зеркало из https://github.com/mozilla/gecko-dev.git
163 строки
6.4 KiB
C++
163 строки
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* JS::Anchor implementation. */
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#ifndef js_Anchor_h
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#define js_Anchor_h
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#include "mozilla/Attributes.h"
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class JSFunction;
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class JSObject;
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class JSScript;
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class JSString;
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namespace JS { class Value; }
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namespace JS {
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/*
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* Protecting non-Value, non-JSObject *, non-JSString * values from collection
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*
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* Most of the time, the garbage collector's conservative stack scanner works
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* behind the scenes, finding all live values and protecting them from being
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* collected. However, when JSAPI client code obtains a pointer to data the
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* scanner does not know about, owned by an object the scanner does know about,
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* Care Must Be Taken.
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*
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* The scanner recognizes only a select set of types: pointers to JSObjects and
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* similar things (JSFunctions, and so on), pointers to JSStrings, and Values.
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* So while the scanner finds all live |JSString| pointers, it does not notice
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* |jschar| pointers.
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*
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* So suppose we have:
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*
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* void f(JSString *str) {
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* const jschar *ch = JS_GetStringCharsZ(str);
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* ... do stuff with ch, but no uses of str ...;
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* }
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*
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* After the call to |JS_GetStringCharsZ|, there are no further uses of
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* |str|, which means that the compiler is within its rights to not store
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* it anywhere. But because the stack scanner will not notice |ch|, there
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* is no longer any live value in this frame that would keep the string
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* alive. If |str| is the last reference to that |JSString|, and the
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* collector runs while we are using |ch|, the string's array of |jschar|s
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* may be freed out from under us.
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*
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* Note that there is only an issue when 1) we extract a thing X the scanner
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* doesn't recognize from 2) a thing Y the scanner does recognize, and 3) if Y
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* gets garbage-collected, then X gets freed. If we have code like this:
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*
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* void g(JSObject *obj) {
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* JS::Value x;
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* JS_GetProperty(obj, "x", &x);
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* ... do stuff with x ...
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* }
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*
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* there's no problem, because the value we've extracted, x, is a Value, a
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* type that the conservative scanner recognizes.
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*
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* Conservative GC frees us from the obligation to explicitly root the types it
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* knows about, but when we work with derived values like |ch|, we must root
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* their owners, as the derived value alone won't keep them alive.
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*
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* A JS::Anchor is a kind of GC root that allows us to keep the owners of
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* derived values like |ch| alive throughout the Anchor's lifetime. We could
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* fix the above code as follows:
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*
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* void f(JSString *str) {
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* JS::Anchor<JSString *> a_str(str);
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* const jschar *ch = JS_GetStringCharsZ(str);
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* ... do stuff with ch, but no uses of str ...;
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* }
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*
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* This simply ensures that |str| will be live until |a_str| goes out of scope.
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* As long as we don't retain a pointer to the string's characters for longer
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* than that, we have avoided all garbage collection hazards.
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*/
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template<typename T> class AnchorPermitted;
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template<> class AnchorPermitted<JSObject *> { };
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template<> class AnchorPermitted<const JSObject *> { };
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template<> class AnchorPermitted<JSFunction *> { };
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template<> class AnchorPermitted<const JSFunction *> { };
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template<> class AnchorPermitted<JSString *> { };
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template<> class AnchorPermitted<const JSString *> { };
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template<> class AnchorPermitted<Value> { };
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template<> class AnchorPermitted<const JSScript *> { };
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template<> class AnchorPermitted<JSScript *> { };
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template<typename T>
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class Anchor : AnchorPermitted<T>
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{
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public:
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Anchor() { }
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explicit Anchor(T t) { hold = t; }
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inline ~Anchor();
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T &get() { return hold; }
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const T &get() const { return hold; }
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void set(const T &t) { hold = t; }
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void operator=(const T &t) { hold = t; }
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void clear() { hold = 0; }
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private:
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T hold;
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Anchor(const Anchor &other) MOZ_DELETE;
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void operator=(const Anchor &other) MOZ_DELETE;
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};
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template<typename T>
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inline Anchor<T>::~Anchor()
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{
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#ifdef __GNUC__
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/*
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* No code is generated for this. But because this is marked 'volatile', G++ will
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* assume it has important side-effects, and won't delete it. (G++ never looks at
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* the actual text and notices it's empty.) And because we have passed |hold| to
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* it, GCC will keep |hold| alive until this point.
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*
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* The "memory" clobber operand ensures that G++ will not move prior memory
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* accesses after the asm --- it's a barrier. Unfortunately, it also means that
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* G++ will assume that all memory has changed after the asm, as it would for a
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* call to an unknown function. I don't know of a way to avoid that consequence.
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*/
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asm volatile("":: "g" (hold) : "memory");
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#else
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/*
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* An adequate portable substitute, for non-structure types.
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*
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* The compiler promises that, by the end of an expression statement, the
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* last-stored value to a volatile object is the same as it would be in an
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* unoptimized, direct implementation (the "abstract machine" whose behavior the
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* language spec describes). However, the compiler is still free to reorder
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* non-volatile accesses across this store --- which is what we must prevent. So
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* assigning the held value to a volatile variable, as we do here, is not enough.
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*
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* In our case, however, garbage collection only occurs at function calls, so it
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* is sufficient to ensure that the destructor's store isn't moved earlier across
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* any function calls that could collect. It is hard to imagine the compiler
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* analyzing the program so thoroughly that it could prove that such motion was
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* safe. In practice, compilers treat calls to the collector as opaque operations
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* --- in particular, as operations which could access volatile variables, across
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* which this destructor must not be moved.
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*
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* ("Objection, your honor! *Alleged* killer whale!")
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*
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* The disadvantage of this approach is that it does generate code for the store.
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* We do need to use Anchors in some cases where cycles are tight.
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*
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* Note that there is a Anchor<Value>::~Anchor() specialization in Value.h.
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*/
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volatile T sink;
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sink = hold;
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#endif /* defined(__GNUC__) */
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}
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} // namespace JS
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#endif /* js_Anchor_h */
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