gecko-dev/widget/ThemeDrawing.cpp

179 строки
7.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ThemeDrawing.h"
/*static*/
void ThemeDrawing::FillRect(DrawTarget& aDt, const LayoutDeviceRect& aRect,
const sRGBColor& aColor) {
aDt.FillRect(aRect.ToUnknownRect(), ColorPattern(ToDeviceColor(aColor)));
}
/*static*/
void ThemeDrawing::FillRect(WebRenderBackendData& aWrData,
const LayoutDeviceRect& aRect,
const sRGBColor& aColor) {
const bool kBackfaceIsVisible = true;
auto dest = wr::ToLayoutRect(aRect);
aWrData.mBuilder.PushRect(dest, dest, kBackfaceIsVisible,
wr::ToColorF(ToDeviceColor(aColor)));
}
/*static*/
LayoutDeviceIntCoord ThemeDrawing::SnapBorderWidth(const CSSCoord& aCssWidth,
const DPIRatio& aDpiRatio) {
if (aCssWidth == 0.0f) {
return 0;
}
return std::max(LayoutDeviceIntCoord(1), (aCssWidth * aDpiRatio).Truncated());
}
/*static*/
void ThemeDrawing::PaintArrow(DrawTarget& aDrawTarget,
const LayoutDeviceRect& aRect,
const float aArrowPolygonX[],
const float aArrowPolygonY[],
const float aArrowPolygonSize,
const int32_t aArrowNumPoints,
const sRGBColor aFillColor) {
const float scale = ScaleToFillRect(aRect, aArrowPolygonSize);
auto center = aRect.Center().ToUnknownPoint();
RefPtr<PathBuilder> builder = aDrawTarget.CreatePathBuilder();
Point p =
center + Point(aArrowPolygonX[0] * scale, aArrowPolygonY[0] * scale);
builder->MoveTo(p);
for (int32_t i = 1; i < aArrowNumPoints; i++) {
p = center + Point(aArrowPolygonX[i] * scale, aArrowPolygonY[i] * scale);
builder->LineTo(p);
}
RefPtr<Path> path = builder->Finish();
aDrawTarget.Fill(path, ColorPattern(ToDeviceColor(aFillColor)));
}
void ThemeDrawing::PaintRoundedRectWithRadius(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
const bool kBackfaceIsVisible = true;
const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
const LayoutDeviceCoord radius(aRadius * aDpiRatio);
const wr::LayoutRect dest = wr::ToLayoutRect(aRect);
const wr::LayoutRect clip = wr::ToLayoutRect(aClipRect);
// Push the background.
if (aBackgroundColor.a != 0.0f) {
auto backgroundColor = wr::ToColorF(ToDeviceColor(aBackgroundColor));
wr::LayoutRect backgroundRect = [&] {
LayoutDeviceRect bg = aRect;
bg.Deflate(borderWidth);
return wr::ToLayoutRect(bg);
}();
if (radius == 0.0f) {
aWrData.mBuilder.PushRect(backgroundRect, clip, kBackfaceIsVisible,
backgroundColor);
} else {
// NOTE(emilio): This follows DisplayListBuilder::PushRoundedRect and
// draws the rounded fill as an extra thick rounded border instead of a
// rectangle that's clipped to a rounded clip. Refer to that method for a
// justification. See bug 1694269.
LayoutDeviceCoord backgroundRadius =
std::max(0.0f, float(radius) - float(borderWidth));
wr::BorderSide side = {backgroundColor, wr::BorderStyle::Solid};
const wr::BorderSide sides[4] = {side, side, side, side};
float h = backgroundRect.width() * 0.6f;
float v = backgroundRect.height() * 0.6f;
wr::LayoutSideOffsets widths = {v, h, v, h};
wr::BorderRadius radii = {{backgroundRadius, backgroundRadius},
{backgroundRadius, backgroundRadius},
{backgroundRadius, backgroundRadius},
{backgroundRadius, backgroundRadius}};
aWrData.mBuilder.PushBorder(backgroundRect, clip, kBackfaceIsVisible,
widths, {sides, 4}, radii);
}
}
if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
// Push the border.
const auto borderColor = ToDeviceColor(aBorderColor);
const auto side = wr::ToBorderSide(borderColor, StyleBorderStyle::Solid);
const wr::BorderSide sides[4] = {side, side, side, side};
const LayoutDeviceSize sideRadius(radius, radius);
const auto widths =
wr::ToBorderWidths(borderWidth, borderWidth, borderWidth, borderWidth);
const auto wrRadius =
wr::ToBorderRadius(sideRadius, sideRadius, sideRadius, sideRadius);
aWrData.mBuilder.PushBorder(dest, clip, kBackfaceIsVisible, widths,
{sides, 4}, wrRadius);
}
}
void ThemeDrawing::PaintRoundedRectWithRadius(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
const bool needsClip = !(aRect == aClipRect);
if (needsClip) {
aDrawTarget.PushClipRect(aClipRect.ToUnknownRect());
}
LayoutDeviceRect rect(aRect);
// Deflate the rect by half the border width, so that the middle of the
// stroke fills exactly the area we want to fill and not more.
rect.Deflate(borderWidth * 0.5f);
LayoutDeviceCoord radius(aRadius * aDpiRatio - borderWidth * 0.5f);
// Fix up the radius if it's too large with the rect we're going to paint.
{
LayoutDeviceCoord min = std::min(rect.width, rect.height);
if (radius * 2.0f > min) {
radius = min * 0.5f;
}
}
Maybe<ColorPattern> backgroundPattern;
if (aBackgroundColor.a != 0.0f) {
backgroundPattern.emplace(ToDeviceColor(aBackgroundColor));
}
Maybe<ColorPattern> borderPattern;
if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
borderPattern.emplace(ToDeviceColor(aBorderColor));
}
if (borderPattern || backgroundPattern) {
if (radius != 0.0f) {
RectCornerRadii radii(radius, radius, radius, radius);
RefPtr<Path> roundedRect =
MakePathForRoundedRect(aDrawTarget, rect.ToUnknownRect(), radii);
if (backgroundPattern) {
aDrawTarget.Fill(roundedRect, *backgroundPattern);
}
if (borderPattern) {
aDrawTarget.Stroke(roundedRect, *borderPattern,
StrokeOptions(borderWidth));
}
} else {
if (backgroundPattern) {
aDrawTarget.FillRect(rect.ToUnknownRect(), *backgroundPattern);
}
if (borderPattern) {
aDrawTarget.StrokeRect(rect.ToUnknownRect(), *borderPattern,
StrokeOptions(borderWidth));
}
}
}
if (needsClip) {
aDrawTarget.PopClip();
}
}