зеркало из https://github.com/mozilla/gecko-dev.git
162 строки
5.6 KiB
C++
162 строки
5.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
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#define MOZILLA_GFX_FILTERNODED2D1_H_
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#include "2D.h"
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#include "Filters.h"
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#include <vector>
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#include <d2d1_1.h>
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#include <cguid.h>
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namespace mozilla {
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namespace gfx {
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class FilterNodeD2D1 : public FilterNode {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1, override)
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static already_AddRefed<FilterNode> Create(ID2D1DeviceContext *aDC,
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FilterType aType);
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FilterNodeD2D1(ID2D1Effect *aEffect, FilterType aType)
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: mEffect(aEffect), mType(aType) {
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InitUnmappedProperties();
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}
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virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
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virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter);
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
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virtual void SetAttribute(uint32_t aIndex, Float aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Size &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Color &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Rect &aValue);
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue);
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virtual void SetAttribute(uint32_t aIndex, bool aValue);
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virtual void SetAttribute(uint32_t aIndex, const Float *aValues,
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uint32_t aSize);
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue);
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virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue);
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// Called by DrawTarget before it draws our OutputEffect, and recursively
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// by the filter nodes that have this filter as one of their inputs. This
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// gives us a chance to convert any input surfaces to the target format for
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// the DrawTarget that we will draw to.
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virtual void WillDraw(DrawTarget *aDT);
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virtual ID2D1Effect *MainEffect() { return mEffect.get(); }
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virtual ID2D1Effect *InputEffect() { return mEffect.get(); }
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virtual ID2D1Effect *OutputEffect() { return mEffect.get(); }
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protected:
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friend class DrawTargetD2D1;
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friend class DrawTargetD2D;
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friend class FilterNodeConvolveD2D1;
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void InitUnmappedProperties();
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RefPtr<ID2D1Effect> mEffect;
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std::vector<RefPtr<FilterNodeD2D1>> mInputFilters;
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std::vector<RefPtr<SourceSurface>> mInputSurfaces;
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FilterType mType;
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private:
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using FilterNode::SetAttribute;
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using FilterNode::SetInput;
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};
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class FilterNodeConvolveD2D1 : public FilterNodeD2D1 {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1, override)
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explicit FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC);
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virtual void SetInput(uint32_t aIndex, FilterNode *aFilter) override;
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virtual void SetAttribute(uint32_t aIndex, uint32_t aValue) override;
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virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue) override;
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virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue) override;
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virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue) override;
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virtual ID2D1Effect *InputEffect() override;
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private:
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using FilterNode::SetAttribute;
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using FilterNode::SetInput;
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void UpdateChain();
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void UpdateOffset();
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void UpdateSourceRect();
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RefPtr<ID2D1Effect> mExtendInputEffect;
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RefPtr<ID2D1Effect> mBorderEffect;
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ConvolveMatrixEdgeMode mEdgeMode;
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IntPoint mTarget;
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IntSize mKernelSize;
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IntRect mSourceRect;
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};
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class FilterNodeOpacityD2D1 : public FilterNodeD2D1 {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeOpacityD2D1, override)
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explicit FilterNodeOpacityD2D1(ID2D1Effect *aEffect, FilterType aType)
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: FilterNodeD2D1(aEffect, aType) {}
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virtual void SetAttribute(uint32_t aIndex, Float aValue) override;
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};
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class FilterNodeExtendInputAdapterD2D1 : public FilterNodeD2D1 {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeExtendInputAdapterD2D1,
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override)
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FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext *aDC,
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FilterNodeD2D1 *aFilterNode,
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FilterType aType);
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virtual ID2D1Effect *InputEffect() override {
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return mExtendInputEffect.get();
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}
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virtual ID2D1Effect *OutputEffect() override {
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return mWrappedFilterNode->OutputEffect();
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}
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private:
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RefPtr<FilterNodeD2D1> mWrappedFilterNode;
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RefPtr<ID2D1Effect> mExtendInputEffect;
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};
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class FilterNodePremultiplyAdapterD2D1 : public FilterNodeD2D1 {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodePremultiplyAdapterD2D1,
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override)
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FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext *aDC,
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FilterNodeD2D1 *aFilterNode,
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FilterType aType);
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virtual ID2D1Effect *InputEffect() override {
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return mPrePremultiplyEffect.get();
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}
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virtual ID2D1Effect *OutputEffect() override {
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return mPostUnpremultiplyEffect.get();
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}
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private:
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RefPtr<ID2D1Effect> mPrePremultiplyEffect;
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RefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif
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