зеркало из https://github.com/mozilla/gecko-dev.git
230 строки
6.3 KiB
C++
230 строки
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUProcessHost.h"
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#include "chrome/common/process_watcher.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "VRGPUChild.h"
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#include "ProcessUtils.h"
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namespace mozilla {
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namespace gfx {
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using namespace ipc;
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GPUProcessHost::GPUProcessHost(Listener* aListener)
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: GeckoChildProcessHost(GeckoProcessType_GPU),
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mListener(aListener),
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mTaskFactory(this),
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mLaunchPhase(LaunchPhase::Unlaunched),
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mProcessToken(0),
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mShutdownRequested(false),
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mChannelClosed(false) {
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MOZ_COUNT_CTOR(GPUProcessHost);
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}
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GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
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bool GPUProcessHost::Launch(StringVector aExtraOpts) {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
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MOZ_ASSERT(!mGPUChild);
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MOZ_ASSERT(!gfxPlatform::IsHeadless());
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mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
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if (!mPrefSerializer->SerializeToSharedMemory()) {
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return false;
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}
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mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
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#if defined(XP_WIN) && defined(MOZ_SANDBOX)
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mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
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#endif
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mLaunchPhase = LaunchPhase::Waiting;
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mLaunchTime = TimeStamp::Now();
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if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
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mLaunchPhase = LaunchPhase::Complete;
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mPrefSerializer = nullptr;
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return false;
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}
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return true;
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}
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bool GPUProcessHost::WaitForLaunch() {
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if (mLaunchPhase == LaunchPhase::Complete) {
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return !!mGPUChild;
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}
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int32_t timeoutMs =
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StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
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// If one of the following environment variables are set we can effectively
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// ignore the timeout - as we can guarantee the compositor process will be
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// terminated
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if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
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PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
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timeoutMs = 0;
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}
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// Our caller expects the connection to be finished after we return, so we
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// immediately set up the IPDL actor and fire callbacks. The IO thread will
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// still dispatch a notification to the main thread - we'll just ignore it.
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bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
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InitAfterConnect(result);
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return result;
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}
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void GPUProcessHost::OnChannelConnected(int32_t peer_pid) {
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelConnected(peer_pid);
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable =
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mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void GPUProcessHost::OnChannelError() {
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelError();
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable =
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mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void GPUProcessHost::OnChannelConnectedTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(true);
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}
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}
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void GPUProcessHost::OnChannelErrorTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(false);
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}
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}
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static uint64_t sProcessTokenCounter = 0;
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void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
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MOZ_ASSERT(!mGPUChild);
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mLaunchPhase = LaunchPhase::Complete;
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mPrefSerializer = nullptr;
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if (aSucceeded) {
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mProcessToken = ++sProcessTokenCounter;
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mGPUChild = MakeUnique<GPUChild>(this);
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DebugOnly<bool> rv =
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mGPUChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
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MOZ_ASSERT(rv);
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mGPUChild->Init();
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}
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if (mListener) {
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mListener->OnProcessLaunchComplete(this);
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}
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}
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void GPUProcessHost::Shutdown() {
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MOZ_ASSERT(!mShutdownRequested);
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mListener = nullptr;
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if (mGPUChild) {
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// OnChannelClosed uses this to check if the shutdown was expected or
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// unexpected.
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mShutdownRequested = true;
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// The channel might already be closed if we got here unexpectedly.
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if (!mChannelClosed) {
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if (VRGPUChild::IsCreated()) {
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VRGPUChild::Get()->Close();
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}
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mGPUChild->SendShutdownVR();
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mGPUChild->Close();
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}
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#ifndef NS_FREE_PERMANENT_DATA
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// No need to communicate shutdown, the GPU process doesn't need to
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// communicate anything back.
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KillHard("NormalShutdown");
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#endif
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// If we're shutting down unexpectedly, we're in the middle of handling an
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// ActorDestroy for PGPUChild, which is still on the stack. We'll return
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// back to OnChannelClosed.
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//
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// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
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// acknowledges shutdown.
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return;
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}
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DestroyProcess();
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}
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void GPUProcessHost::OnChannelClosed() {
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mChannelClosed = true;
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if (!mShutdownRequested && mListener) {
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// This is an unclean shutdown. Notify our listener that we're going away.
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mListener->OnProcessUnexpectedShutdown(this);
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} else {
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DestroyProcess();
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}
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// Release the actor.
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GPUChild::Destroy(std::move(mGPUChild));
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MOZ_ASSERT(!mGPUChild);
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}
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void GPUProcessHost::KillHard(const char* aReason) {
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ProcessHandle handle = GetChildProcessHandle();
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if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
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NS_WARNING("failed to kill subprocess!");
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}
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SetAlreadyDead();
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}
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uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
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void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
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void GPUProcessHost::DestroyProcess() {
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// Cancel all tasks. We don't want anything triggering after our caller
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// expects this to go away.
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{
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MonitorAutoLock lock(mMonitor);
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mTaskFactory.RevokeAll();
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}
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MessageLoop::current()->PostTask(
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NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
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}
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} // namespace gfx
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} // namespace mozilla
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