зеркало из https://github.com/mozilla/gecko-dev.git
50 строки
1.6 KiB
C++
50 строки
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_TEXTURESYNC_H
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#define MOZILLA_LAYERS_TEXTURESYNC_H
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#include "base/process.h"
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#include "nsTArray.h"
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#include "mozilla/layers/TextureSourceProvider.h"
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#include "SharedMemory.h"
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class MachReceiveMessage;
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namespace mozilla {
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namespace ipc {
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struct MemoryPorts;
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} // namespace ipc
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namespace layers {
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class TextureSync {
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public:
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static void RegisterTextureSourceProvider(
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layers::TextureSourceProvider* aTextureSourceProvider);
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static void UnregisterTextureSourceProvider(
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layers::TextureSourceProvider* aTextureSourceProvider);
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static void DispatchCheckTexturesForUnlock();
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static void HandleWaitForTexturesMessage(MachReceiveMessage* rmsg,
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ipc::MemoryPorts* ports);
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static void UpdateTextureLocks(base::ProcessId aProcessId);
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static bool WaitForTextures(base::ProcessId aProcessId,
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const nsTArray<uint64_t>& aTextureIds);
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static void SetTexturesLocked(base::ProcessId aProcessId,
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const nsTArray<uint64_t>& aTextureIds);
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static void SetTexturesUnlocked(base::ProcessId aProcessId,
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const nsTArray<uint64_t>& aTextureIds);
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static void Shutdown();
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static void CleanupForPid(base::ProcessId aProcessId);
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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