gecko-dev/gfx/layers/d3d11
sotaro 1e3d052869 Bug 1632357 - Use compositor window only when it is necessary r=nical
With current gecko, there are cases that compositor window is used even when it is not necessary. For example, fallback from DirectComposite with WebRender and fallback from double buffering with Compositor. With some gpu drivers, the fallbacks with compositor window causes rendering problem.

Differential Revision: https://phabricator.services.mozilla.com/D76470
2020-05-25 11:57:05 +00:00
..
mlgshaders
BlendShaderConstants.h
BlendingHelpers.hlslh
CompositorD3D11.cpp Bug 1632357 - Use compositor window only when it is necessary r=nical 2020-05-25 11:57:05 +00:00
CompositorD3D11.h
CompositorD3D11.hlsl
DeviceAttachmentsD3D11.cpp
DeviceAttachmentsD3D11.h
DiagnosticsD3D11.cpp
DiagnosticsD3D11.h
HelpersD3D11.h
MLGDeviceD3D11.cpp Bug 1632357 - Use compositor window only when it is necessary r=nical 2020-05-25 11:57:05 +00:00
MLGDeviceD3D11.h
ReadbackManagerD3D11.cpp
ReadbackManagerD3D11.h
ShaderDefinitionsD3D11.h
TextureD3D11.cpp
TextureD3D11.h
genshaders.py
shaders.manifest