зеркало из https://github.com/mozilla/gecko-dev.git
179 строки
4.6 KiB
C++
179 строки
4.6 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* SharedSurface abstracts an actual surface (can be a GL texture, but
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* not necessarily) that handles sharing.
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* Its specializations are:
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* SharedSurface_Basic (client-side bitmap, does readback)
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* SharedSurface_GLTexture
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* SharedSurface_EGLImage
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* SharedSurface_ANGLEShareHandle
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*/
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#ifndef SHARED_SURFACE_H_
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#define SHARED_SURFACE_H_
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#include <queue>
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#include <set>
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#include <stdint.h>
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#include "GLContext.h" // Bug 1635644
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#include "GLContextTypes.h"
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#include "GLDefs.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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#include "SurfaceTypes.h"
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class nsIThread;
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class KnowsCompositor;
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enum class LayersBackend : int8_t;
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class LayersIPCChannel;
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class SharedSurfaceTextureClient;
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class SurfaceDescriptor;
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class TextureClient;
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enum class TextureFlags : uint32_t;
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enum class TextureType : int8_t;
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} // namespace layers
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namespace gl {
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class MozFramebuffer;
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struct ScopedBindFramebuffer;
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class SurfaceFactory;
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struct PartialSharedSurfaceDesc {
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const WeakPtr<GLContext> gl;
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const SharedSurfaceType type;
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const layers::TextureType consumerType;
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const bool canRecycle;
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};
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struct SharedSurfaceDesc : public PartialSharedSurfaceDesc {
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gfx::IntSize size = {};
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};
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class SharedSurface {
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public:
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const SharedSurfaceDesc mDesc;
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const UniquePtr<MozFramebuffer> mFb; // null if we should use fb=0.
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protected:
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bool mIsLocked = false;
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bool mIsProducerAcquired = false;
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SharedSurface(const SharedSurfaceDesc&, UniquePtr<MozFramebuffer>);
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public:
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virtual ~SharedSurface();
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bool IsLocked() const { return mIsLocked; }
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bool IsProducerAcquired() const { return mIsProducerAcquired; }
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// This locks the SharedSurface as the production buffer for the context.
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// This is needed by backends which use PBuffers and/or EGLSurfaces.
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void LockProd();
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// Unlocking is harmless if we're already unlocked.
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void UnlockProd();
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// This surface has been moved to the front buffer and will not be locked
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// again until it is recycled. Do any finalization steps here.
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virtual void Commit() {}
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protected:
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virtual void LockProdImpl(){};
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virtual void UnlockProdImpl(){};
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virtual void ProducerAcquireImpl(){};
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virtual void ProducerReleaseImpl(){};
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virtual void ProducerReadAcquireImpl() { ProducerAcquireImpl(); }
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virtual void ProducerReadReleaseImpl() { ProducerReleaseImpl(); }
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public:
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void ProducerAcquire() {
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MOZ_ASSERT(!mIsProducerAcquired);
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ProducerAcquireImpl();
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mIsProducerAcquired = true;
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}
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void ProducerRelease() {
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MOZ_ASSERT(mIsProducerAcquired);
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ProducerReleaseImpl();
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mIsProducerAcquired = false;
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}
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void ProducerReadAcquire() {
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MOZ_ASSERT(!mIsProducerAcquired);
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ProducerReadAcquireImpl();
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mIsProducerAcquired = true;
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}
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void ProducerReadRelease() {
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MOZ_ASSERT(mIsProducerAcquired);
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ProducerReadReleaseImpl();
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mIsProducerAcquired = false;
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}
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// This function waits until the buffer is no longer being used.
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// To optimize the performance, some implementaions recycle SharedSurfaces
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// even when its buffer is still being used.
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virtual void WaitForBufferOwnership() {}
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// Returns true if the buffer is available.
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// You can call WaitForBufferOwnership to wait for availability.
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virtual bool IsBufferAvailable() const { return true; }
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virtual bool NeedsIndirectReads() const { return false; }
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virtual Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor() = 0;
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};
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// -
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class SurfaceFactory {
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public:
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const PartialSharedSurfaceDesc mDesc;
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protected:
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Mutex mMutex;
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public:
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static UniquePtr<SurfaceFactory> Create(GLContext*, layers::TextureType);
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protected:
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explicit SurfaceFactory(const PartialSharedSurfaceDesc&);
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public:
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virtual ~SurfaceFactory();
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protected:
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virtual UniquePtr<SharedSurface> CreateSharedImpl(
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const SharedSurfaceDesc&) = 0;
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public:
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UniquePtr<SharedSurface> CreateShared(const gfx::IntSize& size) {
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return CreateSharedImpl({mDesc, size});
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}
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};
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template <typename T>
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inline UniquePtr<T> AsUnique(T* const p) {
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return UniquePtr<T>(p);
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}
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} // namespace gl
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} // namespace mozilla
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#endif // SHARED_SURFACE_H_
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