зеркало из https://github.com/mozilla/gecko-dev.git
519 строки
20 KiB
C++
519 строки
20 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "GLUploadHelpers.h"
|
|
|
|
#include "GLContext.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "gfxUtils.h"
|
|
#include "mozilla/gfx/Tools.h" // For BytesPerPixel
|
|
#include "nsRegion.h"
|
|
#include "GfxTexturesReporter.h"
|
|
#include "mozilla/gfx/Logging.h"
|
|
|
|
namespace mozilla {
|
|
|
|
using namespace gfx;
|
|
|
|
namespace gl {
|
|
|
|
static unsigned int DataOffset(const IntPoint& aPoint, int32_t aStride,
|
|
SurfaceFormat aFormat) {
|
|
unsigned int data = aPoint.y * aStride;
|
|
data += aPoint.x * BytesPerPixel(aFormat);
|
|
return data;
|
|
}
|
|
|
|
static bool CheckUploadBounds(const IntSize& aDst, const IntSize& aSrc,
|
|
const IntPoint& aOffset) {
|
|
if (aOffset.x < 0 || aOffset.y < 0 || aOffset.x >= aSrc.width ||
|
|
aOffset.y >= aSrc.height) {
|
|
MOZ_ASSERT_UNREACHABLE("Offset outside source bounds");
|
|
return false;
|
|
}
|
|
if (aDst.width > (aSrc.width - aOffset.x) ||
|
|
aDst.height > (aSrc.height - aOffset.y)) {
|
|
MOZ_ASSERT_UNREACHABLE("Source has insufficient data");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static GLint GetAddressAlignment(ptrdiff_t aAddress) {
|
|
if (!(aAddress & 0x7)) {
|
|
return 8;
|
|
} else if (!(aAddress & 0x3)) {
|
|
return 4;
|
|
} else if (!(aAddress & 0x1)) {
|
|
return 2;
|
|
} else {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// Take texture data in a given buffer and copy it into a larger buffer,
|
|
// padding out the edge pixels for filtering if necessary
|
|
static void CopyAndPadTextureData(const GLvoid* srcBuffer, GLvoid* dstBuffer,
|
|
GLsizei srcWidth, GLsizei srcHeight,
|
|
GLsizei dstWidth, GLsizei dstHeight,
|
|
GLsizei stride, GLint pixelsize) {
|
|
unsigned char* rowDest = static_cast<unsigned char*>(dstBuffer);
|
|
const unsigned char* source = static_cast<const unsigned char*>(srcBuffer);
|
|
|
|
for (GLsizei h = 0; h < srcHeight; ++h) {
|
|
memcpy(rowDest, source, srcWidth * pixelsize);
|
|
rowDest += dstWidth * pixelsize;
|
|
source += stride;
|
|
}
|
|
|
|
GLsizei padHeight = srcHeight;
|
|
|
|
// Pad out an extra row of pixels so that edge filtering doesn't use garbage
|
|
// data
|
|
if (dstHeight > srcHeight) {
|
|
memcpy(rowDest, source - stride, srcWidth * pixelsize);
|
|
padHeight++;
|
|
}
|
|
|
|
// Pad out an extra column of pixels
|
|
if (dstWidth > srcWidth) {
|
|
rowDest = static_cast<unsigned char*>(dstBuffer) + srcWidth * pixelsize;
|
|
for (GLsizei h = 0; h < padHeight; ++h) {
|
|
memcpy(rowDest, rowDest - pixelsize, pixelsize);
|
|
rowDest += dstWidth * pixelsize;
|
|
}
|
|
}
|
|
}
|
|
|
|
// In both of these cases (for the Adreno at least) it is impossible
|
|
// to determine good or bad driver versions for POT texture uploads,
|
|
// so blacklist them all. Newer drivers use a different rendering
|
|
// string in the form "Adreno (TM) 200" and the drivers we've seen so
|
|
// far work fine with NPOT textures, so don't blacklist those until we
|
|
// have evidence of any problems with them.
