зеркало из https://github.com/mozilla/gecko-dev.git
481 строка
16 KiB
C++
481 строка
16 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// * This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "base/process.h"
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#include "GLContext.h"
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#include "gfx2DGlue.h"
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#include <ui/GraphicBuffer.h>
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#include "GrallocImages.h" // for GrallocImage
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#include "GLLibraryEGL.h" // for GLLibraryEGL
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/DataSurfaceHelpers.h"
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#include "mozilla/layers/GrallocTextureHost.h"
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#include "mozilla/layers/SharedBufferManagerParent.h"
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#include "EGLImageHelpers.h"
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#include "GLReadTexImageHelper.h"
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namespace mozilla {
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namespace layers {
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using namespace android;
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using namespace mozilla::gl;
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static gfx::SurfaceFormat
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SurfaceFormatForAndroidPixelFormat(android::PixelFormat aFormat,
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TextureFlags aFlags)
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{
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bool swapRB = bool(aFlags & TextureFlags::RB_SWAPPED);
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switch (aFormat) {
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case android::PIXEL_FORMAT_BGRA_8888:
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return swapRB ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::B8G8R8A8;
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case android::PIXEL_FORMAT_RGBA_8888:
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return swapRB ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::R8G8B8A8;
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case android::PIXEL_FORMAT_RGBX_8888:
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return swapRB ? gfx::SurfaceFormat::B8G8R8X8 : gfx::SurfaceFormat::R8G8B8X8;
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case android::PIXEL_FORMAT_RGB_565:
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return gfx::SurfaceFormat::R5G6B5_UINT16;
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case HAL_PIXEL_FORMAT_YCbCr_422_SP:
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case HAL_PIXEL_FORMAT_YCrCb_420_SP:
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case HAL_PIXEL_FORMAT_YCbCr_422_I:
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case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
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case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
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case HAL_PIXEL_FORMAT_YV12:
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
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#endif
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return gfx::SurfaceFormat::R8G8B8A8; // yup, use SurfaceFormat::R8G8B8A8 even though it's a YUV texture. This is an external texture.
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default:
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if (aFormat >= 0x100 && aFormat <= 0x1FF) {
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// Reserved range for HAL specific formats.
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return gfx::SurfaceFormat::R8G8B8A8;
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} else {
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// This is not super-unreachable, there's a bunch of hypothetical pixel
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// formats we don't deal with.
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// We only want to abort in debug builds here, since if we crash here
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// we'll take down the compositor process and thus the phone. This seems
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// like undesirable behaviour. We'd rather have a subtle artifact.
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printf_stderr(" xxxxx unknow android format %i\n", (int)aFormat);
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MOZ_ASSERT(false, "Unknown Android pixel format.");
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return gfx::SurfaceFormat::UNKNOWN;
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}
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}
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}
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static GLenum
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TextureTargetForAndroidPixelFormat(android::PixelFormat aFormat)
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{
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switch (aFormat) {
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case HAL_PIXEL_FORMAT_YCbCr_422_SP:
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case HAL_PIXEL_FORMAT_YCrCb_420_SP:
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case HAL_PIXEL_FORMAT_YCbCr_422_I:
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case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
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case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
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case HAL_PIXEL_FORMAT_YV12:
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
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#endif
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return LOCAL_GL_TEXTURE_EXTERNAL;
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case android::PIXEL_FORMAT_BGRA_8888:
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case android::PIXEL_FORMAT_RGBA_8888:
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case android::PIXEL_FORMAT_RGBX_8888:
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case android::PIXEL_FORMAT_RGB_565:
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return LOCAL_GL_TEXTURE_2D;
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default:
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if (aFormat >= 0x100 && aFormat <= 0x1FF) {
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// Reserved range for HAL specific formats.
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return LOCAL_GL_TEXTURE_EXTERNAL;
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} else {
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// This is not super-unreachable, there's a bunch of hypothetical pixel
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// formats we don't deal with.
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// We only want to abort in debug builds here, since if we crash here
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// we'll take down the compositor process and thus the phone. This seems
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// like undesirable behaviour. We'd rather have a subtle artifact.
