зеркало из https://github.com/mozilla/gecko-dev.git
518 строки
15 KiB
C++
518 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Decoder.h"
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#include "mozilla/gfx/2D.h"
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#include "DecodePool.h"
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#include "GeckoProfiler.h"
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#include "IDecodingTask.h"
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#include "ISurfaceProvider.h"
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#include "nsProxyRelease.h"
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#include "nsServiceManagerUtils.h"
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#include "nsComponentManagerUtils.h"
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#include "mozilla/Telemetry.h"
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using mozilla::gfx::IntSize;
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using mozilla::gfx::SurfaceFormat;
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namespace mozilla {
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namespace image {
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class MOZ_STACK_CLASS AutoRecordDecoderTelemetry final
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{
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public:
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explicit AutoRecordDecoderTelemetry(Decoder* aDecoder)
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: mDecoder(aDecoder)
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{
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MOZ_ASSERT(mDecoder);
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// Begin recording telemetry data.
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mStartTime = TimeStamp::Now();
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}
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~AutoRecordDecoderTelemetry()
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{
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// Finish telemetry.
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mDecoder->mDecodeTime += (TimeStamp::Now() - mStartTime);
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}
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private:
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Decoder* mDecoder;
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TimeStamp mStartTime;
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};
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Decoder::Decoder(RasterImage* aImage)
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: mImageData(nullptr)
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, mImageDataLength(0)
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, mColormap(nullptr)
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, mColormapSize(0)
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, mImage(aImage)
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, mProgress(NoProgress)
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, mFrameCount(0)
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, mLoopLength(FrameTimeout::Zero())
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, mDecoderFlags(DefaultDecoderFlags())
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, mSurfaceFlags(DefaultSurfaceFlags())
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, mInitialized(false)
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, mMetadataDecode(false)
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, mInFrame(false)
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, mFinishedNewFrame(false)
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, mReachedTerminalState(false)
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, mDecodeDone(false)
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, mError(false)
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, mDecodeAborted(false)
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, mShouldReportError(false)
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{ }
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Decoder::~Decoder()
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{
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MOZ_ASSERT(mProgress == NoProgress || !mImage,
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"Destroying Decoder without taking all its progress changes");
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MOZ_ASSERT(mInvalidRect.IsEmpty() || !mImage,
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"Destroying Decoder without taking all its invalidations");
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mInitialized = false;
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if (mImage && !NS_IsMainThread()) {
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// Dispatch mImage to main thread to prevent it from being destructed by the
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// decode thread.
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NS_ReleaseOnMainThread(mImage.forget());
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}
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}
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/*
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* Common implementation of the decoder interface.
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*/
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nsresult
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Decoder::Init()
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{
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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// All decoders must have a SourceBufferIterator.
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MOZ_ASSERT(mIterator);
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// It doesn't make sense to decode anything but the first frame if we can't
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// store anything in the SurfaceCache, since only the last frame we decode
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// will be retrievable.
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MOZ_ASSERT(ShouldUseSurfaceCache() || IsFirstFrameDecode());
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// Implementation-specific initialization.
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nsresult rv = InitInternal();
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mInitialized = true;
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return rv;
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}
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LexerResult
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Decoder::Decode(IResumable* aOnResume /* = nullptr */)
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{
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MOZ_ASSERT(mInitialized, "Should be initialized here");
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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// If we're already done, don't attempt to keep decoding.
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if (GetDecodeDone()) {
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return LexerResult(HasError() ? TerminalState::FAILURE
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: TerminalState::SUCCESS);
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}
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LexerResult lexerResult(TerminalState::FAILURE);
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{
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PROFILER_LABEL("ImageDecoder", "Decode", js::ProfileEntry::Category::GRAPHICS);
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AutoRecordDecoderTelemetry telemetry(this);
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lexerResult = DoDecode(*mIterator, aOnResume);
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};
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if (lexerResult.is<Yield>()) {
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// We either need more data to continue (in which case either @aOnResume or
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// the caller will reschedule us to run again later), or the decoder is
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// yielding to allow the caller access to some intermediate output.
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return lexerResult;
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}
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// We reached a terminal state; we're now done decoding.
