зеркало из https://github.com/mozilla/gecko-dev.git
1e3d052869
With current gecko, there are cases that compositor window is used even when it is not necessary. For example, fallback from DirectComposite with WebRender and fallback from double buffering with Compositor. With some gpu drivers, the fallbacks with compositor window causes rendering problem. Differential Revision: https://phabricator.services.mozilla.com/D76470 |
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.. | ||
mlgshaders | ||
BlendShaderConstants.h | ||
BlendingHelpers.hlslh | ||
CompositorD3D11.cpp | ||
CompositorD3D11.h | ||
CompositorD3D11.hlsl | ||
DeviceAttachmentsD3D11.cpp | ||
DeviceAttachmentsD3D11.h | ||
DiagnosticsD3D11.cpp | ||
DiagnosticsD3D11.h | ||
HelpersD3D11.h | ||
MLGDeviceD3D11.cpp | ||
MLGDeviceD3D11.h | ||
ReadbackManagerD3D11.cpp | ||
ReadbackManagerD3D11.h | ||
ShaderDefinitionsD3D11.h | ||
TextureD3D11.cpp | ||
TextureD3D11.h | ||
genshaders.py | ||
shaders.manifest |