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MOZ_ASSERT(false, "Unknown Android pixel format.");
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return LOCAL_GL_TEXTURE_EXTERNAL;
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}
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}
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}
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GrallocTextureHostOGL::GrallocTextureHostOGL(TextureFlags aFlags,
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const SurfaceDescriptorGralloc& aDescriptor)
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: TextureHost(aFlags)
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, mGrallocHandle(aDescriptor)
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, mSize(0, 0)
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, mCropSize(0, 0)
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, mFormat(gfx::SurfaceFormat::UNKNOWN)
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, mEGLImage(EGL_NO_IMAGE)
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, mIsOpaque(aDescriptor.isOpaque())
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{
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android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
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MOZ_ASSERT(graphicBuffer);
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if (graphicBuffer) {
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mFormat =
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SurfaceFormatForAndroidPixelFormat(graphicBuffer->getPixelFormat(),
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aFlags & TextureFlags::RB_SWAPPED);
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mSize = gfx::IntSize(graphicBuffer->getWidth(), graphicBuffer->getHeight());
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mCropSize = mSize;
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} else {
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printf_stderr("gralloc buffer is nullptr\n");
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}
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}
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GrallocTextureHostOGL::~GrallocTextureHostOGL()
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{
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DestroyEGLImage();
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}
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void
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GrallocTextureHostOGL::SetCompositor(Compositor* aCompositor)
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{
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MOZ_ASSERT(aCompositor);
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mCompositor = static_cast<CompositorOGL*>(aCompositor);
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if (mGLTextureSource) {
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mGLTextureSource->SetCompositor(mCompositor);
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}
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if (mCompositor && aCompositor != mCompositor) {
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DestroyEGLImage();
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}
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}
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bool
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GrallocTextureHostOGL::Lock()
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{
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return IsValid();
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}
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void
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GrallocTextureHostOGL::Unlock()
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{
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// Unlock is done internally by binding the texture to another gralloc buffer
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}
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bool
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GrallocTextureHostOGL::IsValid() const
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{
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android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
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return graphicBuffer != nullptr;
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}
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gfx::SurfaceFormat
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GrallocTextureHostOGL::GetFormat() const
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{
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return mFormat;
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}
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void
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GrallocTextureHostOGL::DeallocateSharedData()
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{
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if (mGLTextureSource) {
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mGLTextureSource = nullptr;
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}
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DestroyEGLImage();
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if (mGrallocHandle.buffer().type() != MaybeMagicGrallocBufferHandle::Tnull_t) {
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MaybeMagicGrallocBufferHandle handle = mGrallocHandle.buffer();
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base::ProcessId owner;
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if (handle.type() == MaybeMagicGrallocBufferHandle::TGrallocBufferRef) {
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owner = handle.get_GrallocBufferRef().mOwner;
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}
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else {
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owner = handle.get_MagicGrallocBufferHandle().mRef.mOwner;
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}
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SharedBufferManagerParent::DropGrallocBuffer(owner, mGrallocHandle);
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}
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}
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void
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GrallocTextureHostOGL::ForgetSharedData()
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{
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if (mGLTextureSource) {
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mGLTextureSource = nullptr;
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}
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}
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void
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GrallocTextureHostOGL::DeallocateDeviceData()
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{
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if (mGLTextureSource) {
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mGLTextureSource = nullptr;
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}
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DestroyEGLImage();
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}
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LayerRenderState
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GrallocTextureHostOGL::GetRenderState()
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{
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android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
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if (graphicBuffer) {
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LayerRenderStateFlags flags = LayerRenderStateFlags::LAYER_RENDER_STATE_DEFAULT;
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if (mIsOpaque) {
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flags |= LayerRenderStateFlags::OPAQUE;
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}
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if (mFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) {
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flags |= LayerRenderStateFlags::ORIGIN_BOTTOM_LEFT;
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}
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if (mFlags & TextureFlags::RB_SWAPPED) {
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flags |= LayerRenderStateFlags::FORMAT_RB_SWAP;
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}
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return LayerRenderState(graphicBuffer,
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mCropSize,
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flags,
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this);
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}
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return LayerRenderState();
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}
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already_AddRefed<gfx::DataSourceSurface>
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GrallocTextureHostOGL::GetAsSurface() {
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android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
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if (!graphicBuffer) {
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return nullptr;
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}
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uint8_t* grallocData;
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int32_t rv = graphicBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN, reinterpret_cast<void**>(&grallocData));
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if (rv) {
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return nullptr;
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}
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RefPtr<gfx::DataSourceSurface> grallocTempSurf =
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gfx::Factory::CreateWrappingDataSourceSurface(grallocData,
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graphicBuffer->getStride() * android::bytesPerPixel(graphicBuffer->getPixelFormat()),
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GetSize(), GetFormat());
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if (!grallocTempSurf) {
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graphicBuffer->unlock();
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return nullptr;
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}
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RefPtr<gfx::DataSourceSurface> surf = CreateDataSourceSurfaceByCloning(grallocTempSurf);
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graphicBuffer->unlock();
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return surf.forget();
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}
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void
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GrallocTextureHostOGL::UnbindTextureSource()
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{
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// Clear the reference to the TextureSource (if any), because we know that
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// another TextureHost is being bound to the TextureSource. This means that
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// we will have to re-do gl->fEGLImageTargetTexture2D next time we go through
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// BindTextureSource (otherwise we would have skipped it).
