зеркало из https://github.com/mozilla/gecko-dev.git
33 строки
1.3 KiB
GLSL
33 строки
1.3 KiB
GLSL
#line 1
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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void main(void) {
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Primitive prim = load_primitive();
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BoxShadow bs = fetch_boxshadow(prim.prim_index);
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RectWithSize segment_rect = fetch_instance_geometry(prim.sub_index);
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VertexInfo vi = write_vertex(segment_rect,
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prim.local_clip_rect,
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prim.z,
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prim.layer,
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prim.task);
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RenderTaskData child_task = fetch_render_task(prim.user_data.x);
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vUv.z = child_task.data1.x;
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// Constant offsets to inset from bilinear filtering border.
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vec2 patch_origin = child_task.data0.xy + vec2(1.0);
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vec2 patch_size_device_pixels = child_task.data0.zw - vec2(2.0);
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vec2 patch_size = patch_size_device_pixels / uDevicePixelRatio;
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vUv.xy = (vi.local_pos - prim.local_rect.p0) / patch_size;
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vMirrorPoint = 0.5 * prim.local_rect.size / patch_size;
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vec2 texture_size = vec2(textureSize(sCache, 0));
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vCacheUvRectCoords = vec4(patch_origin, patch_origin + patch_size_device_pixels) / texture_size.xyxy;
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vColor = bs.color;
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}
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