зеркало из https://github.com/mozilla/gecko-dev.git
515 строки
18 KiB
JavaScript
515 строки
18 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/*
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* The spinner is responsible for displaying the items, and does
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* not care what the values represent. The setValue function is called
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* when it detects a change in value triggered by scroll event.
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* Supports scrolling, clicking on up or down, clicking on item, and
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* dragging.
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*/
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function Spinner(props, context) {
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this.context = context;
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this._init(props);
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}
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{
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const ITEM_HEIGHT = 2.5,
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VIEWPORT_SIZE = 7,
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VIEWPORT_COUNT = 5,
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SCROLL_TIMEOUT = 100;
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Spinner.prototype = {
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/**
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* Initializes a spinner. Set the default states and properties, cache
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* element references, create the HTML markup, and add event listeners.
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*
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* @param {Object} props [Properties passed in from parent]
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* {
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* {Function} setValue: Takes a value and set the state to
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* the parent component.
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* {Function} getDisplayString: Takes a value, and output it
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* as localized strings.
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* {Number} viewportSize [optional]: Number of items in a
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* viewport.
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* {Boolean} hideButtons [optional]: Hide up & down buttons
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* {Number} rootFontSize [optional]: Used to support zoom in/out
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* }
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*/
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_init(props) {
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const { id, setValue, getDisplayString, hideButtons, rootFontSize = 10 } = props;
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const spinnerTemplate = document.getElementById("spinner-template");
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const spinnerElement = document.importNode(spinnerTemplate.content, true);
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// Make sure viewportSize is an odd number because we want to have the selected
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// item in the center. If it's an even number, use the default size instead.
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const viewportSize = props.viewportSize % 2 ? props.viewportSize : VIEWPORT_SIZE;
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this.state = {
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items: [],
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isScrolling: false
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};
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this.props = {
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setValue, getDisplayString, viewportSize, rootFontSize,
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// We can assume that the viewportSize is an odd number. Calculate how many
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// items we need to insert on top of the spinner so that the selected is at
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// the center. Ex: if viewportSize is 5, we need 2 items on top.
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viewportTopOffset: (viewportSize - 1) / 2
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};
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this.elements = {
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container: spinnerElement.querySelector(".spinner-container"),
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spinner: spinnerElement.querySelector(".spinner"),
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up: spinnerElement.querySelector(".up"),
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down: spinnerElement.querySelector(".down"),
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itemsViewElements: []
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};
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this.elements.spinner.style.height = (ITEM_HEIGHT * viewportSize) + "rem";
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if (id) {
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this.elements.container.id = id;
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}
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if (hideButtons) {
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this.elements.container.classList.add("hide-buttons");
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}
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this.context.appendChild(spinnerElement);
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this._attachEventListeners();
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},
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/**
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* Only the parent component calls setState on the spinner.
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* It checks if the items have changed and updates the spinner.
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* If only the value has changed, smooth scrolls to the new value.
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*
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* @param {Object} newState [The new spinner state]
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* {
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* {Number/String} value: The centered value
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* {Array} items: The list of items for display
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* {Boolean} isInfiniteScroll: Whether or not the spinner should
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* have infinite scroll capability
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* {Boolean} isValueSet: true if user has selected a value
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* }
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*/
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setState(newState) {
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const { value, items } = this.state;
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const { value: newValue, items: newItems, isValueSet, isInvalid, smoothScroll = true } = newState;
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if (this._isArrayDiff(newItems, items)) {
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this.state = Object.assign(this.state, newState);
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this._updateItems();
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this._scrollTo(newValue, true);
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} else if (newValue != value) {
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this.state = Object.assign(this.state, newState);
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if (smoothScroll) {
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this._smoothScrollTo(newValue, true);
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} else {
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this._scrollTo(newValue, true);
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}
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}
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if (isValueSet && !isInvalid) {
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this._updateSelection();
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} else {
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this._removeSelection();
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}
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},
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/**
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* Whenever scroll event is detected:
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* - Update the index state
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* - If a smooth scroll has reached its destination, set [isScrolling] state
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* to false
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* - If the value has changed, update the [value] state and call [setValue]
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* - If infinite scrolling is on, reset the scrolling position if necessary
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*/
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_onScroll() {
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const { items, itemsView, isInfiniteScroll } = this.state;
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const { viewportSize, viewportTopOffset } = this.props;
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const { spinner } = this.elements;
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this.state.index = this._getIndexByOffset(spinner.scrollTop);
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const value = itemsView[this.state.index + viewportTopOffset].value;
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// Check if smooth scrolling has reached its destination.
