зеркало из https://github.com/mozilla/gecko-dev.git
416 строки
12 KiB
C++
416 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DashedCornerFinder.h"
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#include <utility>
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#include "BorderCache.h"
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#include "BorderConsts.h"
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namespace mozilla {
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using namespace gfx;
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struct BestDashLength {
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typedef mozilla::gfx::Float Float;
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Float dashLength;
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size_t count;
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BestDashLength() : dashLength(0.0f), count(0) {}
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BestDashLength(Float aDashLength, size_t aCount)
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: dashLength(aDashLength), count(aCount) {}
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};
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static const size_t DashedCornerCacheSize = 256;
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nsTHashMap<FourFloatsHashKey, BestDashLength> DashedCornerCache;
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DashedCornerFinder::DashedCornerFinder(const Bezier& aOuterBezier,
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const Bezier& aInnerBezier,
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Float aBorderWidthH, Float aBorderWidthV,
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const Size& aCornerDim)
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: mOuterBezier(aOuterBezier),
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mInnerBezier(aInnerBezier),
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mLastOuterP(aOuterBezier.mPoints[0]),
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mLastInnerP(aInnerBezier.mPoints[0]),
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mLastOuterT(0.0f),
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mLastInnerT(0.0f),
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mBestDashLength(DOT_LENGTH * DASH_LENGTH),
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mHasZeroBorderWidth(false),
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mHasMore(true),
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mMaxCount(aCornerDim.width + aCornerDim.height),
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mType(OTHER),
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mI(0),
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mCount(0) {
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NS_ASSERTION(aBorderWidthH > 0.0f || aBorderWidthV > 0.0f,
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"At least one side should have non-zero width.");
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DetermineType(aBorderWidthH, aBorderWidthV);
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Reset();
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}
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void DashedCornerFinder::DetermineType(Float aBorderWidthH,
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Float aBorderWidthV) {
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if (aBorderWidthH < aBorderWidthV) {
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// Always draw from wider side to thinner side.
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std::swap(mInnerBezier.mPoints[0], mInnerBezier.mPoints[3]);
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std::swap(mInnerBezier.mPoints[1], mInnerBezier.mPoints[2]);
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std::swap(mOuterBezier.mPoints[0], mOuterBezier.mPoints[3]);
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std::swap(mOuterBezier.mPoints[1], mOuterBezier.mPoints[2]);
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mLastOuterP = mOuterBezier.mPoints[0];
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mLastInnerP = mInnerBezier.mPoints[0];
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}
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// See the comment at mType declaration for each condition.
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Float borderRadiusA =
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fabs(mOuterBezier.mPoints[0].x - mOuterBezier.mPoints[3].x);
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Float borderRadiusB =
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fabs(mOuterBezier.mPoints[0].y - mOuterBezier.mPoints[3].y);
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if (aBorderWidthH == aBorderWidthV && borderRadiusA == borderRadiusB &&
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borderRadiusA > aBorderWidthH * 2.0f) {
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Float curveHeight = borderRadiusA - aBorderWidthH / 2.0;
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mType = PERFECT;
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Float borderLength = M_PI * curveHeight / 2.0f;
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Float dashWidth = aBorderWidthH * DOT_LENGTH * DASH_LENGTH;
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size_t count = ceil(borderLength / dashWidth);
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if (count % 2) {
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count++;
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}
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mCount = count / 2 + 1;
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mBestDashLength = borderLength / (aBorderWidthH * count);
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}
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Float minBorderWidth = std::min(aBorderWidthH, aBorderWidthV);
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if (minBorderWidth == 0.0f) {
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mHasZeroBorderWidth = true;
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}
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if (mType == OTHER && !mHasZeroBorderWidth) {
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Float minBorderRadius = std::min(borderRadiusA, borderRadiusB);
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Float maxBorderRadius = std::max(borderRadiusA, borderRadiusB);
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Float maxBorderWidth = std::max(aBorderWidthH, aBorderWidthV);
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FindBestDashLength(minBorderWidth, maxBorderWidth, minBorderRadius,
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maxBorderRadius);
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}
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}
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bool DashedCornerFinder::HasMore(void) const {
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if (mHasZeroBorderWidth) {
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return mI < mMaxCount && mHasMore;
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}
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return mI < mCount;
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}
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DashedCornerFinder::Result DashedCornerFinder::Next(void) {
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Float lastOuterT, lastInnerT, outerT, innerT;
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if (mI == 0) {
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lastOuterT = 0.0f;
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lastInnerT = 0.0f;
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} else {
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if (mType == PERFECT) {
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lastOuterT = lastInnerT = (mI * 2.0f - 0.5f) / ((mCount - 1) * 2.0f);
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} else {
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Float last2OuterT = mLastOuterT;
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Float last2InnerT = mLastInnerT;
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(void)FindNext(mBestDashLength);
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//
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// mLastOuterT lastOuterT
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// | |
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// v v
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// +---+---+---+---+ <- last2OuterT
