gecko-dev/gfx/webrender/res/ps_box_shadow.fs.glsl

10 строки
423 B
GLSL

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
vec2 uv = min(vec2(1.0), vMirrorPoint - abs(vUv.xy - vMirrorPoint));
uv = mix(vCacheUvRectCoords.xy, vCacheUvRectCoords.zw, uv);
oFragColor = vColor * texture(sCache, vec3(uv, vUv.z));
}