зеркало из https://github.com/mozilla/gecko-dev.git
231 строка
8.3 KiB
C++
231 строка
8.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BasicPaintedLayer.h"
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#include <stdint.h> // for uint32_t
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#include "GeckoProfiler.h" // for PROFILER_LABEL
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#include "ReadbackLayer.h" // for ReadbackLayer, ReadbackSink
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#include "ReadbackProcessor.h" // for ReadbackProcessor::Update, etc
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#include "RenderTrace.h" // for RenderTraceInvalidateEnd, etc
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#include "BasicLayersImpl.h" // for AutoMaskData, etc
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxRect.h" // for gfxRect
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#include "gfxUtils.h" // for gfxUtils
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/gfx/Matrix.h" // for Matrix
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#include "mozilla/gfx/Rect.h" // for Rect, IntRect
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#include "mozilla/gfx/Types.h" // for Float, etc
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#include "mozilla/layers/LayersTypes.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsISupportsImpl.h" // for gfxContext::Release, etc
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsTArray.h" // for nsTArray, nsTArray_Impl
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#include "AutoMaskData.h"
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#include "gfx2DGlue.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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static nsIntRegion
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IntersectWithClip(const nsIntRegion& aRegion, gfxContext* aContext)
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{
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gfxRect clip = aContext->GetClipExtents();
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clip.RoundOut();
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IntRect r(clip.X(), clip.Y(), clip.Width(), clip.Height());
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nsIntRegion result;
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result.And(aRegion, r);
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return result;
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}
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void
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BasicPaintedLayer::PaintThebes(gfxContext* aContext,
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Layer* aMaskLayer,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData)
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{
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PROFILER_LABEL("BasicPaintedLayer", "PaintThebes",
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js::ProfileEntry::Category::GRAPHICS);
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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float opacity = GetEffectiveOpacity();
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CompositionOp effectiveOperator = GetEffectiveOperator(this);
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if (!BasicManager()->IsRetained()) {
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mValidRegion.SetEmpty();
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mContentClient->Clear();
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nsIntRegion toDraw = IntersectWithClip(GetEffectiveVisibleRegion(), aContext);
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RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
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if (!toDraw.IsEmpty() && !IsHidden()) {
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if (!aCallback) {
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BasicManager()->SetTransactionIncomplete();
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return;
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}
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aContext->Save();
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bool needsClipToVisibleRegion = GetClipToVisibleRegion();
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bool needsGroup = opacity != 1.0 ||
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effectiveOperator != CompositionOp::OP_OVER ||
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aMaskLayer;
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nsRefPtr<gfxContext> groupContext;
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if (needsGroup) {
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groupContext =
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BasicManager()->PushGroupForLayer(aContext, this, toDraw,
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&needsClipToVisibleRegion);
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if (effectiveOperator != CompositionOp::OP_OVER) {
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needsClipToVisibleRegion = true;
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}
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} else {
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groupContext = aContext;
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}
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SetAntialiasingFlags(this, groupContext->GetDrawTarget());
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aCallback(this, groupContext, toDraw, DrawRegionClip::NONE, nsIntRegion(), aCallbackData);
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if (needsGroup) {
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aContext->PopGroupToSource();
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if (needsClipToVisibleRegion) {
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gfxUtils::ClipToRegion(aContext, toDraw);
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}
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AutoSetOperator setOptimizedOperator(aContext, ThebesOp(effectiveOperator));
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PaintWithMask(aContext, opacity, aMaskLayer);
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}
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aContext->Restore();
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}
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RenderTraceInvalidateEnd(this, "FFFF00");
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return;
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}
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if (BasicManager()->IsTransactionIncomplete())
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return;
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gfxRect clipExtents;
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clipExtents = aContext->GetClipExtents();
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// Pull out the mask surface and transform here, because the mask
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// is internal to basic layers
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AutoMoz2DMaskData mask;
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SourceSurface* maskSurface = nullptr;
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Matrix maskTransform;
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if (GetMaskData(aMaskLayer, aContext->GetDeviceOffset(), &mask)) {
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maskSurface = mask.GetSurface();
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maskTransform = mask.GetTransform();
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}
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if (!IsHidden() && !clipExtents.IsEmpty()) {
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mContentClient->DrawTo(this, aContext->GetDrawTarget(), opacity,
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effectiveOperator,
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maskSurface, &maskTransform);
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}
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}
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void
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BasicPaintedLayer::Validate(LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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{
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if (!mContentClient) {
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// This client will have a null Forwarder, which means it will not have
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// a ContentHost on the other side.
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mContentClient = new ContentClientBasic();
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}
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if (!BasicManager()->IsRetained()) {
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return;
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}
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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if (aReadback && UsedForReadback()) {
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aReadback->GetPaintedLayerUpdates(this, &readbackUpdates);
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}
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uint32_t flags = 0;
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#ifndef MOZ_WIDGET_ANDROID
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if (BasicManager()->CompositorMightResample()) {
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flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
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}
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if (!(flags & RotatedContentBuffer::PAINT_WILL_RESAMPLE)) {
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if (MayResample()) {
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flags |= RotatedContentBuffer::PAINT_WILL_RESAMPLE;
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}
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}
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#endif
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if (mDrawAtomically) {
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flags |= RotatedContentBuffer::PAINT_NO_ROTATION;
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}
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PaintState state =
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mContentClient->BeginPaintBuffer(this, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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if (DrawTarget* target = mContentClient->BorrowDrawTargetForPainting(state)) {
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate,
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GetEffectiveVisibleRegion());
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SetAntialiasingFlags(this, target);
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RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
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nsRefPtr<gfxContext> ctx = gfxContext::ContextForDrawTarget(target);
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PaintBuffer(ctx,
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state.mRegionToDraw, state.mRegionToDraw, state.mRegionToInvalidate,
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state.mDidSelfCopy,
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state.mClip,
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aCallback, aCallbackData);
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PaintThebes", this));
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Mutated();
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ctx = nullptr;
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mContentClient->ReturnDrawTargetToBuffer(target);
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RenderTraceInvalidateEnd(this, "FFFF00");
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} else {
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// It's possible that state.mRegionToInvalidate is nonempty here,
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// if we are shrinking the valid region to nothing. So use mRegionToDraw
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// instead.
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NS_WARN_IF_FALSE(state.mRegionToDraw.IsEmpty(),
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"No context when we have something to draw, resource exhaustion?");
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}
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for (uint32_t i = 0; i < readbackUpdates.Length(); ++i) {
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ReadbackProcessor::Update& update = readbackUpdates[i];
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nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
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nsRefPtr<gfxContext> ctx =
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update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
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update.mSequenceCounter);
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if (ctx) {
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NS_ASSERTION(GetEffectiveOpacity() == 1.0, "Should only read back opaque layers");
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NS_ASSERTION(!GetMaskLayer(), "Should only read back layers without masks");
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ctx->SetMatrix(ctx->CurrentMatrix().Translate(offset.x, offset.y));
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mContentClient->DrawTo(this, ctx->GetDrawTarget(), 1.0,
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CompositionOpForOp(ctx->CurrentOperator()),
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nullptr, nullptr);
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update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
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}
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}
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}
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already_AddRefed<PaintedLayer>
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BasicLayerManager::CreatePaintedLayer()
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{
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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nsRefPtr<PaintedLayer> layer = new BasicPaintedLayer(this);
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return layer.forget();
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}
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}
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}
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