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// | |###|###| |
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// | |###|###| |
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// | |###|###| |
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// +---+---+---+---+ <- last2InnerT
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// ^ ^
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// | |
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// mLastInnerT lastInnerT
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lastOuterT = (mLastOuterT + last2OuterT) / 2.0f;
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lastInnerT = (mLastInnerT + last2InnerT) / 2.0f;
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}
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}
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if ((!mHasZeroBorderWidth && mI == mCount - 1) ||
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(mHasZeroBorderWidth && !mHasMore)) {
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outerT = 1.0f;
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innerT = 1.0f;
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} else {
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if (mType == PERFECT) {
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outerT = innerT = (mI * 2.0f + 0.5f) / ((mCount - 1) * 2.0f);
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} else {
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Float last2OuterT = mLastOuterT;
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Float last2InnerT = mLastInnerT;
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(void)FindNext(mBestDashLength);
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//
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// outerT last2OuterT
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// | |
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// v v
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// mLastOuterT -> +---+---+---+---+
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// | |###|###| |
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// | |###|###| |
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// | |###|###| |
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// mLastInnerT -> +---+---+---+---+
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// ^ ^
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// | |
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// innerT last2InnerT
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outerT = (mLastOuterT + last2OuterT) / 2.0f;
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innerT = (mLastInnerT + last2InnerT) / 2.0f;
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}
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}
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mI++;
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Bezier outerSectionBezier;
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Bezier innerSectionBezier;
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GetSubBezier(&outerSectionBezier, mOuterBezier, lastOuterT, outerT);
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GetSubBezier(&innerSectionBezier, mInnerBezier, lastInnerT, innerT);
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return DashedCornerFinder::Result(outerSectionBezier, innerSectionBezier);
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}
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void DashedCornerFinder::Reset(void) {
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mLastOuterP = mOuterBezier.mPoints[0];
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mLastInnerP = mInnerBezier.mPoints[0];
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mLastOuterT = 0.0f;
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mLastInnerT = 0.0f;
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mHasMore = true;
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}
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Float DashedCornerFinder::FindNext(Float dashLength) {
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Float upper = 1.0f;
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Float lower = mLastOuterT;
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Point OuterP, InnerP;
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// Start from upper bound to check if this is the last segment.
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Float outerT = upper;
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Float innerT;
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Float W = 0.0f;
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Float L = 0.0f;
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const Float LENGTH_MARGIN = 0.1f;
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for (size_t i = 0; i < MAX_LOOP; i++) {
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OuterP = GetBezierPoint(mOuterBezier, outerT);
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InnerP = FindBezierNearestPoint(mInnerBezier, OuterP, outerT, &innerT);
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// Calculate approximate dash length.
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//
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// W = (W1 + W2) / 2
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// L = (OuterL + InnerL) / 2
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// dashLength = L / W
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//
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// ____----+----____
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// OuterP ___--- | ---___ mLastOuterP
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// +--- | ---+
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// | | |
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// | | |
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// | W | W1 |
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// | | |
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// W2 | | |
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// | | ______------+
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// | ____+---- mLastInnerP
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// | ___---
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// | __---
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// +--
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// InnerP
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// OuterL
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// ____---------____
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// OuterP ___--- ---___ mLastOuterP
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// +--- ---+
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// | L |
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// | ___----------______ |
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// | __--- -----+
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// | __-- |
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// +-- |
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// | InnerL ______------+
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// | ____----- mLastInnerP
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// | ___---
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// | __---
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// +--
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// InnerP
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Float W1 = (mLastOuterP - mLastInnerP).Length();
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Float W2 = (OuterP - InnerP).Length();
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Float OuterL = GetBezierLength(mOuterBezier, mLastOuterT, outerT);
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Float InnerL = GetBezierLength(mInnerBezier, mLastInnerT, innerT);
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W = (W1 + W2) / 2.0f;
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L = (OuterL + InnerL) / 2.0f;
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if (L > W * dashLength + LENGTH_MARGIN) {
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if (i > 0) {
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upper = outerT;
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}
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} else if (L < W * dashLength - LENGTH_MARGIN) {
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if (i == 0) {
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// This is the last segment with shorter dashLength.
