зеркало из https://github.com/mozilla/gecko-dev.git
331 строка
8.8 KiB
C
331 строка
8.8 KiB
C
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef _NLSRES_H
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#define _NLSRES_H
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#include "nlsxp.h"
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#include "nlsuni.h"
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#include "nlsloc.h"
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#include "nlsmsg.h"
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#include "nlsutl.h"
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#ifdef NLS_CPLUSPLUS
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#include "resbdl.h"
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#include "msgfmt.h"
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#include "msgstr.h"
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#endif
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NLS_BEGIN_PROTOS
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/**************************** Types *********************************/
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#ifndef NLS_CPLUSPLUS
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typedef struct _PropertyResourceBundle PropertyResourceBundle;
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typedef struct _MessageString MessageString;
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#endif
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/********************** Library Initialization ***********************/
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/* NLS_ResInitialize
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*
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* Initialize the NLS Resource library.
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*
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* Status Return
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* NLS_SUCCESS
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_ResInitialize(const NLS_ThreadInfo* threadInfo, const char* resourceDirectory);
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/* NLS_ResTerminate
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*
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* Terminate the library.
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*
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* Status Return
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* NLS_SUCCESS
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_ResTerminate(void);
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/************************ Search Path APIs ******************************/
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/* NLS_ResAddSearchPath
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*
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* Add a new search path to the NLS Resource library for
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* searching for resource files
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*
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* Status Return
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* NLS_SUCCES - completed
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* NLS_PARAM_ERROR - bad search path
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* NLS_INTERNAL_PROGRAM_ERROR - internal failure, could not add path
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*
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_ResAddSearchPath(const char* searchPath);
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/* NLS_GetSearchPath
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*
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* Returns the current search path as a const char*
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*
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*/
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NLSRESAPI_PUBLIC(const char*)
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NLS_ResGetSearchPath(void);
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/************************ Simple Resource APIs ******************************/
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/** NLS_PropertyResourceGetUnicodeResource
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*
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* Gets a UnioceString resource from the specified property file, given the user accept-language
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* specification. The UnicodeString must be release by call NLS_DeleteUnicodeString
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*
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* Status Return
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* If the resource is not located a NULL pointer will return.
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*/
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NLSRESAPI_PUBLIC(UnicodeString*)
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NLS_PropertyResourceGetUnicodeResource(const char* packageName, const char* acceptLanguage,
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const char* key);
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/** NLS_PropertyResourceGetCharResource
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*
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* Gets a char* resource from the specified property file, given the user accept-language
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* specification in the specified encoding.
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* If the to_charset is not specified, the property $TARGET_ENCODING$ in the resouce
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* bundle will be used to specify the encoding. The cvhar* must be release by call free()
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*
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* Status Return
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* If the resource is not located a NULL pointer will return.
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*/
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NLSRESAPI_PUBLIC(char*)
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NLS_PropertyResourceGetCharResource(const char* packageName, const char* acceptLanguage,
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const char* key, const char* to_charset);
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/************************ Resource APIs ******************************/
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/** NLS_PropertyResourceBundleExists
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*
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* Determine if the specified resource bundle (or something close to it) exists.
