зеркало из https://github.com/mozilla/gecko-dev.git
250 строки
9.3 KiB
C++
250 строки
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_CSSAnimation_h
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#define mozilla_dom_CSSAnimation_h
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#include "mozilla/dom/Animation.h"
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#include "mozilla/dom/KeyframeEffect.h"
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#include "mozilla/dom/MutationObservers.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "AnimationCommon.h"
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namespace mozilla {
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// Properties of CSS Animations that can be overridden by the Web Animations API
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// in a manner that means we should ignore subsequent changes to markup for that
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// property.
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enum class CSSAnimationProperties {
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None = 0,
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Keyframes = 1 << 0,
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Duration = 1 << 1,
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IterationCount = 1 << 2,
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Direction = 1 << 3,
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Delay = 1 << 4,
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FillMode = 1 << 5,
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Effect = Keyframes | Duration | IterationCount | Direction | Delay | FillMode,
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PlayState = 1 << 6,
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(CSSAnimationProperties)
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namespace dom {
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class CSSAnimation final : public Animation {
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public:
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explicit CSSAnimation(nsIGlobalObject* aGlobal, nsAtom* aAnimationName)
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: dom::Animation(aGlobal),
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mAnimationName(aAnimationName),
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mNeedsNewAnimationIndexWhenRun(false),
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mPreviousPhase(ComputedTiming::AnimationPhase::Idle),
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mPreviousIteration(0) {
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// We might need to drop this assertion once we add a script-accessible
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// constructor but for animations generated from CSS markup the
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// animation-name should never be empty.
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MOZ_ASSERT(mAnimationName != nsGkAtoms::_empty,
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"animation-name should not be 'none'");
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}
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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CSSAnimation* AsCSSAnimation() override { return this; }
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const CSSAnimation* AsCSSAnimation() const override { return this; }
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// CSSAnimation interface
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void GetAnimationName(nsString& aRetVal) const {
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mAnimationName->ToString(aRetVal);
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}
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nsAtom* AnimationName() const { return mAnimationName; }
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// Animation interface overrides
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void SetEffect(AnimationEffect* aEffect) override;
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void SetStartTimeAsDouble(const Nullable<double>& aStartTime) override;
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Promise* GetReady(ErrorResult& aRv) override;
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void Reverse(ErrorResult& aRv) override;
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// NOTE: tabbrowser.xml currently relies on the fact that reading the
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// currentTime of a CSSAnimation does *not* flush style (whereas reading the
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// playState does). If CSS Animations 2 specifies that reading currentTime
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// also flushes style we will need to find another way to detect canceled
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// animations in tabbrowser.xml. On the other hand, if CSS Animations 2
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// specifies that reading playState does *not* flush style (and we drop the
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// following override), then we should update tabbrowser.xml to check
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// the playState instead.
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AnimationPlayState PlayStateFromJS() const override;
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bool PendingFromJS() const override;
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void PlayFromJS(ErrorResult& aRv) override;
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void PauseFromJS(ErrorResult& aRv) override;
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void PlayFromStyle();
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void PauseFromStyle();
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void CancelFromStyle(PostRestyleMode aPostRestyle) {
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// When an animation is disassociated with style it enters an odd state
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// where its composite order is undefined until it first transitions
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// out of the idle state.
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//
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// Even if the composite order isn't defined we don't want it to be random
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// in case we need to determine the order to dispatch events associated
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// with an animation in this state. To solve this we treat the animation as
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// if it had been added to the end of the global animation list so that
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// its sort order is defined. We'll update this index again once the
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// animation leaves the idle state.
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = true;
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Animation::Cancel(aPostRestyle);
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// We need to do this *after* calling Cancel() since
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// Cancel() might synchronously trigger a cancel event for which
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// we need an owning element to target the event at.
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mOwningElement = OwningElementRef();
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}
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void Tick() override;
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void QueueEvents(
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const StickyTimeDuration& aActiveTime = StickyTimeDuration());
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bool HasLowerCompositeOrderThan(const CSSAnimation& aOther) const;
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void SetAnimationIndex(uint64_t aIndex) {
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MOZ_ASSERT(IsTiedToMarkup());
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if (IsRelevant() && mAnimationIndex != aIndex) {
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MutationObservers::NotifyAnimationChanged(this);
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PostUpdate();
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}
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mAnimationIndex = aIndex;
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}
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// Sets the owning element which is used for determining the composite
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// order of CSSAnimation objects generated from CSS markup.