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mHasMore = false;
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break;
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}
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lower = outerT;
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} else {
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break;
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}
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outerT = (upper + lower) / 2.0f;
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}
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mLastOuterP = OuterP;
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mLastInnerP = InnerP;
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mLastOuterT = outerT;
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mLastInnerT = innerT;
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if (W == 0.0f) {
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return 1.0f;
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}
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return L / W;
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}
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void DashedCornerFinder::FindBestDashLength(Float aMinBorderWidth,
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Float aMaxBorderWidth,
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Float aMinBorderRadius,
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Float aMaxBorderRadius) {
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// If dashLength is not calculateable, find it with binary search,
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// such that there exists i that OuterP_i == OuterP_n and
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// InnerP_i == InnerP_n with given dashLength.
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FourFloats key(aMinBorderWidth, aMaxBorderWidth, aMinBorderRadius,
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aMaxBorderRadius);
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BestDashLength best;
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if (DashedCornerCache.Get(key, &best)) {
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mCount = best.count;
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mBestDashLength = best.dashLength;
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return;
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}
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Float lower = 1.0f;
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Float upper = DOT_LENGTH * DASH_LENGTH;
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Float dashLength = upper;
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size_t targetCount = 0;
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const Float LENGTH_MARGIN = 0.1f;
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for (size_t j = 0; j < MAX_LOOP; j++) {
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size_t count;
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Float actualDashLength;
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if (!GetCountAndLastDashLength(dashLength, &count, &actualDashLength)) {
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if (j == 0) {
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mCount = mMaxCount;
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break;
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}
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}
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if (j == 0) {
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if (count == 1) {
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// If only 1 segment fits, fill entire region
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//
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// count = 1
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// mCount = 1
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// | 1 |
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// +---+---+
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// |###|###|
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// |###|###|
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// |###|###|
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// +---+---+
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// 1
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mCount = 1;
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break;
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}
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// targetCount should be 2n.
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//
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// targetCount = 2
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// mCount = 2
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// | 1 | 2 |
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// +---+---+---+---+
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// |###| | |###|
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// |###| | |###|
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// |###| | |###|
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// +---+---+---+---+
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// 1 2
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//
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// targetCount = 6
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// mCount = 4
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// | 1 | 2 | 3 | 4 | 5 | 6 |
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// +---+---+---+---+---+---+---+---+---+---+---+---+
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// |###| | |###|###| | |###|###| | |###|
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// |###| | |###|###| | |###|###| | |###|
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// |###| | |###|###| | |###|###| | |###|
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// +---+---+---+---+---+---+---+---+---+---+---+---+
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// 1 2 3 4
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if (count % 2) {
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targetCount = count + 1;
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} else {
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targetCount = count;
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}
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mCount = targetCount / 2 + 1;
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}
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if (count == targetCount) {
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mBestDashLength = dashLength;
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// actualDashLength won't be greater than dashLength.
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if (actualDashLength > dashLength - LENGTH_MARGIN) {
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break;
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}
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// We started from upper bound, no need to update range when j == 0.
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if (j > 0) {
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upper = dashLength;
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}
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} else {
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// |j == 0 && count != targetCount| means that |targetCount = count + 1|,
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// and we started from upper bound, no need to update range when j == 0.
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if (j > 0) {
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if (count > targetCount) {
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lower = dashLength;
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} else {
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upper = dashLength;
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}
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}
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}
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dashLength = (upper + lower) / 2.0f;
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}
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if (DashedCornerCache.Count() > DashedCornerCacheSize) {
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DashedCornerCache.Clear();
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}
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DashedCornerCache.InsertOrUpdate(key,
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BestDashLength(mBestDashLength, mCount));
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}
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bool DashedCornerFinder::GetCountAndLastDashLength(Float aDashLength,
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size_t* aCount,
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Float* aActualDashLength) {
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// Return the number of segments and the last segment's dashLength for
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// the given dashLength.
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Reset();
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for (size_t i = 0; i < mMaxCount; i++) {
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Float actualDashLength = FindNext(aDashLength);
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if (mLastOuterT >= 1.0f) {
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*aCount = i + 1;
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*aActualDashLength = actualDashLength;
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return true;
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}
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}
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return false;
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}
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} // namespace mozilla
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