зеркало из https://github.com/mozilla/gecko-dev.git
112 строки
4.0 KiB
C++
112 строки
4.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_widget_VsyncDispatcher_h
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#define mozilla_widget_VsyncDispatcher_h
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#include "mozilla/Mutex.h"
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#include "mozilla/TimeStamp.h"
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#include "nsISupportsImpl.h"
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#include "nsTArray.h"
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#include "mozilla/RefPtr.h"
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#include "VsyncSource.h"
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namespace mozilla {
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class VsyncObserver {
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NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
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public:
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// The method called when a vsync occurs. Return true if some work was done.
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// In general, this vsync notification will occur on the hardware vsync
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// thread from VsyncSource. But it might also be called on PVsync ipc thread
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// if this notification is cross process. Thus all observer should check the
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// thread model before handling the real task.
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virtual bool NotifyVsync(const VsyncEvent& aVsync) = 0;
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protected:
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VsyncObserver() = default;
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virtual ~VsyncObserver() = default;
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}; // VsyncObserver
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// Used to dispatch vsync events in the parent process to compositors.
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//
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// When the compositor is in-process, CompositorWidgets own a
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// CompositorVsyncDispatcher, and directly attach the compositor's observer
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// to it.
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//
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// When the compositor is out-of-process, the CompositorWidgetDelegate owns
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// the vsync dispatcher instead. The widget receives vsync observer/unobserve
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// commands via IPDL, and uses this to attach a CompositorWidgetVsyncObserver.
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// This observer forwards vsync notifications (on the vsync thread) to a
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// dedicated vsync I/O thread, which then forwards the notification to the
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// compositor thread in the compositor process.
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class CompositorVsyncDispatcher final {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorVsyncDispatcher)
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public:
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CompositorVsyncDispatcher();
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explicit CompositorVsyncDispatcher(RefPtr<gfx::VsyncSource> aVsyncSource);
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// Called on the vsync thread when a hardware vsync occurs
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void NotifyVsync(const VsyncEvent& aVsync);
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void MoveToSource(const RefPtr<gfx::VsyncSource>& aVsyncSource);
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// Compositor vsync observers must be added/removed on the compositor thread
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void SetCompositorVsyncObserver(VsyncObserver* aVsyncObserver);
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void Shutdown();
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private:
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virtual ~CompositorVsyncDispatcher();
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void ObserveVsync(bool aEnable);
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RefPtr<gfx::VsyncSource> mVsyncSource;
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Mutex mCompositorObserverLock;
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RefPtr<VsyncObserver> mCompositorVsyncObserver;
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bool mDidShutdown;
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};
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// Dispatch vsync event to ipc actor parent and chrome RefreshTimer.
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class RefreshTimerVsyncDispatcher final {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefreshTimerVsyncDispatcher)
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public:
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explicit RefreshTimerVsyncDispatcher(gfx::VsyncSource::Display* aDisplay);
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// Please check CompositorVsyncDispatcher::NotifyVsync().
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void NotifyVsync(const VsyncEvent& aVsync);
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void MoveToDisplay(gfx::VsyncSource::Display* aDisplay);
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// Set chrome process's RefreshTimer to this dispatcher.
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// This function can be called from any thread.
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void SetParentRefreshTimer(VsyncObserver* aVsyncObserver);
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// Add or remove the content process' RefreshTimer to this dispatcher. This
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// will be a no-op for AddChildRefreshTimer() if the observer is already
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// registered.
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// These functions can be called from any thread.
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void AddChildRefreshTimer(VsyncObserver* aVsyncObserver);
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void RemoveChildRefreshTimer(VsyncObserver* aVsyncObserver);
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private:
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virtual ~RefreshTimerVsyncDispatcher();
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void UpdateVsyncStatus();
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bool NeedsVsync();
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// We need to hold a weak ref to the display we belong to in order to notify
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// it of our vsync requirement. The display holds a RefPtr to us, so we can't
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// hold a RefPtr back without causing a cyclic dependency.
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gfx::VsyncSource::Display* mDisplay;
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Mutex mRefreshTimersLock;
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RefPtr<VsyncObserver> mParentRefreshTimer;
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nsTArray<RefPtr<VsyncObserver>> mChildRefreshTimers;
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};
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} // namespace mozilla
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#endif // mozilla_widget_VsyncDispatcher_h
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