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// Note that this doesn't "unlock" the gralloc buffer or force it to be
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// detached, Although decreasing the refcount of the TextureSource may lead
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// to the gl handle being destroyed, which would unlock the gralloc buffer.
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// That said, this method is called before another TextureHost attaches to the
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// TextureSource, which has the effect of unlocking the gralloc buffer. So when
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// this is called we know we are going to be unlocked soon.
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mGLTextureSource = nullptr;
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}
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GLenum GetTextureTarget(gl::GLContext* aGL, android::PixelFormat aFormat) {
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MOZ_ASSERT(aGL);
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if (aGL->Renderer() == gl::GLRenderer::SGX530 ||
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aGL->Renderer() == gl::GLRenderer::SGX540) {
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// SGX has a quirk that only TEXTURE_EXTERNAL works and any other value will
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// result in black pixels when trying to draw from bound textures.
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// Unfortunately, using TEXTURE_EXTERNAL on Adreno has a terrible effect on
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// performance.
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// See Bug 950050.
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return LOCAL_GL_TEXTURE_EXTERNAL;
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} else {
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return TextureTargetForAndroidPixelFormat(aFormat);
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}
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}
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void
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GrallocTextureHostOGL::DestroyEGLImage()
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{
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// Only called when we want to get rid of the gralloc buffer, usually
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// around the end of life of the TextureHost.
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if (mEGLImage != EGL_NO_IMAGE && GetGLContext()) {
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EGLImageDestroy(GetGLContext(), mEGLImage);
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mEGLImage = EGL_NO_IMAGE;
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}
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}
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void
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GrallocTextureHostOGL::PrepareTextureSource(CompositableTextureSourceRef& aTextureSource)
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{
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// This happens during the layers transaction.
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// All of the gralloc magic goes here. The only thing that happens externally
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// and that is good to keep in mind is that when the TextureSource is deleted,
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// it destroys its gl texture handle which is important for genlock.
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// If this TextureHost's mGLTextureSource member is non-null, it means we are
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// still bound to the TextureSource, in which case we can skip the driver
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// overhead of binding the texture again (fEGLImageTargetTexture2D)
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// As a result, if the TextureHost is used with several CompositableHosts,
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// it will be bound to only one TextureSource, and we'll do the driver work
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// only once, which is great. This means that all of the compositables that
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// use this TextureHost will keep a reference to this TextureSource at least
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// for the duration of this frame.
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// If the compositable already has a TextureSource (the aTextureSource parameter),
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// that is compatible and is not in use by several compositable, we try to
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// attach to it. This has the effect of unlocking the previous TextureHost that
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// we attached to the TextureSource (the previous frame)
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// If the TextureSource used by the compositable is also used by other
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// compositables (see NumCompositableRefs), we have to create a new TextureSource,
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// because otherwise we would be modifying the content of every layer that uses
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// the TextureSource in question, even thoug they don't use this TextureHost.
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android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
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MOZ_ASSERT(graphicBuffer);
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if (!graphicBuffer) {
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mGLTextureSource = nullptr;
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return;
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}
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if (mGLTextureSource && !mGLTextureSource->IsValid()) {
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mGLTextureSource = nullptr;
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}
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if (mGLTextureSource) {
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// We are already attached to a TextureSource, nothing to do except tell
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// the compositable to use it.
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aTextureSource = mGLTextureSource.get();
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return;
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}
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gl::GLContext* gl = GetGLContext();
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if (!gl || !gl->MakeCurrent()) {
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mGLTextureSource = nullptr;
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return;
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}
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if (mEGLImage == EGL_NO_IMAGE) {
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gfx::IntSize cropSize(0, 0);
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if (mCropSize != mSize) {
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cropSize = mCropSize;
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}
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// Should only happen the first time.
