зеркало из https://github.com/mozilla/gecko-dev.git
318 строки
7.8 KiB
C++
318 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "IPCStreamSource.h"
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#include "nsIAsyncInputStream.h"
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#include "nsICancelableRunnable.h"
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#include "nsIRunnable.h"
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#include "nsIThread.h"
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#include "nsStreamUtils.h"
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using mozilla::dom::workers::Canceling;
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using mozilla::dom::workers::GetCurrentThreadWorkerPrivate;
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using mozilla::dom::workers::Status;
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using mozilla::dom::workers::WorkerPrivate;
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namespace mozilla {
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namespace ipc {
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class IPCStreamSource::Callback final : public nsIInputStreamCallback
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, public nsIRunnable
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, public nsICancelableRunnable
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{
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public:
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explicit Callback(IPCStreamSource* aSource)
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: mSource(aSource)
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, mOwningThread(NS_GetCurrentThread())
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{
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MOZ_ASSERT(mSource);
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}
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NS_IMETHOD
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OnInputStreamReady(nsIAsyncInputStream* aStream) override
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{
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// any thread
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if (mOwningThread == NS_GetCurrentThread()) {
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return Run();
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}
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// If this fails, then it means the owning thread is a Worker that has
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// been shutdown. Its ok to lose the event in this case because the
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// IPCStreamChild listens for this event through the WorkerHolder.
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nsresult rv = mOwningThread->Dispatch(this, nsIThread::DISPATCH_NORMAL);
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if (NS_FAILED(rv)) {
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NS_WARNING("Failed to dispatch stream readable event to owning thread");
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}
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return NS_OK;
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}
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NS_IMETHOD
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Run() override
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{
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MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
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if (mSource) {
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mSource->OnStreamReady(this);
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}
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return NS_OK;
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}
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nsresult
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Cancel() override
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{
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// Cancel() gets called when the Worker thread is being shutdown. We have
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// nothing to do here because IPCStreamChild handles this case via
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// the WorkerHolder.
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return NS_OK;
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}
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void
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ClearSource()
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{
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MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
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MOZ_ASSERT(mSource);
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mSource = nullptr;
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}
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private:
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~Callback()
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{
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// called on any thread
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// ClearSource() should be called before the Callback is destroyed
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MOZ_ASSERT(!mSource);
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}
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// This is a raw pointer because the source keeps alive the callback and,
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// before beeing destroyed, it nullifies this pointer (this happens when
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// ActorDestroyed() is called).
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IPCStreamSource* mSource;
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nsCOMPtr<nsIThread> mOwningThread;
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NS_DECL_THREADSAFE_ISUPPORTS
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};
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NS_IMPL_ISUPPORTS(IPCStreamSource::Callback, nsIInputStreamCallback,
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nsIRunnable,
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nsICancelableRunnable);
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IPCStreamSource::IPCStreamSource(nsIAsyncInputStream* aInputStream)
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: mStream(aInputStream)
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, mWorkerPrivate(nullptr)
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, mState(ePending)
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{
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MOZ_ASSERT(aInputStream);
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}
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IPCStreamSource::~IPCStreamSource()
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mState == eClosed);
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MOZ_ASSERT(!mCallback);
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MOZ_ASSERT(!mWorkerPrivate);
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}
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bool
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IPCStreamSource::Initialize()
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{
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bool nonBlocking = false;
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MOZ_ALWAYS_TRUE(NS_SUCCEEDED(mStream->IsNonBlocking(&nonBlocking)));
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// IPCStreamChild reads in the current thread, so it is only supported on
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// non-blocking, async channels
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if (!nonBlocking) {
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return false;
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}
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// A source can be used on any thread, but we only support IPCStream on
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// main thread and Worker threads right now. This is due to the requirement
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// that the thread be guaranteed to live long enough to receive messages.
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// We can enforce this guarantee with a feature on worker threads, but not
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// other threads.
