зеркало из https://github.com/mozilla/gecko-dev.git
468 строки
16 KiB
C++
468 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_Decoder_h
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#define mozilla_image_Decoder_h
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#include "FrameAnimator.h"
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#include "RasterImage.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/RefPtr.h"
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#include "DecodePool.h"
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#include "DecoderFlags.h"
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#include "Downscaler.h"
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#include "ImageMetadata.h"
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#include "Orientation.h"
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#include "SourceBuffer.h"
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#include "StreamingLexer.h"
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#include "SurfaceFlags.h"
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namespace mozilla {
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namespace Telemetry {
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enum ID : uint32_t;
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} // namespace Telemetry
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namespace image {
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class Decoder
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder)
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explicit Decoder(RasterImage* aImage);
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/**
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* Initialize an image decoder. Decoders may not be re-initialized.
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*
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* @return NS_OK if the decoder could be initialized successfully.
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*/
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nsresult Init();
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/**
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* Decodes, reading all data currently available in the SourceBuffer.
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*
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* If more data is needed and @aOnResume is non-null, Decode() will schedule
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* @aOnResume to be called when more data is available.
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*
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* @return a LexerResult which may indicate:
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* - the image has been successfully decoded (TerminalState::SUCCESS), or
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* - the image has failed to decode (TerminalState::FAILURE), or
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* - the decoder is yielding until it gets more data (Yield::NEED_MORE_DATA), or
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* - the decoder is yielding to allow the caller to access intermediate
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* output (Yield::OUTPUT_AVAILABLE).
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*/
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LexerResult Decode(IResumable* aOnResume = nullptr);
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/**
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* Given a maximum number of bytes we're willing to decode, @aByteLimit,
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* returns true if we should attempt to run this decoder synchronously.
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*/
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bool ShouldSyncDecode(size_t aByteLimit);
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/**
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* Gets the invalidation region accumulated by the decoder so far, and clears
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* the decoder's invalidation region. This means that each call to
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* TakeInvalidRect() returns only the invalidation region accumulated since
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* the last call to TakeInvalidRect().
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*/
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nsIntRect TakeInvalidRect()
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{
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nsIntRect invalidRect = mInvalidRect;
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mInvalidRect.SetEmpty();
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return invalidRect;
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}
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/**
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* Gets the progress changes accumulated by the decoder so far, and clears
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* them. This means that each call to TakeProgress() returns only the changes
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* accumulated since the last call to TakeProgress().
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*/
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Progress TakeProgress()
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{
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Progress progress = mProgress;
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mProgress = NoProgress;
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return progress;
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}
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/**
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* Returns true if there's any progress to report.
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*/
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bool HasProgress() const
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{
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return mProgress != NoProgress || !mInvalidRect.IsEmpty() || mFinishedNewFrame;
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}
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/*
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* State.
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*/
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/**
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* If we're doing a metadata decode, we only decode the image's headers, which
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* is enough to determine the image's intrinsic size. A metadata decode is
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* enabled by calling SetMetadataDecode() *before* calling Init().
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*/
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void SetMetadataDecode(bool aMetadataDecode)
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mMetadataDecode = aMetadataDecode;
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}
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bool IsMetadataDecode() const { return mMetadataDecode; }
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/**
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* If this decoder supports downscale-during-decode, sets the target size that
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* this image should be decoded to.
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*
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* If the provided size is unacceptable, an error is returned.
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*
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* Returning NS_OK from this method is a promise that the decoder will decode
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* the image to the requested target size unless it encounters an error.
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*
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* This must be called before Init() is called.
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*/
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nsresult SetTargetSize(const gfx::IntSize& aSize);
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/**
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* If this decoder supports downscale-during-decode and is configured to
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* downscale, returns the target size that the output size will be decoded to.
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* Otherwise, returns Nothing().
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*/
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Maybe<gfx::IntSize> GetTargetSize();
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/**
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* Set the requested sample size for this decoder. Used to implement the
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* -moz-sample-size media fragment.
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*
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* XXX(seth): Support for -moz-sample-size will be removed in bug 1120056.
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*/
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virtual void SetSampleSize(int aSampleSize) { }
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/**
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* Set an iterator to the SourceBuffer which will feed data to this decoder.
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* This must always be called before calling Init(). (And only before Init().)
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*
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* XXX(seth): We should eliminate this method and pass a SourceBufferIterator
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* to the various decoder constructors instead.
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*/
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void SetIterator(SourceBufferIterator&& aIterator)
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{
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MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
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mIterator.emplace(Move(aIterator));
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}
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/**
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* Should this decoder send partial invalidations?
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*/
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bool ShouldSendPartialInvalidations() const
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{
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return !(mDecoderFlags & DecoderFlags::IS_REDECODE);
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}
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/**
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* Should we stop decoding after the first frame?