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// This prevents input box jump when input box changes values.
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if (this.state.value == value && this.state.isScrolling) {
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this.state.isScrolling = false;
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}
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// Call setValue if value has changed, and is not smooth scrolling
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if (this.state.value != value && !this.state.isScrolling) {
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this.state.value = value;
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this.props.setValue(value);
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}
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// Do infinite scroll when items length is bigger or equal to viewport
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// and isInfiniteScroll is not false.
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if (items.length >= viewportSize && isInfiniteScroll) {
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// If the scroll position is near the top or bottom, jump back to the middle
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// so user can keep scrolling up or down.
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if (this.state.index < viewportSize ||
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this.state.index > itemsView.length - viewportSize) {
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this._scrollTo(this.state.value, true);
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}
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}
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// Use a timer to detect if a scroll event has not fired within some time
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// (defined in SCROLL_TIMEOUT). This is required because we need to hide
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// highlight and hover state when user is scrolling.
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clearTimeout(this.state.scrollTimer);
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this.elements.spinner.classList.add("scrolling");
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this.state.scrollTimer = setTimeout(() => {
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this.elements.spinner.classList.remove("scrolling");
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this.elements.spinner.dispatchEvent(new CustomEvent("ScrollStop"));
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}, SCROLL_TIMEOUT);
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},
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/**
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* Updates the spinner items to the current states.
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*/
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_updateItems() {
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const { viewportSize, viewportTopOffset } = this.props;
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const { items, isInfiniteScroll } = this.state;
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// Prepends null elements so the selected value is centered in spinner
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let itemsView = new Array(viewportTopOffset).fill({}).concat(items);
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if (items.length >= viewportSize && isInfiniteScroll) {
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// To achieve infinite scroll, we move the scroll position back to the
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// center when it is near the top or bottom. The scroll momentum could
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// be lost in the process, so to minimize that, we need at least 2 sets
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// of items to act as buffer: one for the top and one for the bottom.
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// But if the number of items is small ( < viewportSize * viewport count)
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// we should add more sets.
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let count = Math.ceil(viewportSize * VIEWPORT_COUNT / items.length) * 2;
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for (let i = 0; i < count; i += 1) {
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itemsView.push(...items);
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}
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}
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// Reuse existing DOM nodes when possible. Create or remove
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// nodes based on how big itemsView is.
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this._prepareNodes(itemsView.length, this.elements.spinner);
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// Once DOM nodes are ready, set display strings using textContent
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this._setDisplayStringAndClass(itemsView, this.elements.itemsViewElements);
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this.state.itemsView = itemsView;
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},
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/**
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* Make sure the number or child elements is the same as length
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* and keep the elements' references for updating textContent
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*
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* @param {Number} length [The number of child elements]
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* @param {DOMElement} parent [The parent element reference]
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*/
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_prepareNodes(length, parent) {
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const diff = length - parent.childElementCount;
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if (!diff) {
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return;
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}
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if (diff > 0) {
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// Add more elements if length is greater than current
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let frag = document.createDocumentFragment();
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// Remove margin bottom on the last element before appending
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if (parent.lastChild) {
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parent.lastChild.style.marginBottom = "";
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}
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for (let i = 0; i < diff; i++) {
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let el = document.createElement("div");
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frag.appendChild(el);
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this.elements.itemsViewElements.push(el);
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}
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parent.appendChild(frag);
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} else if (diff < 0) {
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// Remove elements if length is less than current
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for (let i = 0; i < Math.abs(diff); i++) {
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parent.removeChild(parent.lastChild);
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}
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this.elements.itemsViewElements.splice(diff);
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}
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parent.lastChild.style.marginBottom =
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(ITEM_HEIGHT * this.props.viewportTopOffset) + "rem";
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},
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/**
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* Set the display string and class name to the elements.