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mEGLImage = EGLImageCreateFromNativeBuffer(gl, graphicBuffer->getNativeBuffer(), cropSize);
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}
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GLenum textureTarget = GetTextureTarget(gl, graphicBuffer->getPixelFormat());
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GLTextureSource* glSource = aTextureSource.get() ?
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aTextureSource->AsSourceOGL()->AsGLTextureSource() : nullptr;
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bool shouldCreateTextureSource = !glSource || !glSource->IsValid()
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|| glSource->NumCompositableRefs() > 1
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|| glSource->GetTextureTarget() != textureTarget;
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if (shouldCreateTextureSource) {
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GLuint textureHandle;
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gl->fGenTextures(1, &textureHandle);
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gl->fBindTexture(textureTarget, textureHandle);
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gl->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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gl->fTexParameteri(textureTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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gl->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
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mGLTextureSource = new GLTextureSource(mCompositor, textureHandle, textureTarget,
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mSize, mFormat);
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aTextureSource = mGLTextureSource.get();
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} else {
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gl->fBindTexture(textureTarget, glSource->GetTextureHandle());
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gl->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
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glSource->SetSize(mSize);
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glSource->SetFormat(mFormat);
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mGLTextureSource = glSource;
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}
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}
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void
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GrallocTextureHostOGL::WaitAcquireFenceHandleSyncComplete()
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{
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if (!mAcquireFenceHandle.IsValid()) {
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return;
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}
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RefPtr<FenceHandle::FdObj> fence = mAcquireFenceHandle.GetAndResetFdObj();
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int fenceFd = fence->GetAndResetFd();
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EGLint attribs[] = {
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LOCAL_EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
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LOCAL_EGL_NONE
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};
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EGLSync sync = sEGLLibrary.fCreateSync(EGL_DISPLAY(),
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LOCAL_EGL_SYNC_NATIVE_FENCE_ANDROID,
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attribs);
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if (!sync) {
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NS_WARNING("failed to create native fence sync");
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return;
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}
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// Wait sync complete with timeout.
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// If a source of the fence becomes invalid because of error,
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// fene complete is not signaled. See Bug 1061435.
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EGLint status = sEGLLibrary.fClientWaitSync(EGL_DISPLAY(),
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sync,
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0,
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400000000 /*400 msec*/);
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if (status != LOCAL_EGL_CONDITION_SATISFIED) {
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NS_ERROR("failed to wait native fence sync");
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}
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MOZ_ALWAYS_TRUE( sEGLLibrary.fDestroySync(EGL_DISPLAY(), sync) );
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}
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void
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GrallocTextureHostOGL::SetCropRect(nsIntRect aCropRect)
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{
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MOZ_ASSERT(aCropRect.TopLeft() == gfx::IntPoint(0, 0));
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MOZ_ASSERT(!aCropRect.IsEmpty());
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MOZ_ASSERT(aCropRect.width <= mSize.width);
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MOZ_ASSERT(aCropRect.height <= mSize.height);
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gfx::IntSize cropSize(aCropRect.width, aCropRect.height);
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if (mCropSize == cropSize) {
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return;
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}
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mCropSize = cropSize;
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mGLTextureSource = nullptr;
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}
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bool
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GrallocTextureHostOGL::BindTextureSource(CompositableTextureSourceRef& aTextureSource)
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{
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// This happens at composition time.
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// If mGLTextureSource is null it means PrepareTextureSource failed.
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if (!mGLTextureSource) {
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return false;
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}
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// If Prepare didn't fail, we expect our TextureSource to be the same as aTextureSource,
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// otherwise it means something has fiddled with the TextureSource between Prepare and
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// now.
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MOZ_ASSERT(mGLTextureSource == aTextureSource);
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aTextureSource = mGLTextureSource.get();
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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// Wait until it's ready.
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WaitAcquireFenceHandleSyncComplete();
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#endif
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return true;
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}
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FenceHandle
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GrallocTextureHostOGL::GetCompositorReleaseFence()
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{
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if (!mCompositor) {
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return FenceHandle();
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}
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return mCompositor->GetReleaseFence();
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}
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} // namepsace layers
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} // namepsace mozilla
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