *element,
const char **attrs);
/*
* Remove all attributes from an element.
*/
JSBool
DOM_ClearElementAttributes(JSContext *cx, DOM_Element *element);
struct DOM_Attribute {
DOM_Node node;
char * name;
DOM_Element *element;
};
DOM_Attribute *
DOM_NewAttribute(const char *name, const char *value, DOM_Element *element);
JSObject *
DOM_NewAttributeObject(JSContext *cx, DOM_Attribute *attr);
JSObject *
DOM_ObjectForAttribute(JSContext *cx, DOM_Attribute *attr);
JSBool
DOM_SignalException(JSContext *cx, DOM_ExceptionCode code);
JSObject *
DOM_ObjectForNodeDowncast(JSContext *cx, DOM_Node *node);
struct DOM_Document {
DOM_Node node;
};
typedef enum DOM_CDataOperationCode {
CDATA_APPEND,
CDATA_INSERT,
CDATA_DELETE,
CDATA_REPLACE
} DOM_CDataOperationCode;
typedef JSBool (*DOM_CDataOp)(JSContext *cx, DOM_CharacterData *cdata,
DOM_CDataOperationCode op);
struct DOM_CharacterData {
DOM_Node node;
char *data;
uintN len;
DOM_CDataOp notify;
};
struct DOM_Text {
DOM_CharacterData cdata;
};
DOM_Text *
DOM_NewText(const char *data, int64 len, DOM_CDataOp notify,
DOM_NodeOps *ops);
JSObject *
DOM_NewTextObject(JSContext *cx, DOM_Text *text);
JSObject *
DOM_ObjectForText(JSContext *cx, DOM_Text *text);
struct DOM_Comment {
DOM_CharacterData cdata;
};
#endif /* DOM_H */