зеркало из https://github.com/mozilla/gecko-dev.git
50 строки
1.4 KiB
C++
50 строки
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLExtensions.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLBuffer.h"
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#include "WebGLContext.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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WebGLExtensionVertexArray::WebGLExtensionVertexArray(WebGLContext* webgl)
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: WebGLExtensionBase(webgl) {}
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WebGLExtensionVertexArray::~WebGLExtensionVertexArray() {}
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already_AddRefed<WebGLVertexArray>
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WebGLExtensionVertexArray::CreateVertexArrayOES() {
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if (mIsLost || !mContext) return nullptr;
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return mContext->CreateVertexArray();
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}
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void WebGLExtensionVertexArray::DeleteVertexArrayOES(WebGLVertexArray* array) {
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if (mIsLost || !mContext) return;
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mContext->DeleteVertexArray(array);
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}
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bool WebGLExtensionVertexArray::IsVertexArrayOES(
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const WebGLVertexArray* array) {
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if (mIsLost || !mContext) return false;
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return mContext->IsVertexArray(array);
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}
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void WebGLExtensionVertexArray::BindVertexArrayOES(WebGLVertexArray* array) {
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if (mIsLost || !mContext) return;
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mContext->BindVertexArray(array);
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}
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IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionVertexArray, OES_vertex_array_object)
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} // namespace mozilla
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