зеркало из https://github.com/mozilla/gecko-dev.git
158 строки
4.8 KiB
C++
158 строки
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureClientSharedSurface.h"
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#include "GLContext.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Logging.h" // for gfxDebug
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/unused.h"
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#include "nsThreadUtils.h"
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#include "SharedSurface.h"
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#ifdef MOZ_WIDGET_GONK
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#include "mozilla/layers/GrallocTextureClient.h"
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#include "SharedSurfaceGralloc.h"
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#endif
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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SharedSurfaceTextureData::SharedSurfaceTextureData(UniquePtr<gl::SharedSurface> surf)
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: mSurf(Move(surf))
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{}
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SharedSurfaceTextureData::~SharedSurfaceTextureData()
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{}
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void
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SharedSurfaceTextureData::Deallocate(ClientIPCAllocator*)
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{}
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gfx::IntSize
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SharedSurfaceTextureData::GetSize() const
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{
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return mSurf->mSize;
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}
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bool
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SharedSurfaceTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
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{
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return mSurf->ToSurfaceDescriptor(&aOutDescriptor);
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}
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SharedSurfaceTextureClient::SharedSurfaceTextureClient(SharedSurfaceTextureData* aData,
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TextureFlags aFlags,
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ClientIPCAllocator* aAllocator)
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: TextureClient(aData, aFlags, aAllocator)
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{
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mWorkaroundAnnoyingSharedSurfaceLifetimeIssues = true;
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}
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already_AddRefed<SharedSurfaceTextureClient>
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SharedSurfaceTextureClient::Create(UniquePtr<gl::SharedSurface> surf, gl::SurfaceFactory* factory,
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ClientIPCAllocator* aAllocator, TextureFlags aFlags)
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{
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if (!surf) {
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return nullptr;
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}
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TextureFlags flags = aFlags | TextureFlags::RECYCLE | surf->GetTextureFlags();
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SharedSurfaceTextureData* data = new SharedSurfaceTextureData(Move(surf));
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return MakeAndAddRef<SharedSurfaceTextureClient>(data, flags, aAllocator);
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}
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void
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SharedSurfaceTextureClient::SetReleaseFenceHandle(const FenceHandle& aReleaseFenceHandle)
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{
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#ifdef MOZ_WIDGET_GONK
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gl::SharedSurface_Gralloc* surf = nullptr;
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if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
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surf = gl::SharedSurface_Gralloc::Cast(Surf());
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}
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if (surf && surf->GetTextureClient()) {
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surf->GetTextureClient()->SetReleaseFenceHandle(aReleaseFenceHandle);
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return;
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}
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#endif
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TextureClient::SetReleaseFenceHandle(aReleaseFenceHandle);
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}
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FenceHandle
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SharedSurfaceTextureClient::GetAndResetReleaseFenceHandle()
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{
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#ifdef MOZ_WIDGET_GONK
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gl::SharedSurface_Gralloc* surf = nullptr;
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if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
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surf = gl::SharedSurface_Gralloc::Cast(Surf());
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}
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if (surf && surf->GetTextureClient()) {
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return surf->GetTextureClient()->GetAndResetReleaseFenceHandle();
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}
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#endif
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return TextureClient::GetAndResetReleaseFenceHandle();
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}
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void
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SharedSurfaceTextureClient::SetAcquireFenceHandle(const FenceHandle& aAcquireFenceHandle)
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{
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#ifdef MOZ_WIDGET_GONK
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gl::SharedSurface_Gralloc* surf = nullptr;
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if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
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surf = gl::SharedSurface_Gralloc::Cast(Surf());
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}
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if (surf && surf->GetTextureClient()) {
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return surf->GetTextureClient()->SetAcquireFenceHandle(aAcquireFenceHandle);
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}
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#endif
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TextureClient::SetAcquireFenceHandle(aAcquireFenceHandle);
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}
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const FenceHandle&
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SharedSurfaceTextureClient::GetAcquireFenceHandle() const
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{
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#ifdef MOZ_WIDGET_GONK
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gl::SharedSurface_Gralloc* surf = nullptr;
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if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
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surf = gl::SharedSurface_Gralloc::Cast(Surf());
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}
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if (surf && surf->GetTextureClient()) {
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return surf->GetTextureClient()->GetAcquireFenceHandle();
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}
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#endif
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return TextureClient::GetAcquireFenceHandle();
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}
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SharedSurfaceTextureClient::~SharedSurfaceTextureClient()
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{
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// XXX - Things break when using the proper destruction handshake with
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// SharedSurfaceTextureData because the TextureData outlives its gl
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// context. Having a strong reference to the gl context creates a cycle.
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// This needs to be fixed in a better way, though, because deleting
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// the TextureData here can race with the compositor and cause flashing.
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TextureData* data = mData;
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mData = nullptr;
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Destroy();
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if (data) {
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// Destroy mData right away without doing the proper deallocation handshake,
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// because SharedSurface depends on things that may not outlive the texture's
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// destructor so we can't wait until we know the compositor isn't using the
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// texture anymore.
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// It goes without saying that this is really bad and we should fix the bugs
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// that block doing the right thing such as bug 1224199 sooner rather than
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// later.
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delete data;
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}
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}
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} // namespace layers
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} // namespace mozilla
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