gecko-dev/gfx/gl/AndroidSurfaceTexture.cpp

35 строки
1.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifdef MOZ_WIDGET_ANDROID
#include "AndroidSurfaceTexture.h"
using namespace mozilla;
namespace mozilla {
namespace gl {
void
AndroidSurfaceTexture::GetTransformMatrix(java::sdk::SurfaceTexture::Param surfaceTexture,
gfx::Matrix4x4* outMatrix)
{
JNIEnv* const env = jni::GetEnvForThread();
auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16));
surfaceTexture->GetTransformMatrix(jarray);
jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr);
memcpy(&(outMatrix->_11), array, sizeof(float)*16);
env->ReleaseFloatArrayElements(jarray.Get(), array, 0);
}
} // gl
} // mozilla
#endif // MOZ_WIDGET_ANDROID