зеркало из https://github.com/mozilla/gecko-dev.git
179 строки
7.0 KiB
C++
179 строки
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ThemeDrawing.h"
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/*static*/
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void ThemeDrawing::FillRect(DrawTarget& aDt, const LayoutDeviceRect& aRect,
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const sRGBColor& aColor) {
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aDt.FillRect(aRect.ToUnknownRect(), ColorPattern(ToDeviceColor(aColor)));
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}
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/*static*/
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void ThemeDrawing::FillRect(WebRenderBackendData& aWrData,
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const LayoutDeviceRect& aRect,
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const sRGBColor& aColor) {
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const bool kBackfaceIsVisible = true;
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auto dest = wr::ToLayoutRect(aRect);
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aWrData.mBuilder.PushRect(dest, dest, kBackfaceIsVisible,
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wr::ToColorF(ToDeviceColor(aColor)));
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}
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/*static*/
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LayoutDeviceIntCoord ThemeDrawing::SnapBorderWidth(const CSSCoord& aCssWidth,
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const DPIRatio& aDpiRatio) {
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if (aCssWidth == 0.0f) {
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return 0;
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}
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return std::max(LayoutDeviceIntCoord(1), (aCssWidth * aDpiRatio).Truncated());
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}
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/*static*/
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void ThemeDrawing::PaintArrow(DrawTarget& aDrawTarget,
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const LayoutDeviceRect& aRect,
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const float aArrowPolygonX[],
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const float aArrowPolygonY[],
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const float aArrowPolygonSize,
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const int32_t aArrowNumPoints,
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const sRGBColor aFillColor) {
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const float scale = ScaleToFillRect(aRect, aArrowPolygonSize);
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auto center = aRect.Center().ToUnknownPoint();
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RefPtr<PathBuilder> builder = aDrawTarget.CreatePathBuilder();
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Point p =
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center + Point(aArrowPolygonX[0] * scale, aArrowPolygonY[0] * scale);
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builder->MoveTo(p);
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for (int32_t i = 1; i < aArrowNumPoints; i++) {
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p = center + Point(aArrowPolygonX[i] * scale, aArrowPolygonY[i] * scale);
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builder->LineTo(p);
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}
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RefPtr<Path> path = builder->Finish();
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aDrawTarget.Fill(path, ColorPattern(ToDeviceColor(aFillColor)));
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}
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void ThemeDrawing::PaintRoundedRectWithRadius(
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WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
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const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
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const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
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const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
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const bool kBackfaceIsVisible = true;
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const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
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const LayoutDeviceCoord radius(aRadius * aDpiRatio);
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const wr::LayoutRect dest = wr::ToLayoutRect(aRect);
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const wr::LayoutRect clip = wr::ToLayoutRect(aClipRect);
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// Push the background.
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if (aBackgroundColor.a != 0.0f) {
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auto backgroundColor = wr::ToColorF(ToDeviceColor(aBackgroundColor));
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wr::LayoutRect backgroundRect = [&] {
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LayoutDeviceRect bg = aRect;
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bg.Deflate(borderWidth);
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return wr::ToLayoutRect(bg);
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}();
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if (radius == 0.0f) {
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aWrData.mBuilder.PushRect(backgroundRect, clip, kBackfaceIsVisible,
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backgroundColor);
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} else {
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// NOTE(emilio): This follows DisplayListBuilder::PushRoundedRect and
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// draws the rounded fill as an extra thick rounded border instead of a
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// rectangle that's clipped to a rounded clip. Refer to that method for a
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// justification. See bug 1694269.
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LayoutDeviceCoord backgroundRadius =
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std::max(0.0f, float(radius) - float(borderWidth));
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wr::BorderSide side = {backgroundColor, wr::BorderStyle::Solid};
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const wr::BorderSide sides[4] = {side, side, side, side};
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float h = backgroundRect.width() * 0.6f;
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float v = backgroundRect.height() * 0.6f;
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wr::LayoutSideOffsets widths = {v, h, v, h};
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wr::BorderRadius radii = {{backgroundRadius, backgroundRadius},
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{backgroundRadius, backgroundRadius},
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{backgroundRadius, backgroundRadius},
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{backgroundRadius, backgroundRadius}};
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aWrData.mBuilder.PushBorder(backgroundRect, clip, kBackfaceIsVisible,
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widths, {sides, 4}, radii);
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}
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}
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if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
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// Push the border.
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const auto borderColor = ToDeviceColor(aBorderColor);
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const auto side = wr::ToBorderSide(borderColor, StyleBorderStyle::Solid);
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const wr::BorderSide sides[4] = {side, side, side, side};
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const LayoutDeviceSize sideRadius(radius, radius);
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const auto widths =
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wr::ToBorderWidths(borderWidth, borderWidth, borderWidth, borderWidth);
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const auto wrRadius =
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wr::ToBorderRadius(sideRadius, sideRadius, sideRadius, sideRadius);
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aWrData.mBuilder.PushBorder(dest, clip, kBackfaceIsVisible, widths,
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{sides, 4}, wrRadius);
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}
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}
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void ThemeDrawing::PaintRoundedRectWithRadius(
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DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
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const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
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const sRGBColor& aBorderColor, const CSSCoord& aBorderWidth,
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const CSSCoord& aRadius, const DPIRatio& aDpiRatio) {
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const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
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const bool needsClip = !(aRect == aClipRect);
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if (needsClip) {
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aDrawTarget.PushClipRect(aClipRect.ToUnknownRect());
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}
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LayoutDeviceRect rect(aRect);
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// Deflate the rect by half the border width, so that the middle of the
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// stroke fills exactly the area we want to fill and not more.
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rect.Deflate(borderWidth * 0.5f);
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LayoutDeviceCoord radius(aRadius * aDpiRatio - borderWidth * 0.5f);
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// Fix up the radius if it's too large with the rect we're going to paint.
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{
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LayoutDeviceCoord min = std::min(rect.width, rect.height);
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if (radius * 2.0f > min) {
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radius = min * 0.5f;
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}
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}
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Maybe<ColorPattern> backgroundPattern;
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if (aBackgroundColor.a != 0.0f) {
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backgroundPattern.emplace(ToDeviceColor(aBackgroundColor));
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}
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Maybe<ColorPattern> borderPattern;
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if (borderWidth != 0.0f && aBorderColor.a != 0.0f) {
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borderPattern.emplace(ToDeviceColor(aBorderColor));
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}
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if (borderPattern || backgroundPattern) {
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if (radius != 0.0f) {
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RectCornerRadii radii(radius, radius, radius, radius);
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RefPtr<Path> roundedRect =
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MakePathForRoundedRect(aDrawTarget, rect.ToUnknownRect(), radii);
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if (backgroundPattern) {
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aDrawTarget.Fill(roundedRect, *backgroundPattern);
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}
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if (borderPattern) {
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aDrawTarget.Stroke(roundedRect, *borderPattern,
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StrokeOptions(borderWidth));
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}
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} else {
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if (backgroundPattern) {
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aDrawTarget.FillRect(rect.ToUnknownRect(), *backgroundPattern);
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}
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if (borderPattern) {
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aDrawTarget.StrokeRect(rect.ToUnknownRect(), *borderPattern,
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StrokeOptions(borderWidth));
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}
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}
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}
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if (needsClip) {
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aDrawTarget.PopClip();
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}
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}
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