gecko-dev/dom/media/ipc/VideoDecoderManagerChild.cpp

259 строки
8.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VideoDecoderManagerChild.h"
#include "VideoDecoderChild.h"
#include "mozilla/dom/ContentChild.h"
#include "nsThreadUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "base/task.h"
namespace mozilla {
namespace dom {
using namespace ipc;
using namespace layers;
using namespace gfx;
// Only modified on the main-thread
StaticRefPtr<nsIThread> sVideoDecoderChildThread;
StaticRefPtr<AbstractThread> sVideoDecoderChildAbstractThread;
// Only accessed from sVideoDecoderChildThread
static StaticRefPtr<VideoDecoderManagerChild> sDecoderManager;
static UniquePtr<nsTArray<RefPtr<Runnable>>> sRecreateTasks;
/* static */ void VideoDecoderManagerChild::InitializeThread() {
MOZ_ASSERT(NS_IsMainThread());
if (!sVideoDecoderChildThread) {
RefPtr<nsIThread> childThread;
nsresult rv = NS_NewNamedThread("VideoChild", getter_AddRefs(childThread));
NS_ENSURE_SUCCESS_VOID(rv);
sVideoDecoderChildThread = childThread;
sVideoDecoderChildAbstractThread =
AbstractThread::CreateXPCOMThreadWrapper(childThread, false);
sRecreateTasks = MakeUnique<nsTArray<RefPtr<Runnable>>>();
}
}
/* static */ void VideoDecoderManagerChild::InitForContent(
Endpoint<PVideoDecoderManagerChild>&& aVideoManager) {
InitializeThread();
sVideoDecoderChildThread->Dispatch(
NewRunnableFunction("InitForContentRunnable", &Open,
std::move(aVideoManager)),
NS_DISPATCH_NORMAL);
}
/* static */ void VideoDecoderManagerChild::Shutdown() {
MOZ_ASSERT(NS_IsMainThread());
if (sVideoDecoderChildThread) {
sVideoDecoderChildThread->Dispatch(
NS_NewRunnableFunction("dom::VideoDecoderManagerChild::Shutdown",
[]() {
if (sDecoderManager &&
sDecoderManager->CanSend()) {
sDecoderManager->Close();
sDecoderManager = nullptr;
}
}),
NS_DISPATCH_NORMAL);
sVideoDecoderChildAbstractThread = nullptr;
sVideoDecoderChildThread->Shutdown();
sVideoDecoderChildThread = nullptr;
sRecreateTasks = nullptr;
}
}
void VideoDecoderManagerChild::RunWhenRecreated(
already_AddRefed<Runnable> aTask) {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
// If we've already been recreated, then run the task immediately.
if (sDecoderManager && sDecoderManager != this &&
sDecoderManager->CanSend()) {
RefPtr<Runnable> task = aTask;
task->Run();
} else {
sRecreateTasks->AppendElement(aTask);
}
}
/* static */ VideoDecoderManagerChild*
VideoDecoderManagerChild::GetSingleton() {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return sDecoderManager;
}
/* static */ nsIThread* VideoDecoderManagerChild::GetManagerThread() {
return sVideoDecoderChildThread;
}
/* static */ AbstractThread*
VideoDecoderManagerChild::GetManagerAbstractThread() {
return sVideoDecoderChildAbstractThread;
}
PVideoDecoderChild* VideoDecoderManagerChild::AllocPVideoDecoderChild(
const VideoInfo& aVideoInfo, const float& aFramerate,
const CreateDecoderParams::OptionSet& aOptions,
const layers::TextureFactoryIdentifier& aIdentifier, bool* aSuccess,
nsCString* /* not used */, nsCString* /* not used */,
nsCString* /* not used */) {
return new VideoDecoderChild();
}
bool VideoDecoderManagerChild::DeallocPVideoDecoderChild(
PVideoDecoderChild* actor) {
VideoDecoderChild* child = static_cast<VideoDecoderChild*>(actor);
child->IPDLActorDestroyed();
return true;
}
void VideoDecoderManagerChild::Open(
Endpoint<PVideoDecoderManagerChild>&& aEndpoint) {
// Make sure we always dispatch everything in sRecreateTasks, even if we
// fail since this is as close to being recreated as we will ever be.
