зеркало из https://github.com/mozilla/gecko-dev.git
58 строки
2.3 KiB
C++
58 строки
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_gamepad_GamepadPose_h
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#define mozilla_dom_gamepad_GamepadPose_h
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#include "mozilla/TypedEnumBits.h"
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#include "mozilla/dom/Pose.h"
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#include "mozilla/dom/GamepadPoseState.h"
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#include "nsCOMPtr.h"
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namespace mozilla::dom {
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class GamepadPose final : public Pose {
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public:
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GamepadPose(nsISupports* aParent, const GamepadPoseState& aState);
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explicit GamepadPose(nsISupports* aParent);
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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bool HasOrientation() const;
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bool HasPosition() const;
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virtual void GetPosition(JSContext* aJSContext,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetLinearVelocity(JSContext* aJSContext,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetLinearAcceleration(JSContext* aJSContext,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetOrientation(JSContext* aJSContext,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetAngularVelocity(JSContext* aJSContext,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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virtual void GetAngularAcceleration(JSContext* aJSContext,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) override;
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void SetPoseState(const GamepadPoseState& aPose);
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const GamepadPoseState& GetPoseState();
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private:
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virtual ~GamepadPose();
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nsCOMPtr<nsISupports> mParent;
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GamepadPoseState mPoseState;
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};
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} // namespace mozilla::dom
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#endif // mozilla_dom_gamepad_GamepadPose_h
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