gecko-dev/gfx/webrender/res/cs_clip_image.vs.glsl

43 строки
1.6 KiB
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
struct ImageMaskData {
vec4 uv_rect;
vec4 local_rect;
};
ImageMaskData fetch_mask_data(int index) {
ImageMaskData info;
ivec2 uv = get_fetch_uv_2(index);
info.uv_rect = texelFetchOffset(sData32, uv, 0, ivec2(0, 0));
info.local_rect = texelFetchOffset(sData32, uv, 0, ivec2(1, 0));
return info;
}
void main(void) {
CacheClipInstance cci = fetch_clip_item(gl_InstanceID);
ClipArea area = fetch_clip_area(cci.render_task_index);
Layer layer = fetch_layer(cci.layer_index);
ImageMaskData mask = fetch_mask_data(cci.data_index);
vec4 local_rect = mask.local_rect;
TransformVertexInfo vi = write_clip_tile_vertex(local_rect,
layer,
area,
cci.segment_index);
vLocalRect = vi.clipped_local_rect;
vPos = vi.local_pos;
vClipMaskUv = vec3((vPos.xy / vPos.z - local_rect.xy) / local_rect.zw, 0.0);
vec2 texture_size = vec2(textureSize(sMask, 0));
vClipMaskUvRect = mask.uv_rect / texture_size.xyxy;
// applying a half-texel offset to the UV boundaries to prevent linear samples from the outside
vec4 inner_rect = vec4(mask.uv_rect.xy, mask.uv_rect.xy + mask.uv_rect.zw);
vClipMaskUvInnerRect = (inner_rect + vec4(0.5, 0.5, -0.5, -0.5)) / texture_size.xyxy;
}