|
|
bool ShouldUploadSubTextures(GLContext* gl) {
|
|
if (!gl->WorkAroundDriverBugs()) return true;
|
|
|
|
// There are certain GPUs that we don't want to use glTexSubImage2D on
|
|
// because that function can be very slow and/or buggy
|
|
if (gl->Renderer() == GLRenderer::Adreno200 ||
|
|
gl->Renderer() == GLRenderer::Adreno205) {
|
|
return false;
|
|
}
|
|
|
|
// On PowerVR glTexSubImage does a readback, so it will be slower
|
|
// than just doing a glTexImage2D() directly. i.e. 26ms vs 10ms
|
|
if (gl->Renderer() == GLRenderer::SGX540 ||
|
|
gl->Renderer() == GLRenderer::SGX530) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void TexSubImage2DWithUnpackSubimageGLES(
|
|
GLContext* gl, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLsizei stride, GLint pixelsize,
|
|
GLenum format, GLenum type, const GLvoid* pixels) {
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)pixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
// When using GL_UNPACK_ROW_LENGTH, we need to work around a Tegra
|
|
// driver crash where the driver apparently tries to read
|
|
// (stride - width * pixelsize) bytes past the end of the last input
|
|
// row. We only upload the first height-1 rows using GL_UNPACK_ROW_LENGTH,
|
|
// and then we upload the final row separately. See bug 697990.
|
|
int rowLength = stride / pixelsize;
|
|
if (gl->HasPBOState()) {
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
|
|
type, pixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
|
|
} else {
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height - 1,
|
|
format, type, pixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset + height - 1, width, 1,
|
|
format, type,
|
|
(const unsigned char*)pixels + (height - 1) * stride);
|
|
}
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
|
|
static void TexSubImage2DWithoutUnpackSubimage(
|
|
GLContext* gl, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height, GLsizei stride, GLint pixelsize,
|
|
GLenum format, GLenum type, const GLvoid* pixels) {
|
|
// Not using the whole row of texture data and GL_UNPACK_ROW_LENGTH
|
|
// isn't supported. We make a copy of the texture data we're using,
|
|
// such that we're using the whole row of data in the copy. This turns
|
|
// out to be more efficient than uploading row-by-row; see bug 698197.
|
|
|
|
// Width and height are never more than 16384. At 16Ki*16Ki, 4bpp is 1GiB, but
|
|
// if we allow 8bpp (or higher) here, that's 2GiB, which would overflow on
|
|
// 32-bit.
|
|
MOZ_ASSERT(width <= 16384);
|
|
MOZ_ASSERT(height <= 16384);
|
|
MOZ_ASSERT(pixelsize < 8);
|
|
|
|
const auto size = CheckedInt<size_t>(width) * height * pixelsize;
|
|
if (!size.isValid()) {
|
|
// This should never happen, but we use a defensive check.
|
|
MOZ_ASSERT_UNREACHABLE("Unacceptable size calculated.!");
|
|
return;
|
|
}
|
|
|
|
unsigned char* newPixels = new (fallible) unsigned char[size.value()];
|
|
|
|
if (newPixels) {
|
|
unsigned char* rowDest = newPixels;
|
|
const unsigned char* rowSource = (const unsigned char*)pixels;
|
|
for (int h = 0; h < height; h++) {
|
|
memcpy(rowDest, rowSource, width * pixelsize);
|
|
rowDest += width * pixelsize;
|
|
rowSource += stride;
|
|
}
|
|
|
|
stride = width * pixelsize;
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)newPixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
|
|
type, newPixels);
|
|
delete[] newPixels;
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
} else {
|
|
// If we did not have sufficient memory for the required
|
|
// temporary buffer, then fall back to uploading row-by-row.
