зеркало из https://github.com/mozilla/gecko-dev.git
39 строки
1.3 KiB
C++
39 строки
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLExtensions.h"
|
|
|
|
#include "mozilla/dom/WebGLRenderingContextBinding.h"
|
|
#include "WebGLContext.h"
|
|
#include "WebGLShader.h"
|
|
|
|
namespace mozilla {
|
|
|
|
WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
|
|
: WebGLExtensionBase(webgl) {}
|
|
|
|
WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() {}
|
|
|
|
// If no source has been defined, compileShader() has not been called, or the
|
|
// translation has failed for shader, an empty string is returned; otherwise,
|
|
// return the translated source.
|
|
void WebGLExtensionDebugShaders::GetTranslatedShaderSource(
|
|
const WebGLShader& shader, nsAString& retval) const {
|
|
retval.SetIsVoid(true);
|
|
if (mIsLost || !mContext) return;
|
|
|
|
const WebGLContext::FuncScope funcScope(*mContext,
|
|
"getShaderTranslatedSource");
|
|
MOZ_ASSERT(!mContext->IsContextLost());
|
|
|
|
if (!mContext->ValidateObject("shader", shader)) return;
|
|
|
|
shader.GetShaderTranslatedSource(&retval);
|
|
}
|
|
|
|
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders)
|
|
|
|
} // namespace mozilla
|