#version 310 es
precision mediump float;
struct W
{
vec4 e;
vec4 f;
vec4 g;
vec4 h;
};
layout(location = 0) in W w;
layout(location = 0) out vec4 color;
void main() {
color = vec4(w.e.x, w.f.y, w.g.z, w.h.w);
}