gecko-dev/content/media/AudioStream.h

107 строки
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(AudioStream_h_)
#define AudioStream_h_
#include "nscore.h"
#include "nsISupportsImpl.h"
#include "nsIThread.h"
#include "nsAutoPtr.h"
#include "AudioSampleFormat.h"
#include "AudioChannelCommon.h"
namespace mozilla {
// Access to a single instance of this class must be synchronized by
// callers, or made from a single thread. One exception is that access to
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels}
// is thread-safe without external synchronization.
class AudioStream : public nsISupports
{
public:
AudioStream()
: mRate(0),
mChannels(0)
{}
virtual ~AudioStream();
// Initialize Audio Library. Some Audio backends require initializing the
// library before using it.
static void InitLibrary();
// Shutdown Audio Library. Some Audio backends require shutting down the
// library after using it.
static void ShutdownLibrary();
// Thread that is shared between audio streams.
// This may return null in the child process
nsIThread *GetThread();
// AllocateStream will return either a local stream or a remoted stream
// depending on where you call it from. If you call this from a child process,
// you may receive an implementation which forwards to a compositing process.
static AudioStream* AllocateStream();
// Initialize the audio stream. aNumChannels is the number of audio
// channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
// (22050Hz, 44100Hz, etc).
virtual nsresult Init(int32_t aNumChannels, int32_t aRate,
const dom::AudioChannelType aAudioStreamType) = 0;
// Closes the stream. All future use of the stream is an error.
virtual void Shutdown() = 0;
// Write audio data to the audio hardware. aBuf is an array of AudioDataValues
// AudioDataValue of length aFrames*mChannels. If aFrames is larger
// than the result of Available(), the write will block until sufficient
// buffer space is available.
virtual nsresult Write(const mozilla::AudioDataValue* aBuf, uint32_t aFrames) = 0;
// Return the number of audio frames that can be written without blocking.
virtual uint32_t Available() = 0;
// Set the current volume of the audio playback. This is a value from
// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
virtual void SetVolume(double aVolume) = 0;
// Block until buffered audio data has been consumed.
virtual void Drain() = 0;
// Pause audio playback
virtual void Pause() = 0;
// Resume audio playback
virtual void Resume() = 0;
// Return the position in microseconds of the audio frame being played by
// the audio hardware. Thread-safe.
virtual int64_t GetPosition() = 0;
// Return the position, measured in audio frames played since the stream
// was opened, of the audio hardware. Thread-safe.
virtual int64_t GetPositionInFrames() = 0;
// Returns true when the audio stream is paused.
virtual bool IsPaused() = 0;
// Returns the minimum number of audio frames which must be written before
// you can be sure that something will be played.
virtual int32_t GetMinWriteSize() = 0;
int GetRate() { return mRate; }
int GetChannels() { return mChannels; }
protected:
nsCOMPtr<nsIThread> mAudioPlaybackThread;
int mRate;
int mChannels;
};
} // namespace mozilla
#endif