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WorkerPrivate* workerPrivate = nullptr;
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if (!NS_IsMainThread()) {
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workerPrivate = GetCurrentThreadWorkerPrivate();
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MOZ_RELEASE_ASSERT(workerPrivate);
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bool result = HoldWorker(workerPrivate, Canceling);
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if (!result) {
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return false;
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}
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mWorkerPrivate = workerPrivate;
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}
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return true;
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}
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void
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IPCStreamSource::ActorConstructed()
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{
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MOZ_ASSERT(mState == ePending);
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mState = eActorConstructed;
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}
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bool
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IPCStreamSource::Notify(Status aStatus)
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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// Keep the worker thread alive until the stream is finished.
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return true;
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}
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void
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IPCStreamSource::ActorDestroyed()
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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mState = eClosed;
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if (mCallback) {
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mCallback->ClearSource();
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mCallback = nullptr;
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}
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if (mWorkerPrivate) {
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ReleaseWorker();
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mWorkerPrivate = nullptr;
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}
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}
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void
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IPCStreamSource::Start()
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerPrivate);
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DoRead();
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}
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void
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IPCStreamSource::StartDestroy()
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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OnEnd(NS_ERROR_ABORT);
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}
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void
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IPCStreamSource::DoRead()
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mState == eActorConstructed);
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MOZ_ASSERT(!mCallback);
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// The input stream (likely a pipe) probably uses a segment size of
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// 4kb. If there is data already buffered it would be nice to aggregate
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// multiple segments into a single IPC call. Conversely, don't send too
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// too large of a buffer in a single call to avoid spiking memory.
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static const uint64_t kMaxBytesPerMessage = 32 * 1024;
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static_assert(kMaxBytesPerMessage <= static_cast<uint64_t>(UINT32_MAX),
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"kMaxBytesPerMessage must cleanly cast to uint32_t");
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while (true) {
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// It should not be possible to transition to closed state without
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// this loop terminating via a return.
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MOZ_ASSERT(mState == eActorConstructed);
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// Use non-auto here as we're unlikely to hit stack storage with the
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// sizes we are sending. Also, it would be nice to avoid another copy
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// to the IPC layer which we avoid if we use COW strings. Unfortunately
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// IPC does not seem to support passing dependent storage types.
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nsCString buffer;
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uint64_t available = 0;
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nsresult rv = mStream->Available(&available);
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if (NS_FAILED(rv)) {
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OnEnd(rv);
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return;
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}
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if (available == 0) {
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Wait();
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return;
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}
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uint32_t expectedBytes =
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static_cast<uint32_t>(std::min(available, kMaxBytesPerMessage));
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buffer.SetLength(expectedBytes);
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uint32_t bytesRead = 0;
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rv = mStream->Read(buffer.BeginWriting(), buffer.Length(), &bytesRead);
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MOZ_ASSERT_IF(NS_FAILED(rv), bytesRead == 0);
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buffer.SetLength(bytesRead);
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// If we read any data from the stream, send it across.
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if (!buffer.IsEmpty()) {
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SendData(buffer);
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}
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if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
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Wait();
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return;
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}
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// Any other error or zero-byte read indicates end-of-stream
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if (NS_FAILED(rv) || buffer.IsEmpty()) {
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OnEnd(rv);
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return;
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}
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}
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}
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void
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IPCStreamSource::Wait()
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mState == eActorConstructed);
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MOZ_ASSERT(!mCallback);
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// Set mCallback immediately instead of waiting for success. Its possible
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// AsyncWait() will callback synchronously.
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mCallback = new Callback(this);
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nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr);
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if (NS_FAILED(rv)) {
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OnEnd(rv);
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return;
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}
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}
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void
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IPCStreamSource::OnStreamReady(Callback* aCallback)
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(mCallback);
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MOZ_ASSERT(aCallback == mCallback);
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mCallback->ClearSource();
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mCallback = nullptr;
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DoRead();
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}
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void
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IPCStreamSource::OnEnd(nsresult aRv)
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{
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NS_ASSERT_OWNINGTHREAD(IPCStreamSource);
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MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK);
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if (mState == eClosed) {
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return;
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}
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mState = eClosed;
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mStream->CloseWithStatus(aRv);
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if (aRv == NS_BASE_STREAM_CLOSED) {
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aRv = NS_OK;
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}
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// This will trigger an ActorDestroy() from the other side
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Close(aRv);
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}
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} // namespace ipc
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} // namespace mozilla
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