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MOZ_ASSERT(lexerResult.is<TerminalState>());
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mReachedTerminalState = true;
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// If decoding failed, record that fact.
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if (lexerResult.as<TerminalState>() == TerminalState::FAILURE) {
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PostError();
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}
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// Perform final cleanup.
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CompleteDecode();
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return LexerResult(HasError() ? TerminalState::FAILURE
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: TerminalState::SUCCESS);
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}
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bool
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Decoder::ShouldSyncDecode(size_t aByteLimit)
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{
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MOZ_ASSERT(aByteLimit > 0);
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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return mIterator->RemainingBytesIsNoMoreThan(aByteLimit);
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}
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void
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Decoder::CompleteDecode()
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{
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// Implementation-specific finalization.
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nsresult rv = BeforeFinishInternal();
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if (NS_FAILED(rv)) {
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PostError();
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}
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rv = HasError() ? FinishWithErrorInternal()
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: FinishInternal();
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if (NS_FAILED(rv)) {
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PostError();
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}
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// If this was a metadata decode and we never got a size, the decode failed.
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if (IsMetadataDecode() && !HasSize()) {
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PostError();
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}
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// If the implementation left us mid-frame, finish that up.
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if (mInFrame && !HasError()) {
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PostFrameStop();
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}
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// If PostDecodeDone() has not been called, and this decoder wasn't aborted
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// early because of low-memory conditions or losing a race with another
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// decoder, we need to send teardown notifications (and report an error to the
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// console later).
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if (!IsMetadataDecode() && !mDecodeDone && !WasAborted()) {
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mShouldReportError = true;
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// Even if we encountered an error, we're still usable if we have at least
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// one complete frame.
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if (GetCompleteFrameCount() > 0) {
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// We're usable, so do exactly what we should have when the decoder
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// completed.
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// Not writing to the entire frame may have left us transparent.
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PostHasTransparency();
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if (mInFrame) {
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PostFrameStop();
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}
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PostDecodeDone();
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} else {
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// We're not usable. Record some final progress indicating the error.
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if (!IsMetadataDecode()) {
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mProgress |= FLAG_DECODE_COMPLETE;
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}
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mProgress |= FLAG_HAS_ERROR;
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}
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}
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if (mDecodeDone && !IsMetadataDecode()) {
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MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
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// If this image wasn't animated and isn't a transient image, mark its frame
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// as optimizable. We don't support optimizing animated images and
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// optimizing transient images isn't worth it.
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if (!HasAnimation() &&
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!(mDecoderFlags & DecoderFlags::IMAGE_IS_TRANSIENT) &&
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mCurrentFrame) {
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mCurrentFrame->SetOptimizable();
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}
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}
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}
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nsresult
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Decoder::SetTargetSize(const nsIntSize& aSize)
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{
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// Make sure the size is reasonable.
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if (MOZ_UNLIKELY(aSize.width <= 0 || aSize.height <= 0)) {
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return NS_ERROR_FAILURE;
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}
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// Create a downscaler that we'll filter our output through.
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mDownscaler.emplace(aSize);
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return NS_OK;
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}
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Maybe<IntSize>
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Decoder::GetTargetSize()
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{
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return mDownscaler ? Some(mDownscaler->TargetSize()) : Nothing();
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}
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Maybe<uint32_t>
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Decoder::TakeCompleteFrameCount()
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{
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const bool finishedNewFrame = mFinishedNewFrame;
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mFinishedNewFrame = false;
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return finishedNewFrame ? Some(GetCompleteFrameCount()) : Nothing();
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}
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nsresult
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Decoder::AllocateFrame(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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gfx::SurfaceFormat aFormat,
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uint8_t aPaletteDepth)
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{
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mCurrentFrame = AllocateFrameInternal(aFrameNum, aTargetSize, aFrameRect,
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aFormat, aPaletteDepth,
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mCurrentFrame.get());
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if (mCurrentFrame) {
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// Gather the raw pointers the decoders will use.
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mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
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mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
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// We should now be on |aFrameNum|. (Note that we're comparing the frame
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// number, which is zero-based, with the frame count, which is one-based.)
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MOZ_ASSERT(aFrameNum + 1 == mFrameCount);
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// If we're past the first frame, PostIsAnimated() should've been called.
