зеркало из https://github.com/mozilla/gecko-dev.git
110 строки
4.2 KiB
C++
110 строки
4.2 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(LOCALGL_H_)
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# define LOCALGL_H_
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# include "GLTypes.h"
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# include "GLConsts.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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bool CheckContextLost(const GLContext* gl);
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} // namespace gl
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} // namespace mozilla
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# define MOZ_GL_ASSERT(glContext, expr) \
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MOZ_ASSERT((expr) || mozilla::gl::CheckContextLost(glContext))
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// -
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// clang-format off
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// TODO: use official constant names instead of followed ones.
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// IMG_texture_compression_pvrtc
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#define LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 0x8C00
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#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 0x8C01
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#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1 0x8C02
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#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 0x8C03
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// OES_EGL_image_external
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#define LOCAL_GL_TEXTURE_EXTERNAL 0x8D65
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#define LOCAL_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
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// AMD_compressed_ATC_texture
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#define LOCAL_GL_ATC_RGB 0x8C92
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#define LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA 0x8C93
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#define LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA 0x87EE
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// EGL_ANDROID_image_crop
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#define LOCAL_EGL_IMAGE_CROP_LEFT_ANDROID 0x3148
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#define LOCAL_EGL_IMAGE_CROP_TOP_ANDROID 0x3149
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#define LOCAL_EGL_IMAGE_CROP_RIGHT_ANDROID 0x314A
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#define LOCAL_EGL_IMAGE_CROP_BOTTOM_ANDROID 0x314B
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// EGL_ANGLE_platform_angle
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#define LOCAL_EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
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#define LOCAL_EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
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// EGL_ANGLE_keyed_mutex
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#define LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
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// EGL_ANGLE_stream_producer_d3d_texture
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#define LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
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// EGL_ANGLE_platform_angle_d3d
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define LOCAL_EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
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#define LOCAL_EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
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#define LOCAL_EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
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// EGL_ANGLE_d3d_texture_client_buffer
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#define LOCAL_EGL_D3D_TEXTURE_ANGLE 0x33A3
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// EGL_ANGLE_flexible_surface_compatibility
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#define LOCAL_EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
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// EGL_ANGLE_experimental_present_path
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#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
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#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
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#define LOCAL_EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
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// EGL_ANGLE_direct3d_display
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#define LOCAL_EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
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#define LOCAL_EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
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// EGL_ANGLE_feature_control
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#define LOCAL_EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
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// WGL_NV_DX_interop
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#define LOCAL_WGL_ACCESS_READ_ONLY 0x0000
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#define LOCAL_WGL_ACCESS_READ_WRITE 0x0001
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#define LOCAL_WGL_ACCESS_WRITE_DISCARD 0x0002
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// Others
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#define LOCAL_EGL_PRESERVED_RESOURCES 0x3030
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#define LOCAL_EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
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#define LOCAL_GL_CONTEXT_FLAGS_ARB 0x2094
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#define LOCAL_GL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define LOCAL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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#define LOCAL_GL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
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// EGL_ANGLE_create_context_backwards_compatible
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#define LOCAL_EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
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// EGL_ANGLE_image_d3d11_texture
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#define LOCAL_EGL_D3D11_TEXTURE_ANGLE 0x3484
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// clang-format on
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#endif
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