|
|
const unsigned char* rowSource = (const unsigned char*)pixels;
|
|
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)pixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
|
|
for (int i = 0; i < height; i++) {
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset + i, width, 1, format,
|
|
type, rowSource);
|
|
rowSource += stride;
|
|
}
|
|
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
}
|
|
static void TexSubImage2DHelper(GLContext* gl, GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset, GLsizei width,
|
|
GLsizei height, GLsizei stride, GLint pixelsize,
|
|
GLenum format, GLenum type,
|
|
const GLvoid* pixels) {
|
|
if (gl->IsGLES()) {
|
|
if (stride == width * pixelsize) {
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)pixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
|
|
type, pixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
} else if (gl->IsExtensionSupported(GLContext::EXT_unpack_subimage) ||
|
|
gl->HasPBOState()) {
|
|
TexSubImage2DWithUnpackSubimageGLES(gl, target, level, xoffset, yoffset,
|
|
width, height, stride, pixelsize,
|
|
format, type, pixels);
|
|
|
|
} else {
|
|
TexSubImage2DWithoutUnpackSubimage(gl, target, level, xoffset, yoffset,
|
|
width, height, stride, pixelsize,
|
|
format, type, pixels);
|
|
}
|
|
} else {
|
|
// desktop GL (non-ES) path
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)pixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
int rowLength = stride / pixelsize;
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
|
|
gl->fTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
|
|
type, pixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
}
|
|
|
|
static void TexImage2DHelper(GLContext* gl, GLenum target, GLint level,
|
|
GLint internalformat, GLsizei width,
|
|
GLsizei height, GLsizei stride, GLint pixelsize,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLvoid* pixels) {
|
|
if (gl->IsGLES()) {
|
|
NS_ASSERTION(
|
|
format == (GLenum)internalformat,
|
|
"format and internalformat not the same for glTexImage2D on GLES2");
|
|
|
|
MOZ_ASSERT(width >= 0 && height >= 0);
|
|
if (!CanUploadNonPowerOfTwo(gl) &&
|
|
(stride != width * pixelsize || !IsPowerOfTwo((uint32_t)width) ||
|
|
!IsPowerOfTwo((uint32_t)height))) {
|
|
// Pad out texture width and height to the next power of two
|
|
// as we don't support/want non power of two texture uploads
|
|
GLsizei paddedWidth = RoundUpPow2((uint32_t)width);
|
|
GLsizei paddedHeight = RoundUpPow2((uint32_t)height);
|
|
|
|
// Width and height are never more than 16384. At 16Ki*16Ki, 4bpp is 1GiB,
|
|
// but if we allow 8bpp (or higher) here, that's 2GiB, which would
|
|
// overflow on 32-bit.
|
|
MOZ_ASSERT(width <= 16384);
|
|
MOZ_ASSERT(height <= 16384);
|
|
MOZ_ASSERT(pixelsize < 8);
|
|
|
|
const auto size =
|
|
CheckedInt<size_t>(paddedWidth) * paddedHeight * pixelsize;
|
|
if (!size.isValid()) {
|
|
// This should never happen, but we use a defensive check.
|
|
MOZ_ASSERT_UNREACHABLE("Unacceptable size calculated.!");
|
|
return;
|
|
}
|
|
|
|
GLvoid* paddedPixels = new unsigned char[size.value()];
|
|
|
|
// Pad out texture data to be in a POT sized buffer for uploading to
|
|
// a POT sized texture
|
|
CopyAndPadTextureData(pixels, paddedPixels, width, height, paddedWidth,
|
|
paddedHeight, stride, pixelsize);
|
|
|
|
gl->fPixelStorei(
|
|
LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)paddedPixels),
|
|
GetAddressAlignment((ptrdiff_t)paddedWidth * pixelsize)));
|
|
gl->fTexImage2D(target, border, internalformat, paddedWidth, paddedHeight,
|
|
border, format, type, paddedPixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
delete[] static_cast<unsigned char*>(paddedPixels);
|
|
return;
|
|
}
|
|
|
|
if (stride == width * pixelsize) {
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)pixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
gl->fTexImage2D(target, border, internalformat, width, height, border,
|
|
format, type, pixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
} else {
|
|
// Use GLES-specific workarounds for GL_UNPACK_ROW_LENGTH; these are
|
|
// implemented in TexSubImage2D.