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MOZ_ASSERT_IF(mFrameCount > 1, HasAnimation());
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// Update our state to reflect the new frame.
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MOZ_ASSERT(!mInFrame, "Starting new frame but not done with old one!");
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mInFrame = true;
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}
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return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
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}
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RawAccessFrameRef
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Decoder::AllocateFrameInternal(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame)
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{
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if (HasError()) {
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return RawAccessFrameRef();
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}
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if (aFrameNum != mFrameCount) {
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MOZ_ASSERT_UNREACHABLE("Allocating frames out of order");
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return RawAccessFrameRef();
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}
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if (aTargetSize.width <= 0 || aTargetSize.height <= 0 ||
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aFrameRect.width <= 0 || aFrameRect.height <= 0) {
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NS_WARNING("Trying to add frame with zero or negative size");
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return RawAccessFrameRef();
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}
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const uint32_t bytesPerPixel = aPaletteDepth == 0 ? 4 : 1;
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if (ShouldUseSurfaceCache() &&
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!SurfaceCache::CanHold(aFrameRect.Size(), bytesPerPixel)) {
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NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
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return RawAccessFrameRef();
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}
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NotNull<RefPtr<imgFrame>> frame = WrapNotNull(new imgFrame());
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bool nonPremult = bool(mSurfaceFlags & SurfaceFlags::NO_PREMULTIPLY_ALPHA);
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if (NS_FAILED(frame->InitForDecoder(aTargetSize, aFrameRect, aFormat,
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aPaletteDepth, nonPremult))) {
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NS_WARNING("imgFrame::Init should succeed");
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return RawAccessFrameRef();
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}
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RawAccessFrameRef ref = frame->RawAccessRef();
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if (!ref) {
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frame->Abort();
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return RawAccessFrameRef();
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}
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if (ShouldUseSurfaceCache()) {
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NotNull<RefPtr<ISurfaceProvider>> provider =
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WrapNotNull(new SimpleSurfaceProvider(frame));
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InsertOutcome outcome =
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SurfaceCache::Insert(provider, ImageKey(mImage.get()),
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RasterSurfaceKey(aTargetSize,
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mSurfaceFlags,
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aFrameNum));
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if (outcome == InsertOutcome::FAILURE) {
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// We couldn't insert the surface, almost certainly due to low memory. We
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// treat this as a permanent error to help the system recover; otherwise,
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// we might just end up attempting to decode this image again immediately.
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ref->Abort();
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return RawAccessFrameRef();
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} else if (outcome == InsertOutcome::FAILURE_ALREADY_PRESENT) {
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// Another decoder beat us to decoding this frame. We abort this decoder
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// rather than treat this as a real error.
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mDecodeAborted = true;
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ref->Abort();
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return RawAccessFrameRef();
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}
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}
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if (aFrameNum == 1) {
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MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
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aPreviousFrame->SetRawAccessOnly();
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// If we dispose of the first frame by clearing it, then the first frame's
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// refresh area is all of itself.
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// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
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AnimationData previousFrameData = aPreviousFrame->GetAnimationData();
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if (previousFrameData.mDisposalMethod == DisposalMethod::CLEAR ||
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previousFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL ||
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previousFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) {
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mFirstFrameRefreshArea = previousFrameData.mRect;
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}
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}
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if (aFrameNum > 0) {
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ref->SetRawAccessOnly();
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// Some GIFs are huge but only have a small area that they animate. We only
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// need to refresh that small area when frame 0 comes around again.
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mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea, frame->GetRect());
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}
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mFrameCount++;
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return ref;
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}
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/*
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* Hook stubs. Override these as necessary in decoder implementations.
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*/
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nsresult Decoder::InitInternal() { return NS_OK; }
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nsresult Decoder::BeforeFinishInternal() { return NS_OK; }
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nsresult Decoder::FinishInternal() { return NS_OK; }
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nsresult Decoder::FinishWithErrorInternal() { return NS_OK; }
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/*
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* Progress Notifications
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*/
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void
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Decoder::PostSize(int32_t aWidth,
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int32_t aHeight,
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Orientation aOrientation /* = Orientation()*/)
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{
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// Validate
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MOZ_ASSERT(aWidth >= 0, "Width can't be negative!");
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MOZ_ASSERT(aHeight >= 0, "Height can't be negative!");
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// Tell the image
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mImageMetadata.SetSize(aWidth, aHeight, aOrientation);
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// Record this notification.
