gecko-dev/dom/canvas/test/crash/file_1251091-1.html

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HTML

<!doctype html>
<html class="reftest-wait">
<head>
<script type="text/javascript">
var gl;
function start() {
var canvas = document.getElementById("glcanvas");
gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
if (gl) {
initTextures();
} else {
finish();
}
}
function initTextures() {
var cubeTexture = gl.createTexture();
var cubeImage = document.getElementById("i");
cubeImage.onload = function() { handleTextureLoaded(cubeImage, cubeTexture); }
cubeImage.onerror = function() { finish(); }
cubeImage.src = "1251091-1.png";
}
function handleTextureLoaded(image, texture) {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
gl.generateMipmap(gl.TEXTURE_2D);
gl.bindTexture(gl.TEXTURE_2D, null);
setTimeout(showit,0);
}
function showit() {
document.getElementById("i").style.display = "";
finish();
}
function finish() {
document.documentElement.removeAttribute("class");
}
</script>
</head>
<body onload="start()">
<canvas id="glcanvas" width="640" height="480"></canvas>
<img id="i" style="display: none;">
</body>
</html>