gecko-dev/gfx/layers/NativeLayerCA.h

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Objective-C

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_NativeLayerCA_h
#define mozilla_layers_NativeLayerCA_h
#include <IOSurface/IOSurface.h>
#include <deque>
#include <unordered_map>
#include "mozilla/Mutex.h"
#include "mozilla/gfx/MacIOSurface.h"
#include "mozilla/layers/NativeLayer.h"
#include "CFTypeRefPtr.h"
#include "nsRegion.h"
#include "nsISupportsImpl.h"
#ifdef __OBJC__
@class CALayer;
#else
typedef void CALayer;
#endif
namespace mozilla {
namespace gl {
class GLContextCGL;
class MozFramebuffer;
} // namespace gl
namespace layers {
class IOSurfaceRegistry {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(IOSurfaceRegistry)
virtual void RegisterSurface(CFTypeRefPtr<IOSurfaceRef> aSurface) = 0;
virtual void UnregisterSurface(CFTypeRefPtr<IOSurfaceRef> aSurface) = 0;
protected:
virtual ~IOSurfaceRegistry() {}
};
// NativeLayerRootCA is the CoreAnimation implementation of the NativeLayerRoot
// interface. A NativeLayerRootCA is created by the widget around an existing
// CALayer with a call to CreateForCALayer.
// All methods can be called from any thread, there is internal locking.
// All effects from mutating methods are buffered locally and don't modify the
// underlying CoreAnimation layers until ApplyChanges() is called. This ensures
// that the modifications can be limited to run within a CoreAnimation
// transaction, and on a thread of the caller's choosing.
class NativeLayerRootCA : public NativeLayerRoot {
public:
static already_AddRefed<NativeLayerRootCA> CreateForCALayer(CALayer* aLayer);
// Must be called within a current CATransaction on the transaction's thread.
void ApplyChanges();
void SetBackingScale(float aBackingScale);
// Overridden methods
already_AddRefed<NativeLayer> CreateLayer() override;
void AppendLayer(NativeLayer* aLayer) override;
void RemoveLayer(NativeLayer* aLayer) override;
protected:
explicit NativeLayerRootCA(CALayer* aLayer);
~NativeLayerRootCA() override;
Mutex mMutex; // protects all other fields
nsTArray<RefPtr<NativeLayerCA>> mSublayers; // in z-order
CALayer* mRootCALayer = nullptr; // strong
float mBackingScale = 1.0f;
bool mMutated = false;
};
// NativeLayerCA wraps a CALayer and lets you draw to it. It ensures that only
// fully-drawn frames make their way to the screen, by maintaining a swap chain
// of IOSurfaces.
// All calls to mutating methods are buffered, and don't take effect on the
// underlying CoreAnimation layers until ApplyChanges() is called.
// The two most important methods are NextSurface and NotifySurfaceReady:
// NextSurface takes an available surface from the swap chain or creates a new
// surface if necessary. This surface can then be drawn to. Once drawing is
// finished, NotifySurfaceReady marks the surface as ready. This surface is
// committed to the layer during the next call to ApplyChanges().
// The swap chain keeps track of invalid areas within the surfaces.
//
// Creation and destruction of IOSurface objects is broadcast to an optional
// "surface registry" so that associated objects such as framebuffer objects
// don't need to be recreated on every frame: Instead, the surface registry can
// maintain one object per IOSurface in this layer's swap chain, and those
// objects will be reused in different frames as the layer cycles through the
// surfaces in its swap chain.
class NativeLayerCA : public NativeLayer {
public:
virtual NativeLayerCA* AsNativeLayerCA() override { return this; }
// Overridden methods
void SetRect(const gfx::IntRect& aRect) override;
gfx::IntRect GetRect() override;
void InvalidateRegionThroughoutSwapchain(
const gfx::IntRegion& aRegion) override;
RefPtr<gfx::DrawTarget> NextSurfaceAsDrawTarget(
gfx::BackendType aBackendType) override;
void SetGLContext(gl::GLContext* aGLContext) override;
gl::GLContext* GetGLContext() override;
Maybe<GLuint> NextSurfaceAsFramebuffer(bool aNeedsDepth) override;
gfx::IntRegion CurrentSurfaceInvalidRegion() override;
void NotifySurfaceReady() override;
void SetSurfaceIsFlipped(bool aIsFlipped) override;
bool SurfaceIsFlipped() override;
// Returns an IOSurface that can be drawn to. The size of the IOSurface will
// be the size of the rect that has been passed to SetRect.
// The returned surface is guaranteed to be not in use by the window server.
// After a call to NextSurface, NextSurface must not be called again until
// after NotifySurfaceReady has been called. Can be called on any thread. When
// used from multiple threads, callers need to make sure that they still only
// call NextSurface and NotifySurfaceReady alternatingly and not in any other
// order.
CFTypeRefPtr<IOSurfaceRef> NextSurface();
CFTypeRefPtr<IOSurfaceRef> NextSurfaceLocked(const MutexAutoLock&);
// Consumers may provide an object that implements the IOSurfaceRegistry
// interface.
// The registry's methods, Register/UnregisterSurface, will be called
// synchronously during calls to NextSurface(), SetSurfaceRegistry(), and the
// NativeLayer destructor, on the thread that those things happen to run on.
// If this layer already owns surfaces when SetSurfaceRegistry gets called
// with a non-null surface registry, those surfaces will immediately
// (synchronously) be registered with that registry. If the current surface
// registry is unset (via a call to SetSurfaceRegistry with a different value,
// such as null), and the NativeLayer still owns surfaces, then those surfaces
// will immediately be unregistered.