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*
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* @param {Array<Object>} items
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* [{
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* {Number/String} value: The value in its original form
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* {Boolean} enabled: Whether or not the item is enabled
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* }]
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* @param {Array<DOMElement>} elements
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*/
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_setDisplayStringAndClass(items, elements) {
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const { getDisplayString } = this.props;
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items.forEach((item, index) => {
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elements[index].textContent =
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item.value != undefined ? getDisplayString(item.value) : "";
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elements[index].className = item.enabled ? "" : "disabled";
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});
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},
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/**
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* Attach event listeners to the spinner and buttons.
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*/
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_attachEventListeners() {
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const { spinner, container } = this.elements;
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spinner.addEventListener("scroll", this, { passive: true });
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container.addEventListener("mouseup", this, { passive: true });
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container.addEventListener("mousedown", this, { passive: true });
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},
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/**
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* Handle events
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* @param {DOMEvent} event
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*/
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handleEvent(event) {
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const { mouseState = {}, index, itemsView } = this.state;
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const { viewportTopOffset, setValue } = this.props;
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const { spinner, up, down } = this.elements;
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switch (event.type) {
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case "scroll": {
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this._onScroll();
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break;
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}
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case "mousedown": {
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this.state.mouseState = {
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down: true,
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layerX: event.layerX,
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layerY: event.layerY
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};
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if (event.target == up) {
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// An "active" class is needed to simulate :active pseudo-class
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// because element is not focused.
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event.target.classList.add("active");
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this._smoothScrollToIndex(index + 1);
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}
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if (event.target == down) {
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event.target.classList.add("active");
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this._smoothScrollToIndex(index - 1);
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}
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if (event.target.parentNode == spinner) {
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// Listen to dragging events
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spinner.addEventListener("mousemove", this, { passive: true });
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spinner.addEventListener("mouseleave", this, { passive: true });
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}
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break;
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}
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case "mouseup": {
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this.state.mouseState.down = false;
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if (event.target == up || event.target == down) {
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event.target.classList.remove("active");
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}
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if (event.target.parentNode == spinner) {
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// Check if user clicks or drags, scroll to the item if clicked,
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// otherwise get the current index and smooth scroll there.
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if (event.layerX == mouseState.layerX && event.layerY == mouseState.layerY) {
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const newIndex = this._getIndexByOffset(event.target.offsetTop) - viewportTopOffset;
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if (index == newIndex) {
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// Set value manually if the clicked element is already centered.
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// This happens when the picker first opens, and user pick the
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// default value.
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setValue(itemsView[index + viewportTopOffset].value);
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} else {
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this._smoothScrollToIndex(newIndex);
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}
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} else {
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this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop));
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}
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// Stop listening to dragging
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spinner.removeEventListener("mousemove", this, { passive: true });
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spinner.removeEventListener("mouseleave", this, { passive: true });
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}
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break;
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}
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case "mouseleave": {
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if (event.target == spinner) {
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// Stop listening to drag event if mouse is out of the spinner
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this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop));
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spinner.removeEventListener("mousemove", this, { passive: true });
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spinner.removeEventListener("mouseleave", this, { passive: true });
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}
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break;
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}
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case "mousemove": {
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// Change spinner position on drag
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spinner.scrollTop -= event.movementY;
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break;
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}
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}
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},
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/**
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* Find the index by offset
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* @param {Number} offset: Offset value in pixel.
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* @return {Number} Index number
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*/
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_getIndexByOffset(offset) {
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return Math.round(offset / (ITEM_HEIGHT * this.props.rootFontSize));
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},
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/**
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* Find the index of a value that is the closest to the current position.