|
|
gl->fTexImage2D(target, border, internalformat, width, height, border,
|
|
format, type, nullptr);
|
|
TexSubImage2DHelper(gl, target, level, 0, 0, width, height, stride,
|
|
pixelsize, format, type, pixels);
|
|
}
|
|
} else {
|
|
// desktop GL (non-ES) path
|
|
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT,
|
|
std::min(GetAddressAlignment((ptrdiff_t)pixels),
|
|
GetAddressAlignment((ptrdiff_t)stride)));
|
|
int rowLength = stride / pixelsize;
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, rowLength);
|
|
gl->fTexImage2D(target, level, internalformat, width, height, border,
|
|
format, type, pixels);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH, 0);
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
}
|
|
|
|
SurfaceFormat UploadImageDataToTexture(
|
|
GLContext* gl, unsigned char* aData, const gfx::IntSize& aDataSize,
|
|
const IntPoint& aDstOffset,
|
|
int32_t aStride, SurfaceFormat aFormat, const nsIntRegion& aDstRegion,
|
|
GLuint aTexture, const gfx::IntSize& aSize, size_t* aOutUploadSize,
|
|
bool aNeedInit, GLenum aTextureUnit, GLenum aTextureTarget) {
|
|
gl->MakeCurrent();
|
|
gl->fActiveTexture(aTextureUnit);
|
|
gl->fBindTexture(aTextureTarget, aTexture);
|
|
|
|
GLenum format = 0;
|
|
GLenum internalFormat = 0;
|
|
GLenum type = 0;
|
|
int32_t pixelSize = BytesPerPixel(aFormat);
|
|
SurfaceFormat surfaceFormat = gfx::SurfaceFormat::UNKNOWN;
|
|
|
|
MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
|
|
gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA);
|
|
|
|
switch (aFormat) {
|
|
case SurfaceFormat::B8G8R8A8:
|
|
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
|
|
format = LOCAL_GL_BGRA;
|
|
surfaceFormat = SurfaceFormat::R8G8B8A8;
|
|
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
} else {
|
|
format = LOCAL_GL_RGBA;
|
|
surfaceFormat = SurfaceFormat::B8G8R8A8;
|
|
type = LOCAL_GL_UNSIGNED_BYTE;
|
|
}
|
|
internalFormat = LOCAL_GL_RGBA;
|
|
break;
|
|
case SurfaceFormat::B8G8R8X8:
|
|
// Treat BGRX surfaces as BGRA except for the surface
|
|
// format used.
|
|
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
|
|
format = LOCAL_GL_BGRA;
|
|
surfaceFormat = SurfaceFormat::R8G8B8X8;
|
|
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
} else {
|
|
format = LOCAL_GL_RGBA;
|
|
surfaceFormat = SurfaceFormat::B8G8R8X8;
|
|
type = LOCAL_GL_UNSIGNED_BYTE;
|
|
}
|
|
internalFormat = LOCAL_GL_RGBA;
|
|
break;
|
|
case SurfaceFormat::R8G8B8A8:
|
|
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
|
|
// Upload our RGBA as BGRA, but store that the uploaded format is
|
|
// BGRA. (sample from R to get B)
|
|
format = LOCAL_GL_BGRA;
|
|
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
surfaceFormat = SurfaceFormat::B8G8R8A8;
|
|
} else {
|
|
format = LOCAL_GL_RGBA;
|
|
type = LOCAL_GL_UNSIGNED_BYTE;
|
|
surfaceFormat = SurfaceFormat::R8G8B8A8;
|
|
}
|
|
internalFormat = LOCAL_GL_RGBA;
|
|
break;
|
|
case SurfaceFormat::R8G8B8X8:
|
|
// Treat RGBX surfaces as RGBA except for the surface
|
|
// format used.
|
|
if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
|
|
format = LOCAL_GL_BGRA;
|
|
type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
surfaceFormat = SurfaceFormat::B8G8R8X8;
|
|
} else {
|
|
format = LOCAL_GL_RGBA;
|
|
type = LOCAL_GL_UNSIGNED_BYTE;
|
|
surfaceFormat = SurfaceFormat::R8G8B8X8;
|
|
}
|
|
internalFormat = LOCAL_GL_RGBA;
|
|
break;
|
|
case SurfaceFormat::R5G6B5_UINT16:
|
|
internalFormat = format = LOCAL_GL_RGB;
|
|
type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
|
|
surfaceFormat = SurfaceFormat::R5G6B5_UINT16;
|
|
break;
|
|
case SurfaceFormat::A8:
|
|
if (gl->IsGLES()) {
|
|
format = LOCAL_GL_LUMINANCE;
|
|
internalFormat = LOCAL_GL_LUMINANCE;
|
|
} else {
|
|
format = LOCAL_GL_RED;
|
|
internalFormat = LOCAL_GL_R8;
|
|
}
|
|
type = LOCAL_GL_UNSIGNED_BYTE;
|
|
// We don't have a specific luminance shader
|
|
surfaceFormat = SurfaceFormat::A8;
|
|
break;
|
|
case SurfaceFormat::A16:
|
|
if (gl->IsGLES()) {
|
|
format = LOCAL_GL_LUMINANCE;
|
|
internalFormat = LOCAL_GL_LUMINANCE16;
|
|
} else {
|
|
format = LOCAL_GL_RED;
|
|
internalFormat = LOCAL_GL_R16;
|
|
}
|
|
type = LOCAL_GL_UNSIGNED_SHORT;
|
|
// We don't have a specific luminance shader
|
|
surfaceFormat = SurfaceFormat::A8;
|
|
pixelSize = 2;
|
|
break;
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("Unhandled image surface format!");
|
|
}
|
|
|
|
if (aOutUploadSize) {
|
|
*aOutUploadSize = 0;
|
|
}
|
|
|
|
if (surfaceFormat == gfx::SurfaceFormat::UNKNOWN) {
|
|
return gfx::SurfaceFormat::UNKNOWN;
|
|
}
|
|
|
|
// We can only skip SubTextures if aOffset = 0 because we need the whole
|
|
// buffer
|
|
if (aNeedInit || (!ShouldUploadSubTextures(gl) && aDstOffset == IntPoint())) {
|
|
if (!CheckUploadBounds(aSize, aDataSize, IntPoint())) {
|
|
return SurfaceFormat::UNKNOWN;
|
|
}
|
|
// If the texture needs initialized, or we are unable to
|
|
// upload sub textures, then initialize and upload the entire
|
|
// texture.
