зеркало из https://github.com/mozilla/gecko-dev.git
170 строки
5.7 KiB
Plaintext
170 строки
5.7 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "VibrancyManager.h"
|
|
|
|
#import <objc/message.h>
|
|
|
|
#include "nsChildView.h"
|
|
#include "nsCocoaFeatures.h"
|
|
#include "SDKDeclarations.h"
|
|
|
|
using namespace mozilla;
|
|
|
|
@interface MOZVibrantView : NSVisualEffectView {
|
|
VibrancyType mType;
|
|
}
|
|
- (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aVibrancyType;
|
|
@end
|
|
|
|
@interface MOZVibrantLeafView : MOZVibrantView
|
|
@end
|
|
|
|
static NSAppearance* AppearanceForVibrancyType(VibrancyType aType) {
|
|
if (@available(macOS 10.14, *)) {
|
|
switch (aType) {
|
|
case VibrancyType::TITLEBAR_LIGHT:
|
|
// This must always be light (regular aqua), regardless of window appearance.
|
|
return [NSAppearance appearanceNamed:NSAppearanceNameAqua];
|
|
case VibrancyType::TITLEBAR_DARK:
|
|
// This must always be dark (dark aqua), regardless of window appearance.
|
|
return [NSAppearance appearanceNamed:NSAppearanceNameDarkAqua];
|
|
case VibrancyType::TOOLTIP:
|
|
case VibrancyType::MENU:
|
|
case VibrancyType::HIGHLIGHTED_MENUITEM:
|
|
case VibrancyType::SOURCE_LIST:
|
|
case VibrancyType::SOURCE_LIST_SELECTION:
|
|
case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION:
|
|
// Inherit the appearance from the window. If the window is using Dark Mode, the vibrancy
|
|
// will automatically be dark, too. This is available starting with macOS 10.14.
|
|
return nil;
|
|
}
|
|
}
|
|
|
|
// For 10.13 and below, a vibrant appearance name must be used. There is no system dark mode and
|
|
// no automatic adaptation to the window; all windows are light.
|
|
switch (aType) {
|
|
case VibrancyType::TITLEBAR_LIGHT:
|
|
case VibrancyType::TOOLTIP:
|
|
case VibrancyType::MENU:
|
|
case VibrancyType::HIGHLIGHTED_MENUITEM:
|
|
case VibrancyType::SOURCE_LIST:
|
|
case VibrancyType::SOURCE_LIST_SELECTION:
|
|
case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION:
|
|
return [NSAppearance appearanceNamed:NSAppearanceNameVibrantLight];
|
|
case VibrancyType::TITLEBAR_DARK:
|
|
return [NSAppearance appearanceNamed:NSAppearanceNameVibrantDark];
|
|
}
|
|
}
|
|
|
|
static NSVisualEffectState VisualEffectStateForVibrancyType(VibrancyType aType) {
|
|
switch (aType) {
|
|
case VibrancyType::TOOLTIP:
|
|
case VibrancyType::MENU:
|
|
case VibrancyType::HIGHLIGHTED_MENUITEM:
|
|
// Tooltip and menu windows are never "key", so we need to tell the vibrancy effect to look
|
|
// active regardless of window state.
|
|
return NSVisualEffectStateActive;
|
|
default:
|
|
return NSVisualEffectStateFollowsWindowActiveState;
|
|
}
|
|
}
|
|
|
|
static NSVisualEffectMaterial VisualEffectMaterialForVibrancyType(VibrancyType aType,
|
|
BOOL* aOutIsEmphasized) {
|
|
switch (aType) {
|
|
case VibrancyType::TITLEBAR_LIGHT:
|
|
case VibrancyType::TITLEBAR_DARK:
|
|
return NSVisualEffectMaterialTitlebar;
|
|
case VibrancyType::TOOLTIP:
|
|
if (@available(macOS 10.14, *)) {
|
|
return (NSVisualEffectMaterial)NSVisualEffectMaterialToolTip;
|
|
} else {
|
|
return NSVisualEffectMaterialMenu;
|
|
}
|
|
case VibrancyType::MENU:
|
|
return NSVisualEffectMaterialMenu;
|
|
case VibrancyType::SOURCE_LIST:
|
|
return NSVisualEffectMaterialSidebar;
|
|
case VibrancyType::SOURCE_LIST_SELECTION:
|
|
return NSVisualEffectMaterialSelection;
|
|
case VibrancyType::HIGHLIGHTED_MENUITEM:
|
|
case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION:
|
|
*aOutIsEmphasized = YES;
|
|
return NSVisualEffectMaterialSelection;
|
|
}
|
|
}
|
|
|
|
static BOOL HasVibrantForeground(VibrancyType aType) {
|
|
switch (aType) {
|
|
case VibrancyType::MENU:
|
|
return YES;
|
|
default:
|
|
return NO;
|
|
}
|
|
}
|
|
|
|
@implementation MOZVibrantView
|
|
|
|
- (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aType {
|
|
self = [super initWithFrame:aRect];
|
|
mType = aType;
|
|
|
|
self.appearance = AppearanceForVibrancyType(mType);
|
|
self.state = VisualEffectStateForVibrancyType(mType);
|
|
|
|
BOOL isEmphasized = NO;
|
|
self.material = VisualEffectMaterialForVibrancyType(mType, &isEmphasized);
|
|
self.emphasized = isEmphasized;
|
|
|
|
return self;
|
|
}
|
|
|
|
// Don't override allowsVibrancy here, because this view may have subviews, and
|
|
// returning YES from allowsVibrancy forces on foreground vibrancy for all
|
|
// descendant views, which can have unintended effects.
|
|
|
|
@end
|
|
|
|
@implementation MOZVibrantLeafView
|
|
|
|
- (NSView*)hitTest:(NSPoint)aPoint {
|
|
// This view must be transparent to mouse events.
|
|
return nil;
|
|
}
|
|
|
|
// MOZVibrantLeafView does not have subviews, so we can return YES here without
|
|
// having unintended effects on other contents of the window.
|
|
- (BOOL)allowsVibrancy {
|
|
return HasVibrantForeground(mType);
|
|
}
|
|
|
|
@end
|
|
|
|
bool VibrancyManager::UpdateVibrantRegion(VibrancyType aType,
|
|
const LayoutDeviceIntRegion& aRegion) {
|
|
if (aRegion.IsEmpty()) {
|
|
return mVibrantRegions.Remove(uint32_t(aType));
|
|
}
|
|
auto& vr = *mVibrantRegions.GetOrInsertNew(uint32_t(aType));
|
|
return vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() {
|
|
return this->CreateEffectView(aType);
|
|
});
|
|
}
|
|
|
|
LayoutDeviceIntRegion VibrancyManager::GetUnionOfVibrantRegions() const {
|
|
LayoutDeviceIntRegion result;
|
|
for (const auto& region : mVibrantRegions.Values()) {
|
|
result.OrWith(region->Region());
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* static */ NSView* VibrancyManager::CreateEffectView(VibrancyType aType, BOOL aIsContainer) {
|
|
return aIsContainer ? [[MOZVibrantView alloc] initWithFrame:NSZeroRect vibrancyType:aType]
|
|
: [[MOZVibrantLeafView alloc] initWithFrame:NSZeroRect vibrancyType:aType];
|
|
}
|