gecko-dev/dom/gamepad/ipc/GamepadMessageUtils.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadMessageUtils_h
#define mozilla_dom_gamepad_GamepadMessageUtils_h
#include "ipc/IPCMessageUtils.h"
#include "mozilla/dom/GamepadBinding.h"
#include "mozilla/dom/GamepadLightIndicatorBinding.h"
#include "mozilla/dom/GamepadPoseState.h"
#include "mozilla/dom/GamepadServiceType.h"
#include "mozilla/dom/GamepadTouchState.h"
namespace IPC {
template <>
struct ParamTraits<mozilla::dom::GamepadLightIndicatorType>
: public ContiguousEnumSerializer<
mozilla::dom::GamepadLightIndicatorType,
mozilla::dom::GamepadLightIndicatorType(0),
mozilla::dom::GamepadLightIndicatorType(
mozilla::dom::GamepadLightIndicatorType::EndGuard_)> {};
template <>
struct ParamTraits<mozilla::dom::GamepadMappingType>
: public ContiguousEnumSerializer<
mozilla::dom::GamepadMappingType, mozilla::dom::GamepadMappingType(0),
mozilla::dom::GamepadMappingType(
mozilla::dom::GamepadMappingType::EndGuard_)> {};
template <>
struct ParamTraits<mozilla::dom::GamepadHand>
: public ContiguousEnumSerializer<
mozilla::dom::GamepadHand, mozilla::dom::GamepadHand(0),
mozilla::dom::GamepadHand(mozilla::dom::GamepadHand::EndGuard_)> {};
template <>
struct ParamTraits<mozilla::dom::GamepadServiceType>
: public ContiguousEnumSerializer<
mozilla::dom::GamepadServiceType, mozilla::dom::GamepadServiceType(0),
mozilla::dom::GamepadServiceType(
mozilla::dom::GamepadServiceType::NumGamepadServiceType)> {};
template <>
struct ParamTraits<mozilla::dom::GamepadCapabilityFlags>
: public BitFlagsEnumSerializer<
mozilla::dom::GamepadCapabilityFlags,
mozilla::dom::GamepadCapabilityFlags::Cap_All> {};
template <>
struct ParamTraits<mozilla::dom::GamepadPoseState> {
typedef mozilla::dom::GamepadPoseState paramType;
static void Write(Message* aMsg, const paramType& aParam) {
WriteParam(aMsg, aParam.flags);
WriteParam(aMsg, aParam.orientation[0]);
WriteParam(aMsg, aParam.orientation[1]);
WriteParam(aMsg, aParam.orientation[2]);
WriteParam(aMsg, aParam.orientation[3]);
WriteParam(aMsg, aParam.position[0]);
WriteParam(aMsg, aParam.position[1]);
WriteParam(aMsg, aParam.position[2]);
WriteParam(aMsg, aParam.angularVelocity[0]);
WriteParam(aMsg, aParam.angularVelocity[1]);
WriteParam(aMsg, aParam.angularVelocity[2]);
WriteParam(aMsg, aParam.angularAcceleration[0]);
WriteParam(aMsg, aParam.angularAcceleration[1]);
WriteParam(aMsg, aParam.angularAcceleration[2]);
WriteParam(aMsg, aParam.linearVelocity[0]);
WriteParam(aMsg, aParam.linearVelocity[1]);
WriteParam(aMsg, aParam.linearVelocity[2]);
WriteParam(aMsg, aParam.linearAcceleration[0]);
WriteParam(aMsg, aParam.linearAcceleration[1]);
WriteParam(aMsg, aParam.linearAcceleration[2]);
WriteParam(aMsg, aParam.isPositionValid);
WriteParam(aMsg, aParam.isOrientationValid);
}
static bool Read(const Message* aMsg, PickleIterator* aIter,
paramType* aResult) {
if (!ReadParam(aMsg, aIter, &(aResult->flags)) ||
!ReadParam(aMsg, aIter, &(aResult->orientation[0])) ||
!ReadParam(aMsg, aIter, &(aResult->orientation[1])) ||
!ReadParam(aMsg, aIter, &(aResult->orientation[2])) ||
!ReadParam(aMsg, aIter, &(aResult->orientation[3])) ||
!ReadParam(aMsg, aIter, &(aResult->position[0])) ||
!ReadParam(aMsg, aIter, &(aResult->position[1])) ||
!ReadParam(aMsg, aIter, &(aResult->position[2])) ||
!ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
!ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
!ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
!ReadParam(aMsg, aIter, &(aResult->angularAcceleration[0])) ||
!ReadParam(aMsg, aIter, &(aResult->angularAcceleration[1])) ||
!ReadParam(aMsg, aIter, &(aResult->angularAcceleration[2])) ||
!ReadParam(aMsg, aIter, &(aResult->linearVelocity[0])) ||
!ReadParam(aMsg, aIter, &(aResult->linearVelocity[1])) ||
!ReadParam(aMsg, aIter, &(aResult->linearVelocity[2])) ||
!ReadParam(aMsg, aIter, &(aResult->linearAcceleration[0])) ||
!ReadParam(aMsg, aIter, &(aResult->linearAcceleration[1])) ||
!ReadParam(aMsg, aIter, &(aResult->linearAcceleration[2])) ||
!ReadParam(aMsg, aIter, &(aResult->isPositionValid)) ||
!ReadParam(aMsg, aIter, &(aResult->isOrientationValid))) {
return false;
}
return true;
}
};
template <>
struct ParamTraits<mozilla::dom::GamepadTouchState> {
typedef mozilla::dom::GamepadTouchState paramType;
static void Write(Message* aMsg, const paramType& aParam) {
WriteParam(aMsg, aParam.touchId);
WriteParam(aMsg, aParam.surfaceId);
WriteParam(aMsg, aParam.position[0]);
WriteParam(aMsg, aParam.position[1]);
WriteParam(aMsg, aParam.surfaceDimensions[0]);
WriteParam(aMsg, aParam.surfaceDimensions[1]);
WriteParam(aMsg, aParam.isSurfaceDimensionsValid);
}
static bool Read(const Message* aMsg, PickleIterator* aIter,
paramType* aResult) {
if (!ReadParam(aMsg, aIter, &(aResult->touchId)) ||
!ReadParam(aMsg, aIter, &(aResult->surfaceId)) ||
!ReadParam(aMsg, aIter, &(aResult->position[0])) ||
!ReadParam(aMsg, aIter, &(aResult->position[1])) ||
!ReadParam(aMsg, aIter, &(aResult->surfaceDimensions[0])) ||
!ReadParam(aMsg, aIter, &(aResult->surfaceDimensions[1])) ||
!ReadParam(aMsg, aIter, &(aResult->isSurfaceDimensionsValid))) {
return false;
}
return true;
}
};
} // namespace IPC
#endif // mozilla_dom_gamepad_GamepadMessageUtils_h