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*
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*/
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NLSRESAPI_PUBLIC(nlsBool)
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NLS_PropertyResourceBundleExists(const char* packageName,
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const Locale* locale);
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/** NLS_NewPropertyResourceBundle
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*
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* Creates a new PropertyResourceBundle from the specified locale and
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* package name.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_USING_FALLBACK_LOCALE
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_OPEN_ERROR
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_NewPropertyResourceBundle(PropertyResourceBundle** resourceBundle,
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const char* packageName,
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const Locale* locale);
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/** NLS_NewPropertyResourceBundleFromAcceptLanguage
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*
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* Creates a new PropertyResourceBundle from the specified accept-language string and
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* package name.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_USING_FALLBACK_LOCALE
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_OPEN_ERROR
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_NewPropertyResourceBundleFromAcceptLanguage(PropertyResourceBundle** resourceBundle,
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const char* packageName,
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const char* acceptLanguage);
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/** NLS_DeletePropertyResourceBundle
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*
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* Destroy a ResourceBundle.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_DeletePropertyResourceBundle(PropertyResourceBundle* resourceBundle);
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/** NLS_PropertyResourceBundleGetString
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*
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* Get a string from the ResourceBundle given a key.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_NOT_FOUND
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_PropertyResourceBundleGetString(PropertyResourceBundle* resourceBundle,
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const char* key, UnicodeString * resource);
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/** NLS_PropertyResourceBundleGetStringUniChar
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*
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* Get a string from the ResourceBundle, lengths are UniChar counts, and
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* not byte counts.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_NOT_FOUND
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* NLS_RESULT_TRUNCATED
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_PropertyResourceBundleGetStringUniChar(PropertyResourceBundle* resourceBundle,
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const char* key,
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UniChar* resource,
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size_t length,
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size_t* resultLength);
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/** NLS_PropertyResourceBundleGetChar
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*
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* Get a char* from the ResourceBundle. The memory allocated by this routine must
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* be freed using free(); If no encoding name is specified the routine will use the
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* default encoding specified by the property file itself to specify the output encoding.
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*
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* Status Return
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* If an error occurs, a NULL pointer will be returned by this routine.
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*
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*/
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NLSRESAPI_PUBLIC(char*)
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NLS_PropertyResourceBundleGetChar(PropertyResourceBundle* resourceBundle,
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const char* key,
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const char* to_charset);
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/** NLS_PropertyResourceBundleGetStringLength
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*
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* Get the UniChar length from the string corresponding to the key passed in.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_NOT_FOUND
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_PropertyResourceBundleGetStringLength(PropertyResourceBundle *resourceBundle,
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const char* key,
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size_t *resultLength);
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/************************ Message String ******************************/
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/** NLS_NewMessageString
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*
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* Creates a new MessageString. A message string is a packed formatted message
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* which includes the message key, and the parameters. A string representation
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* for the message string can be obtained in any locale.
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*
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* err = NLS_NewMessageString(result,
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* "my.package.string", "STRING_1",
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* NLS_TYPE_STRING, "A Disk",
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* NLS_TYPE_LONG, 5, -1);
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_NewMessageString(MessageString** messageString,
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const char* packageName,
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const char* key, ...);
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/** NLS_NewMessageStringFromTemplate
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*
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* Creates a new MessageString. From the exported format.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_NewMessageStringFromExportFormat(MessageString** messageString,
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const char* exportFormat);
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/** NLS_DeleteMessageString
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*
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* Destroy a ResourceBundle.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_DeleteMessageString(MessageString* messageString);
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/** NLS_MessageStringGetExportFormat
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*
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* Gets an exportable format string from the MessageString. This can be used to
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* recreade a MessageString at some future point in time.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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* NLS_RESULT_TRUNCATED
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*/
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NLSRESAPI_PUBLIC(const char*)
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NLS_MessageStringGetExportFormat(MessageString *messageString);
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/** NLS_MessageStringGetStringFromLocale
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*
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* Gets the user visible string from the MessageString for a given locale.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_NOT_FOUND
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_MessageStringGetStringFromLocale(MessageString *messageString,
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const Locale* locale,
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UnicodeString * resource);
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/** NLS_MessageStringGetStringFromLocale
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*
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* Gets the user visible string from the MessageString for a given accept-language.
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*
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* Status Return
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* NLS_SUCCESS
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* NLS_PARAM_ERROR
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* NLS_RESOURCE_NOT_FOUND
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*/
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NLSRESAPI_PUBLIC(NLS_ErrorCode)
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NLS_MessageStringGetStringFromAcceptLanguage(MessageString *messageString,
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const char* acceptLanguage,
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UnicodeString * resource);
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/************************ End ******************************/
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NLS_END_PROTOS
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#endif /* _NLSRES_H */
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