зеркало из https://github.com/mozilla/gecko-dev.git
259 строки
8.4 KiB
C++
259 строки
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=99: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VideoDecoderManagerChild.h"
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#include "VideoDecoderChild.h"
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#include "mozilla/dom/ContentChild.h"
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#include "nsThreadUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/ipc/ProtocolUtils.h"
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#include "mozilla/layers/SynchronousTask.h"
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#include "mozilla/gfx/DataSurfaceHelpers.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "base/task.h"
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namespace mozilla {
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namespace dom {
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using namespace ipc;
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using namespace layers;
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using namespace gfx;
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// Only modified on the main-thread
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StaticRefPtr<nsIThread> sVideoDecoderChildThread;
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StaticRefPtr<AbstractThread> sVideoDecoderChildAbstractThread;
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// Only accessed from sVideoDecoderChildThread
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static StaticRefPtr<VideoDecoderManagerChild> sDecoderManager;
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static UniquePtr<nsTArray<RefPtr<Runnable>>> sRecreateTasks;
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/* static */ void VideoDecoderManagerChild::InitializeThread() {
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MOZ_ASSERT(NS_IsMainThread());
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if (!sVideoDecoderChildThread) {
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RefPtr<nsIThread> childThread;
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nsresult rv = NS_NewNamedThread("VideoChild", getter_AddRefs(childThread));
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NS_ENSURE_SUCCESS_VOID(rv);
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sVideoDecoderChildThread = childThread;
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sVideoDecoderChildAbstractThread =
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AbstractThread::CreateXPCOMThreadWrapper(childThread, false);
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sRecreateTasks = MakeUnique<nsTArray<RefPtr<Runnable>>>();
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}
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}
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/* static */ void VideoDecoderManagerChild::InitForContent(
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Endpoint<PVideoDecoderManagerChild>&& aVideoManager) {
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InitializeThread();
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sVideoDecoderChildThread->Dispatch(
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NewRunnableFunction("InitForContentRunnable", &Open,
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std::move(aVideoManager)),
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NS_DISPATCH_NORMAL);
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}
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/* static */ void VideoDecoderManagerChild::Shutdown() {
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MOZ_ASSERT(NS_IsMainThread());
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if (sVideoDecoderChildThread) {
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sVideoDecoderChildThread->Dispatch(
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NS_NewRunnableFunction("dom::VideoDecoderManagerChild::Shutdown",
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[]() {
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if (sDecoderManager &&
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sDecoderManager->CanSend()) {
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sDecoderManager->Close();
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sDecoderManager = nullptr;
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}
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}),
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NS_DISPATCH_NORMAL);
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sVideoDecoderChildAbstractThread = nullptr;
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sVideoDecoderChildThread->Shutdown();
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sVideoDecoderChildThread = nullptr;
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sRecreateTasks = nullptr;
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}
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}
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void VideoDecoderManagerChild::RunWhenRecreated(
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already_AddRefed<Runnable> aTask) {
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MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
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// If we've already been recreated, then run the task immediately.
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if (sDecoderManager && sDecoderManager != this &&
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sDecoderManager->CanSend()) {
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RefPtr<Runnable> task = aTask;
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task->Run();
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} else {
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sRecreateTasks->AppendElement(aTask);
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}
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}
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/* static */ VideoDecoderManagerChild*
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VideoDecoderManagerChild::GetSingleton() {
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MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
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return sDecoderManager;
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}
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/* static */ nsIThread* VideoDecoderManagerChild::GetManagerThread() {
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return sVideoDecoderChildThread;
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}
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/* static */ AbstractThread*
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VideoDecoderManagerChild::GetManagerAbstractThread() {
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return sVideoDecoderChildAbstractThread;
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}
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PVideoDecoderChild* VideoDecoderManagerChild::AllocPVideoDecoderChild(
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const VideoInfo& aVideoInfo, const float& aFramerate,
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const CreateDecoderParams::OptionSet& aOptions,
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const layers::TextureFactoryIdentifier& aIdentifier, bool* aSuccess,
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nsCString* /* not used */, nsCString* /* not used */,
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nsCString* /* not used */) {
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return new VideoDecoderChild();
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}
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bool VideoDecoderManagerChild::DeallocPVideoDecoderChild(
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PVideoDecoderChild* actor) {
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VideoDecoderChild* child = static_cast<VideoDecoderChild*>(actor);
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child->IPDLActorDestroyed();
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return true;
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}
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void VideoDecoderManagerChild::Open(
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Endpoint<PVideoDecoderManagerChild>&& aEndpoint) {
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// Make sure we always dispatch everything in sRecreateTasks, even if we
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// fail since this is as close to being recreated as we will ever be.
