зеркало из https://github.com/mozilla/gecko-dev.git
59 строки
1.9 KiB
HTML
59 строки
1.9 KiB
HTML
<!doctype html>
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<html>
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<head>
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<title>Manual Gamepad timestamp tests</title>
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<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#widl-Gamepad-timestamp">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script>
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setup({explicit_timeout: true});
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function set_instructions(text) {
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document.getElementById("instructions").textContent = text;
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}
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var index = -1;
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var lastTimestamp = performance.now();
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var id = -1;
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addEventListener("gamepadconnected", function (e) {
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assert_equals(index, -1, "Too many connected events?");
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index = e.gamepad.index;
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assert_greater_than(e.gamepad.timestamp, lastTimestamp, "timestamp should be increasing");
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lastTimestamp = e.gamepad.timestamp;
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set_instructions("Found a gamepad. Now release the button you pressed and press it again.");
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// There may not be a button pressed here, so handle it cleanly either way.
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if (e.gamepad.buttons.some(function (b) { return b.pressed; })) {
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id = setInterval(waitForButtonRelease, 15);
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} else {
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id = setInterval(waitForButtonPress, 15);
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}
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});
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function waitForButtonRelease() {
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var gamepad = navigator.getGamepads()[index];
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assert_true(!!gamepad);
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if (gamepad.buttons.every(function (b) { return !b.pressed; })) {
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assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing");
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lastTimestamp = gamepad.timestamp;
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clearInterval(id);
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id = setInterval(waitForButtonPress, 15);
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}
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}
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function waitForButtonPress() {
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var gamepad = navigator.getGamepads()[index];
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assert_true(!!gamepad);
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if (gamepad.buttons.some(function (b) { return b.pressed; })) {
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assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing");
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clearInterval(id);
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done();
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}
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}
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</script>
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</head>
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<body>
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<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p>
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</body>
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</html>
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