gecko-dev/dom/svg/SVGAngle.h

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4.3 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __NS_SVGANGLE_H__
#define __NS_SVGANGLE_H__
#include "nsError.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Attributes.h"
#include "mozilla/SMILAttr.h"
#include "mozilla/dom/SVGAngleBinding.h"
#include "mozilla/UniquePtr.h"
class nsISupports;
namespace mozilla {
class SMILValue;
namespace dom {
class nsSVGOrientType;
class DOMSVGAngle;
class SVGAnimatedAngle;
class SVGAnimationElement;
class SVGElement;
} // namespace dom
class SVGAngle {
friend class mozilla::dom::DOMSVGAngle;
friend class mozilla::dom::SVGAnimatedAngle;
typedef mozilla::dom::SVGElement SVGElement;
public:
void Init(uint8_t aAttrEnum = 0xff, float aValue = 0,
uint8_t aUnitType =
mozilla::dom::SVGAngle_Binding::SVG_ANGLETYPE_UNSPECIFIED) {
mAnimVal = mBaseVal = aValue;
mAnimValUnit = mBaseValUnit = aUnitType;
mAttrEnum = aAttrEnum;
mIsAnimated = false;
}
nsresult SetBaseValueString(const nsAString& aValue, SVGElement* aSVGElement,
bool aDoSetAttr);
void GetBaseValueString(nsAString& aValue) const;
void GetAnimValueString(nsAString& aValue) const;
float GetBaseValue() const {
return mBaseVal * GetDegreesPerUnit(mBaseValUnit);
}
float GetAnimValue() const {
return mAnimVal * GetDegreesPerUnit(mAnimValUnit);
}
void SetBaseValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement,
bool aDoSetAttr);
void SetAnimValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement);
uint8_t GetBaseValueUnit() const { return mBaseValUnit; }
uint8_t GetAnimValueUnit() const { return mAnimValUnit; }
float GetBaseValInSpecifiedUnits() const { return mBaseVal; }
float GetAnimValInSpecifiedUnits() const { return mAnimVal; }
static nsresult ToDOMSVGAngle(nsISupports** aResult);
already_AddRefed<mozilla::dom::SVGAnimatedAngle> ToDOMAnimatedAngle(
SVGElement* aSVGElement);
mozilla::UniquePtr<SMILAttr> ToSMILAttr(SVGElement* aSVGElement);
static bool GetValueFromString(const nsAString& aString, float& aValue,
uint16_t* aUnitType);
static float GetDegreesPerUnit(uint8_t aUnit);
private:
float mAnimVal;
float mBaseVal;
uint8_t mAnimValUnit;
uint8_t mBaseValUnit;
uint8_t mAttrEnum; // element specified tracking for attribute
bool mIsAnimated;
void SetBaseValueInSpecifiedUnits(float aValue, SVGElement* aSVGElement);
nsresult NewValueSpecifiedUnits(uint16_t aUnitType, float aValue,
SVGElement* aSVGElement);
nsresult ConvertToSpecifiedUnits(uint16_t aUnitType, SVGElement* aSVGElement);
already_AddRefed<mozilla::dom::DOMSVGAngle> ToDOMBaseVal(
SVGElement* aSVGElement);
already_AddRefed<mozilla::dom::DOMSVGAngle> ToDOMAnimVal(
SVGElement* aSVGElement);
public:
// We do not currently implemente a SMILAngle struct because in SVG 1.1 the
// only *animatable* attribute that takes an <angle> is 'orient', on the
// 'marker' element, and 'orient' must be special cased since it can also
// take the value 'auto', making it a more complex type.
struct SMILOrient final : public SMILAttr {
public:
SMILOrient(mozilla::dom::nsSVGOrientType* aOrientType, SVGAngle* aAngle,
SVGElement* aSVGElement)
: mOrientType(aOrientType), mAngle(aAngle), mSVGElement(aSVGElement) {}
// These will stay alive because a SMILAttr only lives as long
// as the Compositing step, and DOM elements don't get a chance to
// die during that.
mozilla::dom::nsSVGOrientType* mOrientType;
SVGAngle* mAngle;
SVGElement* mSVGElement;
// SMILAttr methods
virtual nsresult ValueFromString(
const nsAString& aStr,
const mozilla::dom::SVGAnimationElement* aSrcElement, SMILValue& aValue,
bool& aPreventCachingOfSandwich) const override;
virtual SMILValue GetBaseValue() const override;
virtual void ClearAnimValue() override;
virtual nsresult SetAnimValue(const SMILValue& aValue) override;
};
};
} // namespace mozilla
#endif //__NS_SVGANGLE_H__