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mProgress |= FLAG_SIZE_AVAILABLE;
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}
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void
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Decoder::PostHasTransparency()
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{
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mProgress |= FLAG_HAS_TRANSPARENCY;
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}
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void
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Decoder::PostIsAnimated(FrameTimeout aFirstFrameTimeout)
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{
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mProgress |= FLAG_IS_ANIMATED;
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mImageMetadata.SetHasAnimation();
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mImageMetadata.SetFirstFrameTimeout(aFirstFrameTimeout);
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}
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void
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Decoder::PostFrameStop(Opacity aFrameOpacity
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/* = Opacity::SOME_TRANSPARENCY */,
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DisposalMethod aDisposalMethod
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/* = DisposalMethod::KEEP */,
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FrameTimeout aTimeout /* = FrameTimeout::Forever() */,
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BlendMethod aBlendMethod /* = BlendMethod::OVER */,
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const Maybe<nsIntRect>& aBlendRect /* = Nothing() */)
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{
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// We should be mid-frame
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MOZ_ASSERT(!IsMetadataDecode(), "Stopping frame during metadata decode");
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MOZ_ASSERT(mInFrame, "Stopping frame when we didn't start one");
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MOZ_ASSERT(mCurrentFrame, "Stopping frame when we don't have one");
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// Update our state.
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mInFrame = false;
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mFinishedNewFrame = true;
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mCurrentFrame->Finish(aFrameOpacity, aDisposalMethod, aTimeout,
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aBlendMethod, aBlendRect);
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mProgress |= FLAG_FRAME_COMPLETE;
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mLoopLength += aTimeout;
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// If we're not sending partial invalidations, then we send an invalidation
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// here when the first frame is complete.
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if (!ShouldSendPartialInvalidations() && mFrameCount == 1) {
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mInvalidRect.UnionRect(mInvalidRect,
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gfx::IntRect(gfx::IntPoint(0, 0), GetSize()));
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}
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}
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void
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Decoder::PostInvalidation(const nsIntRect& aRect,
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const Maybe<nsIntRect>& aRectAtTargetSize
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/* = Nothing() */)
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{
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// We should be mid-frame
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MOZ_ASSERT(mInFrame, "Can't invalidate when not mid-frame!");
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MOZ_ASSERT(mCurrentFrame, "Can't invalidate when not mid-frame!");
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// Record this invalidation, unless we're not sending partial invalidations
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// or we're past the first frame.
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if (ShouldSendPartialInvalidations() && mFrameCount == 1) {
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mInvalidRect.UnionRect(mInvalidRect, aRect);
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mCurrentFrame->ImageUpdated(aRectAtTargetSize.valueOr(aRect));
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}
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}
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void
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Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
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{
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MOZ_ASSERT(!IsMetadataDecode(), "Done with decoding in metadata decode");
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MOZ_ASSERT(!mInFrame, "Can't be done decoding if we're mid-frame!");
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MOZ_ASSERT(!mDecodeDone, "Decode already done!");
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mDecodeDone = true;
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mImageMetadata.SetLoopCount(aLoopCount);
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// Some metadata that we track should take into account every frame in the
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// image. If this is a first-frame-only decode, our accumulated loop length
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// and first frame refresh area only includes the first frame, so it's not
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// correct and we don't record it.
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if (!IsFirstFrameDecode()) {
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mImageMetadata.SetLoopLength(mLoopLength);
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mImageMetadata.SetFirstFrameRefreshArea(mFirstFrameRefreshArea);
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}
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mProgress |= FLAG_DECODE_COMPLETE;
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}
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void
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Decoder::PostError()
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{
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mError = true;
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if (mInFrame && mCurrentFrame) {
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mCurrentFrame->Abort();
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}
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}
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Telemetry::ID
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Decoder::SpeedHistogram()
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{
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// Use HistogramCount as an invalid Histogram ID.
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return Telemetry::HistogramCount;
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}
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} // namespace image
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} // namespace mozilla
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