sDecoderManager = nullptr;
if (aEndpoint.IsValid()) {
RefPtr<VideoDecoderManagerChild> manager = new VideoDecoderManagerChild();
if (aEndpoint.Bind(manager)) {
sDecoderManager = manager;
manager->InitIPDL();
}
}
for (Runnable* task : *sRecreateTasks) {
task->Run();
}
sRecreateTasks->Clear();
}
void VideoDecoderManagerChild::InitIPDL() {
mCanSend = true;
mIPDLSelfRef = this;
}
void VideoDecoderManagerChild::ActorDestroy(ActorDestroyReason aWhy) {
mCanSend = false;
}
void VideoDecoderManagerChild::DeallocPVideoDecoderManagerChild() {
mIPDLSelfRef = nullptr;
}
bool VideoDecoderManagerChild::CanSend() {
MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
return mCanSend;
}
bool VideoDecoderManagerChild::DeallocShmem(mozilla::ipc::Shmem& aShmem) {
if (NS_GetCurrentThread() != sVideoDecoderChildThread) {
RefPtr<VideoDecoderManagerChild> self = this;
mozilla::ipc::Shmem shmem = aShmem;
sVideoDecoderChildThread->Dispatch(
NS_NewRunnableFunction("dom::VideoDecoderManagerChild::DeallocShmem",
[self, shmem]() {
if (self->CanSend()) {
mozilla::ipc::Shmem shmemCopy = shmem;
self->DeallocShmem(shmemCopy);
}
}),
NS_DISPATCH_NORMAL);
return true;
}
return PVideoDecoderManagerChild::DeallocShmem(aShmem);
}
struct SurfaceDescriptorUserData {
SurfaceDescriptorUserData(VideoDecoderManagerChild* aAllocator,
SurfaceDescriptor& aSD)
: mAllocator(aAllocator), mSD(aSD) {}
~SurfaceDescriptorUserData() { DestroySurfaceDescriptor(mAllocator, &mSD); }
RefPtr<VideoDecoderManagerChild> mAllocator;
SurfaceDescriptor mSD;
};
void DeleteSurfaceDescriptorUserData(void* aClosure) {
SurfaceDescriptorUserData* sd =
reinterpret_cast<SurfaceDescriptorUserData*>(aClosure);
delete sd;
}
already_AddRefed<SourceSurface> VideoDecoderManagerChild::Readback(
const SurfaceDescriptorGPUVideo& aSD) {
// We can't use NS_DISPATCH_SYNC here since that can spin the event
// loop while it waits. This function can be called from JS and we
// don't want that to happen.
SynchronousTask task("Readback sync");
RefPtr<VideoDecoderManagerChild> ref = this;
SurfaceDescriptor sd;
if (NS_FAILED(sVideoDecoderChildThread->Dispatch(
NS_NewRunnableFunction("VideoDecoderManagerChild::Readback",
[&]() {
AutoCompleteTask complete(&task);
if (ref->CanSend()) {
ref->SendReadback(aSD, &sd);
}
}),
NS_DISPATCH_NORMAL))) {
return nullptr;
}
task.Wait();
if (!IsSurfaceDescriptorValid(sd)) {
return nullptr;
}
RefPtr<DataSourceSurface> source = GetSurfaceForDescriptor(sd);
if (!source) {
DestroySurfaceDescriptor(this, &sd);
NS_WARNING("Failed to map SurfaceDescriptor in Readback");
return nullptr;
}
static UserDataKey sSurfaceDescriptor;
source->AddUserData(&sSurfaceDescriptor,
new SurfaceDescriptorUserData(this, sd),
DeleteSurfaceDescriptorUserData);
return source.forget();
}
void VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo(
const SurfaceDescriptorGPUVideo& aSD) {
RefPtr<VideoDecoderManagerChild> ref = this;
SurfaceDescriptorGPUVideo sd = std::move(aSD);
sVideoDecoderChildThread->Dispatch(
NS_NewRunnableFunction(
"dom::VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo",
[ref, sd]() {
if (ref->CanSend()) {
ref->SendDeallocateSurfaceDescriptorGPUVideo(sd);
}
}),
NS_DISPATCH_NORMAL);
}
void VideoDecoderManagerChild::HandleFatalError(const char* aMsg) const {
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
}
} // namespace dom
} // namespace mozilla