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sDecoderManager = nullptr;
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if (aEndpoint.IsValid()) {
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RefPtr<VideoDecoderManagerChild> manager = new VideoDecoderManagerChild();
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if (aEndpoint.Bind(manager)) {
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sDecoderManager = manager;
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manager->InitIPDL();
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}
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}
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for (Runnable* task : *sRecreateTasks) {
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task->Run();
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}
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sRecreateTasks->Clear();
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}
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void VideoDecoderManagerChild::InitIPDL() {
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mCanSend = true;
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mIPDLSelfRef = this;
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}
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void VideoDecoderManagerChild::ActorDestroy(ActorDestroyReason aWhy) {
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mCanSend = false;
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}
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void VideoDecoderManagerChild::DeallocPVideoDecoderManagerChild() {
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mIPDLSelfRef = nullptr;
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}
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bool VideoDecoderManagerChild::CanSend() {
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MOZ_ASSERT(NS_GetCurrentThread() == GetManagerThread());
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return mCanSend;
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}
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bool VideoDecoderManagerChild::DeallocShmem(mozilla::ipc::Shmem& aShmem) {
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if (NS_GetCurrentThread() != sVideoDecoderChildThread) {
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RefPtr<VideoDecoderManagerChild> self = this;
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mozilla::ipc::Shmem shmem = aShmem;
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sVideoDecoderChildThread->Dispatch(
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NS_NewRunnableFunction("dom::VideoDecoderManagerChild::DeallocShmem",
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[self, shmem]() {
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if (self->CanSend()) {
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mozilla::ipc::Shmem shmemCopy = shmem;
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self->DeallocShmem(shmemCopy);
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}
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}),
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NS_DISPATCH_NORMAL);
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return true;
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}
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return PVideoDecoderManagerChild::DeallocShmem(aShmem);
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}
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struct SurfaceDescriptorUserData {
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SurfaceDescriptorUserData(VideoDecoderManagerChild* aAllocator,
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SurfaceDescriptor& aSD)
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: mAllocator(aAllocator), mSD(aSD) {}
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~SurfaceDescriptorUserData() { DestroySurfaceDescriptor(mAllocator, &mSD); }
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RefPtr<VideoDecoderManagerChild> mAllocator;
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SurfaceDescriptor mSD;
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};
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void DeleteSurfaceDescriptorUserData(void* aClosure) {
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SurfaceDescriptorUserData* sd =
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reinterpret_cast<SurfaceDescriptorUserData*>(aClosure);
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delete sd;
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}
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already_AddRefed<SourceSurface> VideoDecoderManagerChild::Readback(
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const SurfaceDescriptorGPUVideo& aSD) {
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// We can't use NS_DISPATCH_SYNC here since that can spin the event
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// loop while it waits. This function can be called from JS and we
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// don't want that to happen.
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SynchronousTask task("Readback sync");
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RefPtr<VideoDecoderManagerChild> ref = this;
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SurfaceDescriptor sd;
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if (NS_FAILED(sVideoDecoderChildThread->Dispatch(
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NS_NewRunnableFunction("VideoDecoderManagerChild::Readback",
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[&]() {
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AutoCompleteTask complete(&task);
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if (ref->CanSend()) {
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ref->SendReadback(aSD, &sd);
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}
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}),
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NS_DISPATCH_NORMAL))) {
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return nullptr;
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}
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task.Wait();
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if (!IsSurfaceDescriptorValid(sd)) {
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return nullptr;
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}
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RefPtr<DataSourceSurface> source = GetSurfaceForDescriptor(sd);
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if (!source) {
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DestroySurfaceDescriptor(this, &sd);
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NS_WARNING("Failed to map SurfaceDescriptor in Readback");
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return nullptr;
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}
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static UserDataKey sSurfaceDescriptor;
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source->AddUserData(&sSurfaceDescriptor,
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new SurfaceDescriptorUserData(this, sd),
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DeleteSurfaceDescriptorUserData);
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return source.forget();
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}
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void VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo(
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const SurfaceDescriptorGPUVideo& aSD) {
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RefPtr<VideoDecoderManagerChild> ref = this;
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SurfaceDescriptorGPUVideo sd = std::move(aSD);
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sVideoDecoderChildThread->Dispatch(
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NS_NewRunnableFunction(
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"dom::VideoDecoderManagerChild::DeallocateSurfaceDescriptorGPUVideo",
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[ref, sd]() {
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if (ref->CanSend()) {
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ref->SendDeallocateSurfaceDescriptorGPUVideo(sd);
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}
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}),
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NS_DISPATCH_NORMAL);
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}
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void VideoDecoderManagerChild::HandleFatalError(const char* aMsg) const {
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dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherPid());
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}
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} // namespace dom
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} // namespace mozilla
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