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* If centering is true, find the index closest to the center.
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*
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* @param {Number/String} value: The value to find
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* @param {Boolean} centering: Whether or not to find the value closest to center
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* @return {Number} index of the value, returns -1 if value is not found
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*/
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_getScrollIndex(value, centering) {
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const { itemsView } = this.state;
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const { viewportTopOffset } = this.props;
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// If index doesn't exist, or centering is true, start from the middle point
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let currentIndex = centering || (this.state.index == undefined) ?
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Math.round((itemsView.length - viewportTopOffset) / 2) :
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this.state.index;
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let closestIndex = itemsView.length;
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let indexes = [];
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let diff = closestIndex;
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let isValueFound = false;
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// Find indexes of items match the value
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itemsView.forEach((item, index) => {
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if (item.value == value) {
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indexes.push(index);
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}
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});
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// Find the index closest to currentIndex
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indexes.forEach(index => {
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let d = Math.abs(index - currentIndex);
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if (d < diff) {
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diff = d;
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closestIndex = index;
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isValueFound = true;
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}
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});
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return isValueFound ? (closestIndex - viewportTopOffset) : -1;
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},
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/**
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* Scroll to a value.
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*
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* @param {Number/String} value: Value to scroll to
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* @param {Boolean} centering: Whether or not to scroll to center location
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*/
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_scrollTo(value, centering) {
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const index = this._getScrollIndex(value, centering);
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// Do nothing if the value is not found
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if (index > -1) {
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this.state.index = index;
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this.elements.spinner.scrollTop = this.state.index * ITEM_HEIGHT * this.props.rootFontSize;
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}
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},
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/**
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* Smooth scroll to a value.
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*
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* @param {Number/String} value: Value to scroll to
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*/
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_smoothScrollTo(value) {
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const index = this._getScrollIndex(value);
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// Do nothing if the value is not found
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if (index > -1) {
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this.state.index = index;
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this._smoothScrollToIndex(this.state.index);
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}
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},
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/**
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* Smooth scroll to a value based on the index
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*
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* @param {Number} index: Index number
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*/
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_smoothScrollToIndex(index) {
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const element = this.elements.spinner.children[index];
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if (element) {
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// Set the isScrolling flag before smooth scrolling begins
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// and remove it when it has reached the destination.
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// This prevents input box jump when input box changes values
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this.state.isScrolling = true;
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element.scrollIntoView({
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behavior: "smooth", block: "start"
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});
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}
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},
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/**
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* Update the selection state.
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*/
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_updateSelection() {
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const { itemsViewElements, selected } = this.elements;
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const { itemsView, index } = this.state;
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const { viewportTopOffset } = this.props;
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const currentItemIndex = index + viewportTopOffset;
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if (selected && selected != itemsViewElements[currentItemIndex]) {
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this._removeSelection();
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}
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this.elements.selected = itemsViewElements[currentItemIndex];
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if (itemsView[currentItemIndex] && itemsView[currentItemIndex].enabled) {
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this.elements.selected.classList.add("selection");
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}
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},
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/**
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* Remove selection if selected exists and different from current
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*/
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_removeSelection() {
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const { selected } = this.elements;
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if (selected) {
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selected.classList.remove("selection");
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}
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},
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/**
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* Compares arrays of objects. It assumes the structure is an array of
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* objects, and objects in a and b have the same number of properties.
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*
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* @param {Array<Object>} a
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* @param {Array<Object>} b
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* @return {Boolean} Returns true if a and b are different
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*/
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_isArrayDiff(a, b) {
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// Check reference first, exit early if reference is the same.
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if (a == b) {
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return false;
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}
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if (a.length != b.length) {
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return true;
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}
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for (let i = 0; i < a.length; i++) {
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for (let prop in a[i]) {
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if (a[i][prop] != b[i][prop]) {
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return true;
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}
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}
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}
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return false;
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}
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};
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}
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