|
|
TexImage2DHelper(gl, aTextureTarget, 0, internalFormat, aSize.width,
|
|
aSize.height, aStride, pixelSize, 0, format, type, aData);
|
|
|
|
if (aOutUploadSize && aNeedInit) {
|
|
uint32_t texelSize = GetBytesPerTexel(internalFormat, type);
|
|
size_t numTexels = size_t(aSize.width) * size_t(aSize.height);
|
|
*aOutUploadSize += texelSize * numTexels;
|
|
}
|
|
} else {
|
|
// Upload each rect in the region to the texture
|
|
for (auto iter = aDstRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
IntRect rect = iter.Get();
|
|
if (!CheckUploadBounds(rect.Size(), aDataSize, rect.TopLeft())) {
|
|
return SurfaceFormat::UNKNOWN;
|
|
}
|
|
|
|
const unsigned char* rectData =
|
|
aData + DataOffset(rect.TopLeft(), aStride, aFormat);
|
|
|
|
rect += aDstOffset;
|
|
TexSubImage2DHelper(gl, aTextureTarget, 0, rect.X(), rect.Y(),
|
|
rect.Width(), rect.Height(), aStride, pixelSize,
|
|
format, type, rectData);
|
|
}
|
|
}
|
|
|
|
return surfaceFormat;
|
|
}
|
|
|
|
SurfaceFormat UploadSurfaceToTexture(GLContext* gl, DataSourceSurface* aSurface,
|
|
const nsIntRegion& aDstRegion,
|
|
GLuint aTexture, const gfx::IntSize& aSize,
|
|
size_t* aOutUploadSize, bool aNeedInit,
|
|
const gfx::IntPoint& aSrcOffset,
|
|
const gfx::IntPoint& aDstOffset,
|
|
GLenum aTextureUnit,
|
|
GLenum aTextureTarget) {
|
|
DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::READ);
|
|
int32_t stride = map.GetStride();
|
|
SurfaceFormat format = aSurface->GetFormat();
|
|
gfx::IntSize size = aSurface->GetSize();
|
|
|
|
// only fail if we'll need the entire surface for initialization
|
|
if (aNeedInit && !CheckUploadBounds(aSize, size, aSrcOffset)) {
|
|
return SurfaceFormat::UNKNOWN;
|
|
}
|
|
|
|
unsigned char* data = map.GetData() + DataOffset(aSrcOffset, stride, format);
|
|
size.width -= aSrcOffset.x;
|
|
size.height -= aSrcOffset.y;
|
|
|
|
return UploadImageDataToTexture(gl, data, size, aDstOffset, stride, format, aDstRegion,
|
|
aTexture, aSize, aOutUploadSize, aNeedInit,
|
|
aTextureUnit, aTextureTarget);
|
|
}
|
|
|
|
bool CanUploadNonPowerOfTwo(GLContext* gl) {
|
|
if (!gl->WorkAroundDriverBugs()) return true;
|
|
|
|
// Some GPUs driver crash when uploading non power of two 565 textures.
|
|
return gl->Renderer() != GLRenderer::Adreno200 &&
|
|
gl->Renderer() != GLRenderer::Adreno205;
|
|
}
|
|
|
|
} // namespace gl
|
|
} // namespace mozilla
|