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*/
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bool IsFirstFrameDecode() const
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{
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return bool(mDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY);
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}
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size_t BytesDecoded() const
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{
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MOZ_ASSERT(mIterator);
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return mIterator->ByteCount();
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}
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// The amount of time we've spent inside DoDecode() so far for this decoder.
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TimeDuration DecodeTime() const { return mDecodeTime; }
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// The number of chunks this decoder's input was divided into.
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uint32_t ChunkCount() const
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{
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MOZ_ASSERT(mIterator);
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return mIterator->ChunkCount();
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}
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/**
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* @return the number of complete animation frames which have been decoded so
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* far, if it has changed since the last call to TakeCompleteFrameCount();
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* otherwise, returns Nothing().
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*/
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Maybe<uint32_t> TakeCompleteFrameCount();
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// The number of frames we have, including anything in-progress. Thus, this
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// is only 0 if we haven't begun any frames.
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uint32_t GetFrameCount() { return mFrameCount; }
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// Did we discover that the image we're decoding is animated?
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bool HasAnimation() const { return mImageMetadata.HasAnimation(); }
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// Error tracking
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bool HasError() const { return mError; }
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bool ShouldReportError() const { return mShouldReportError; }
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/// Did we finish decoding enough that calling Decode() again would be useless?
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bool GetDecodeDone() const
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{
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return mReachedTerminalState || mDecodeDone ||
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(mMetadataDecode && HasSize()) || HasError();
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}
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/// Are we in the middle of a frame right now? Used for assertions only.
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bool InFrame() const { return mInFrame; }
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/// Should we store surfaces created by this decoder in the SurfaceCache?
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bool ShouldUseSurfaceCache() const { return bool(mImage); }
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/**
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* Returns true if this decoder was aborted.
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*
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* This may happen due to a low-memory condition, or because another decoder
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* was racing with this one to decode the same frames with the same flags and
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* this decoder lost the race. Either way, this is not a permanent situation
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* and does not constitute an error, so we don't report any errors when this
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* happens.
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*/
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bool WasAborted() const { return mDecodeAborted; }
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enum DecodeStyle {
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PROGRESSIVE, // produce intermediate frames representing the partial
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// state of the image
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SEQUENTIAL // decode to final image immediately
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};
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/**
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* Get or set the DecoderFlags that influence the behavior of this decoder.
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*/
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void SetDecoderFlags(DecoderFlags aDecoderFlags)
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{
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MOZ_ASSERT(!mInitialized);
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mDecoderFlags = aDecoderFlags;
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}
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DecoderFlags GetDecoderFlags() const { return mDecoderFlags; }
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/**
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* Get or set the SurfaceFlags that select the kind of output this decoder
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* will produce.
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*/
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void SetSurfaceFlags(SurfaceFlags aSurfaceFlags)
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{
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MOZ_ASSERT(!mInitialized);
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mSurfaceFlags = aSurfaceFlags;
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}
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SurfaceFlags GetSurfaceFlags() const { return mSurfaceFlags; }
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bool HasSize() const { return mImageMetadata.HasSize(); }
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nsIntSize GetSize() const
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{
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MOZ_ASSERT(HasSize());
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return mImageMetadata.GetSize();
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}
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virtual Telemetry::ID SpeedHistogram();
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ImageMetadata& GetImageMetadata() { return mImageMetadata; }
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/**
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* @return a weak pointer to the image associated with this decoder. Illegal
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* to call if this decoder is not associated with an image.
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*/
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RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); }
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/**
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* @return a possibly-null weak pointer to the image associated with this
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* decoder. May be called even if this decoder is not associated with an
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* image.
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*/
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RasterImage* GetImageMaybeNull() const { return mImage.get(); }
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RawAccessFrameRef GetCurrentFrameRef()
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{
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return mCurrentFrame ? mCurrentFrame->RawAccessRef()
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: RawAccessFrameRef();
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}
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protected:
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friend class AutoRecordDecoderTelemetry;
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friend class nsICODecoder;
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friend class PalettedSurfaceSink;
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friend class SurfaceSink;
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virtual ~Decoder();
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/*
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* Internal hooks. Decoder implementations may override these and
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* only these methods.
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*
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* BeforeFinishInternal() can be used to detect if decoding is in an
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* incomplete state, e.g. due to file truncation, in which case it should
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* return a failing nsresult.
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*/
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virtual nsresult InitInternal();
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virtual LexerResult DoDecode(SourceBufferIterator& aIterator,
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IResumable* aOnResume) = 0;
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virtual nsresult BeforeFinishInternal();
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virtual nsresult FinishInternal();
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virtual nsresult FinishWithErrorInternal();
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/*
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* Progress notifications.
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*/
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// Called by decoders when they determine the size of the image. Informs
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// the image of its size and sends notifications.
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void PostSize(int32_t aWidth,
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int32_t aHeight,
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Orientation aOrientation = Orientation());
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// Called by decoders if they determine that the image has transparency.