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//
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// @see mOwningElement
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void SetOwningElement(const OwningElementRef& aElement) {
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mOwningElement = aElement;
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}
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// True for animations that are generated from CSS markup and continue to
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// reflect changes to that markup.
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bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
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void MaybeQueueCancelEvent(const StickyTimeDuration& aActiveTime) override {
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QueueEvents(aActiveTime);
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}
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CSSAnimationProperties GetOverriddenProperties() const {
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return mOverriddenProperties;
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}
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void AddOverriddenProperties(CSSAnimationProperties aProperties) {
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mOverriddenProperties |= aProperties;
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}
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protected:
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virtual ~CSSAnimation() {
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MOZ_ASSERT(!mOwningElement.IsSet(),
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"Owning element should be cleared "
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"before a CSS animation is destroyed");
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}
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// Animation overrides
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void UpdateTiming(SeekFlag aSeekFlag,
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SyncNotifyFlag aSyncNotifyFlag) override;
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// Returns the duration from the start of the animation's source effect's
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// active interval to the point where the animation actually begins playback.
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// This is zero unless the animation's source effect has a negative delay in
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// which case it is the absolute value of that delay.
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// This is used for setting the elapsedTime member of CSS AnimationEvents.
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TimeDuration InitialAdvance() const {
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return mEffect ? std::max(TimeDuration(),
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mEffect->SpecifiedTiming().Delay() * -1)
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: TimeDuration();
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}
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RefPtr<nsAtom> mAnimationName;
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// The (pseudo-)element whose computed animation-name refers to this
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// animation (if any).
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//
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// This is used for determining the relative composite order of animations
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// generated from CSS markup.
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//
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// Typically this will be the same as the target element of the keyframe
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// effect associated with this animation. However, it can differ in the
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// following circumstances:
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//
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// a) If script removes or replaces the effect of this animation,
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// b) If this animation is cancelled (e.g. by updating the
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// animation-name property or removing the owning element from the
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// document),
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// c) If this object is generated from script using the CSSAnimation
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// constructor.
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//
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// For (b) and (c) the owning element will return !IsSet().
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OwningElementRef mOwningElement;
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// When true, indicates that when this animation next leaves the idle state,
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// its animation index should be updated.
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bool mNeedsNewAnimationIndexWhenRun;
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// Phase and current iteration from the previous time we queued events.
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// This is used to determine what new events to dispatch.
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ComputedTiming::AnimationPhase mPreviousPhase;
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uint64_t mPreviousIteration;
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// Properties that would normally be defined by the cascade but which have
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// since been explicitly set via the Web Animations API.
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CSSAnimationProperties mOverriddenProperties = CSSAnimationProperties::None;
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};
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// A subclass of KeyframeEffect that reports when specific properties have been
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// overridden via the Web Animations API.
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class CSSAnimationKeyframeEffect : public KeyframeEffect {
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public:
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CSSAnimationKeyframeEffect(Document* aDocument,
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OwningAnimationTarget&& aTarget,
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TimingParams&& aTiming,
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const KeyframeEffectParams& aOptions)
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: KeyframeEffect(aDocument, std::move(aTarget), std::move(aTiming),
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aOptions) {}
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void GetTiming(EffectTiming& aRetVal) const override;
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void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const override;
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void UpdateTiming(const OptionalEffectTiming& aTiming,
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ErrorResult& aRv) override;
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void SetKeyframes(JSContext* aContext, JS::Handle<JSObject*> aKeyframes,
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ErrorResult& aRv) override;
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private:
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CSSAnimation* GetOwningCSSAnimation() {
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return mAnimation ? mAnimation->AsCSSAnimation() : nullptr;
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}
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const CSSAnimation* GetOwningCSSAnimation() const {
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return mAnimation ? mAnimation->AsCSSAnimation() : nullptr;
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}
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// Flushes styles if our owning animation is a CSSAnimation
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void MaybeFlushUnanimatedStyle() const;
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};
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} // namespace dom
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template <>
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struct AnimationTypeTraits<dom::CSSAnimation> {
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static nsAtom* ElementPropertyAtom() { return nsGkAtoms::animationsProperty; }
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static nsAtom* BeforePropertyAtom() {
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return nsGkAtoms::animationsOfBeforeProperty;
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}
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static nsAtom* AfterPropertyAtom() {
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return nsGkAtoms::animationsOfAfterProperty;
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}
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static nsAtom* MarkerPropertyAtom() {
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return nsGkAtoms::animationsOfMarkerProperty;
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}
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};
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} // namespace mozilla
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#endif // mozilla_dom_CSSAnimation_h
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