// Since NativeLayer objects are reference counted and can be used from
// different threads, it is recommended to call SetSurfaceRegistry(nullptr)
// before destroying the NativeLayer so that the UnregisterSurface calls
// happen at a deterministic time and on the right thread.
void SetSurfaceRegistry(RefPtr<IOSurfaceRegistry> aSurfaceRegistry);
RefPtr<IOSurfaceRegistry> GetSurfaceRegistry();
// Set an opaque region on the layer. Internally, this causes the creation
// of opaque and transparent sublayers to cover the regions.
// The coordinates in aRegion are relative to mPosition.
void SetOpaqueRegion(const gfx::IntRegion& aRegion) override;
gfx::IntRegion OpaqueRegion() override;
protected:
friend class NativeLayerRootCA;
NativeLayerCA();
~NativeLayerCA() override;
// To be called by NativeLayerRootCA:
CALayer* UnderlyingCALayer() { return mWrappingCALayer; }
void ApplyChanges();
void SetBackingScale(float aBackingScale);
GLuint GetOrCreateFramebufferForSurface(const MutexAutoLock&,
CFTypeRefPtr<IOSurfaceRef> aSurface,
bool aNeedsDepth);
struct SurfaceWithInvalidRegion {
CFTypeRefPtr<IOSurfaceRef> mSurface;
gfx::IntRegion mInvalidRegion;
gfx::IntSize mSize;
};
std::vector<SurfaceWithInvalidRegion> RemoveExcessUnusedSurfaces(
const MutexAutoLock&);
void PlaceContentLayers(const MutexAutoLock&, const gfx::IntRegion& aRegion,
bool aOpaque, std::deque<CALayer*>* aLayersToRecycle);
// Controls access to all fields of this class.
Mutex mMutex;
RefPtr<IOSurfaceRegistry> mSurfaceRegistry; // can be null
// Each IOSurface is initially created inside NextSurface.
// The surface stays alive until the recycling mechanism in NextSurface
// determines it is no longer needed, for example because the layer size
// changed or because the swap chain has grown too long, or until the layer
// is destroyed.
// During the surface's lifetime, it will continuously move through the fields
// mInProgressSurface, mReadySurface, and back to front through the
// mSurfaces queue:
//
// mSurfaces.front()
// ------[NextSurface()]-----> mInProgressSurface
// --[NotifySurfaceReady()]--> mReadySurface
// ----[ApplyChanges()]------> mSurfaces.back() --> .... -->
// mSurfaces.front()
//
// We mark an IOSurface as "in use" as long as it is either in
// mInProgressSurface or in mReadySurface. When it is in the mSurfaces queue,
// it is not marked as "in use" by us - but it can be "in use" by the window
// server. Consequently, IOSurfaceIsInUse on a surface from mSurfaces reflects
// whether the window server is still reading from the surface, and we can use
// this indicator to decide when to recycle the surface.
//
// Users of NativeLayerCA normally proceed in this order:
// 1. Begin a frame by calling NextSurface to get the surface.
// 2. Draw to the surface.
// 3. Mark the surface as done by calling NotifySurfaceReady.
// 4. Trigger a CoreAnimation transaction, and call ApplyChanges within the
// transaction.
//
// For two consecutive frames, this results in the following ordering of
// calls:
// I. NextSurface, NotifySurfaceReady, ApplyChanges, NextSurface,
// NotifySurfaceReady, ApplyChanges
//
// In this scenario, either mInProgressSurface or mReadySurface is always
// Nothing().
//
// However, sometimes we see the following ordering instead:
// II. NextSurface, NotifySurfaceReady, NextSurface, ApplyChanges,
// NotifySurfaceReady, ApplyChanges
//
// This has the NextSurface and ApplyChanges calls in the middle reversed.
//
// In that scenario, both mInProgressSurface and mReadySurface will be Some()
// between the calls to NextSurface and ApplyChanges in the middle, and the
// two ApplyChanges invocations will submit two different surfaces. It is
// important that we don't simply discard the first surface during the second
// call to NextSurface in this scenario.
// The surface we returned from the most recent call to NextSurface, before
// the matching call to NotifySurfaceReady.
// Will only be Some() between calls to NextSurface and NotifySurfaceReady.
Maybe<SurfaceWithInvalidRegion> mInProgressSurface;
// The surface that the most recent call to NotifySurfaceReady was for.
// Will only be Some() between calls to NotifySurfaceReady and the next call
// to ApplyChanges.
// Both mInProgressSurface and mReadySurface can be Some() at the same time.
Maybe<SurfaceWithInvalidRegion> mReadySurface;
// The queue of surfaces which make up our "swap chain".
// mSurfaces.front() is the next surface we'll attempt to use.
// mSurfaces.back() is the one we submitted most recently.
std::deque<SurfaceWithInvalidRegion> mSurfaces;
// Non-null between calls to NextSurfaceAsDrawTarget and NotifySurfaceReady.
RefPtr<MacIOSurface> mInProgressLockedIOSurface;
RefPtr<gl::GLContextCGL> mGLContext;
std::unordered_map<CFTypeRefPtr<IOSurfaceRef>, UniquePtr<gl::MozFramebuffer>>
mFramebuffers;
gfx::IntPoint mPosition;
gfx::IntSize mSize;
gfx::IntRegion mOpaqueRegion; // coordinates relative to mPosition
// Lazily initialized by first call to ApplyChanges.
CALayer* mWrappingCALayer = nullptr; // strong
std::deque<CALayer*> mContentCALayers; // strong
float mBackingScale = 1.0f;
bool mSurfaceIsFlipped = false;
bool mMutatedPosition = false;
bool mMutatedGeometry = false;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_NativeLayerCA_h