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//
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// This should be fired as early as possible to allow observers to do things
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// that affect content, so it's necessarily pessimistic - if there's a
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// possibility that the image has transparency, for example because its header
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// specifies that it has an alpha channel, we fire PostHasTransparency
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// immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is
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// only used internally to ImageLib. Because PostFrameStop isn't delivered
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// until the entire frame has been decoded, decoders may take into account the
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// actual contents of the frame and give a more accurate result.
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void PostHasTransparency();
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// Called by decoders if they determine that the image is animated.
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//
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// @param aTimeout The time for which the first frame should be shown before
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// we advance to the next frame.
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void PostIsAnimated(FrameTimeout aFirstFrameTimeout);
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// Called by decoders when they end a frame. Informs the image, sends
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// notifications, and does internal book-keeping.
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// Specify whether this frame is opaque as an optimization.
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// For animated images, specify the disposal, blend method and timeout for
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// this frame.
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void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
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DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
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FrameTimeout aTimeout = FrameTimeout::Forever(),
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BlendMethod aBlendMethod = BlendMethod::OVER,
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const Maybe<nsIntRect>& aBlendRect = Nothing());
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/**
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* Called by the decoders when they have a region to invalidate. We may not
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* actually pass these invalidations on right away.
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*
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* @param aRect The invalidation rect in the coordinate system of the unscaled
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* image (that is, the image at its intrinsic size).
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* @param aRectAtTargetSize If not Nothing(), the invalidation rect in the
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* coordinate system of the scaled image (that is,
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* the image at our target decoding size). This must
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* be supplied if we're downscaling during decode.
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*/
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void PostInvalidation(const nsIntRect& aRect,
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const Maybe<nsIntRect>& aRectAtTargetSize = Nothing());
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// Called by the decoders when they have successfully decoded the image. This
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// may occur as the result of the decoder getting to the appropriate point in
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// the stream, or by us calling FinishInternal().
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//
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// May not be called mid-frame.
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//
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// For animated images, specify the loop count. -1 means loop forever, 0
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// means a single iteration, stopping on the last frame.
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void PostDecodeDone(int32_t aLoopCount = 0);
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/**
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* Allocates a new frame, making it our current frame if successful.
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*
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* The @aFrameNum parameter only exists as a sanity check; it's illegal to
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* create a new frame anywhere but immediately after the existing frames.
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*
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* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
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*/
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nsresult AllocateFrame(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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gfx::SurfaceFormat aFormat,
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uint8_t aPaletteDepth = 0);
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/// Helper method for decoders which only have 'basic' frame allocation needs.
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nsresult AllocateBasicFrame() {
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nsIntSize size = GetSize();
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return AllocateFrame(0, size, nsIntRect(nsIntPoint(), size),
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gfx::SurfaceFormat::B8G8R8A8);
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}
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private:
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/// Report that an error was encountered while decoding.
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void PostError();
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/**
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* CompleteDecode() finishes up the decoding process after Decode() determines
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* that we're finished. It records final progress and does all the cleanup
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* that's possible off-main-thread.
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*/
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void CompleteDecode();
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/// @return the number of complete frames we have. Does not include the
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/// current frame if it's unfinished.
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uint32_t GetCompleteFrameCount()
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{
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if (mFrameCount == 0) {
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return 0;
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}
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return mInFrame ? mFrameCount - 1 : mFrameCount;
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}
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RawAccessFrameRef AllocateFrameInternal(uint32_t aFrameNum,
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const nsIntSize& aTargetSize,
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const nsIntRect& aFrameRect,
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gfx::SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame);
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protected:
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Maybe<Downscaler> mDownscaler;
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uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format
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uint32_t mImageDataLength;
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uint32_t* mColormap; // Current colormap to be used in Cairo format
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uint32_t mColormapSize;
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private:
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RefPtr<RasterImage> mImage;
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Maybe<SourceBufferIterator> mIterator;
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RawAccessFrameRef mCurrentFrame;
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ImageMetadata mImageMetadata;
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nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame.
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Progress mProgress;
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uint32_t mFrameCount; // Number of frames, including anything in-progress
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FrameTimeout mLoopLength; // Length of a single loop of this image.
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gfx::IntRect mFirstFrameRefreshArea; // The area of the image that needs to
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// be invalidated when the animation loops.
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// Telemetry data for this decoder.
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TimeDuration mDecodeTime;
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DecoderFlags mDecoderFlags;
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SurfaceFlags mSurfaceFlags;
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bool mInitialized : 1;
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bool mMetadataDecode : 1;
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bool mInFrame : 1;
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bool mFinishedNewFrame : 1; // True if PostFrameStop() has been called since
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// the last call to TakeCompleteFrameCount().
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bool mReachedTerminalState : 1;
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bool mDecodeDone : 1;
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bool mError : 1;
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bool mDecodeAborted : 1;
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bool mShouldReportError : 1;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_Decoder_h
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