зеркало из https://github.com/mozilla/gecko-dev.git
c46e4b35ef
If a user is able to get D3D11, and Software WebRender hasn't been forced on (either by the Fission experiment or our pref), then we prefer D3D11 in late beta and release. This will allow users who start with D3D11 in the GPU process, to fallback to Software WebRender in the GPU process. Differential Revision: https://phabricator.services.mozilla.com/D114286 |
||
---|---|---|
.. | ||
gfxConfig.cpp | ||
gfxConfig.h | ||
gfxConfigManager.cpp | ||
gfxConfigManager.h | ||
gfxFallback.h | ||
gfxFeature.cpp | ||
gfxFeature.h | ||
gfxVarReceiver.h | ||
gfxVars.cpp | ||
gfxVars.h | ||
moz.build |