зеркало из https://github.com/mozilla/gecko-dev.git
647 строки
26 KiB
C++
647 строки
26 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLTexture.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/Scoped.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLTexelConversions.h"
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#include <algorithm>
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#include "mozilla/MathAlgorithms.h"
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using namespace mozilla;
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JSObject*
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WebGLTexture::WrapObject(JSContext* cx) {
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return dom::WebGLTextureBinding::Wrap(cx, this);
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}
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WebGLTexture::WebGLTexture(WebGLContext* context, GLuint tex)
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: WebGLBindableName<TexTarget>(tex)
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, WebGLContextBoundObject(context)
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, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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, mMagFilter(LOCAL_GL_LINEAR)
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, mWrapS(LOCAL_GL_REPEAT)
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, mWrapT(LOCAL_GL_REPEAT)
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, mFacesCount(0)
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, mMaxLevelWithCustomImages(0)
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, mHaveGeneratedMipmap(false)
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, mImmutable(false)
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, mBaseMipmapLevel(0)
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, mMaxMipmapLevel(1000)
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, mFakeBlackStatus(WebGLTextureFakeBlackStatus::IncompleteTexture)
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{
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mContext->mTextures.insertBack(this);
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}
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void
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WebGLTexture::Delete() {
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mImageInfos.Clear();
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mContext->MakeContextCurrent();
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mContext->gl->fDeleteTextures(1, &mGLName);
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LinkedListElement<WebGLTexture>::removeFrom(mContext->mTextures);
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}
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size_t
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WebGLTexture::ImageInfo::MemoryUsage() const {
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if (mImageDataStatus == WebGLImageDataStatus::NoImageData)
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return 0;
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size_t bitsPerTexel = GetBitsPerTexel(mEffectiveInternalFormat);
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return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * bitsPerTexel / 8;
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}
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size_t
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WebGLTexture::MemoryUsage() const {
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if (IsDeleted())
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return 0;
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size_t result = 0;
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for(size_t face = 0; face < mFacesCount; face++) {
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for(size_t level = 0; level <= mMaxLevelWithCustomImages; level++)
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result += ImageInfoAtFace(face, level).MemoryUsage();
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}
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return result;
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}
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static inline size_t
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MipmapLevelsForSize(const WebGLTexture::ImageInfo &info)
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{
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GLsizei size = std::max(std::max(info.Width(), info.Height()), info.Depth());
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// Find floor(log2(size)). (ES 3.0.4, 3.8 - Mipmapping).
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return mozilla::FloorLog2(size);
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}
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bool
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WebGLTexture::DoesMipmapHaveAllLevelsConsistentlyDefined(TexImageTarget texImageTarget) const
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{
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// We could not have generated a mipmap if the base image wasn't defined.
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if (mHaveGeneratedMipmap)
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return true;
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if (!IsMipmapRangeValid())
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return false;
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// We want a copy here so we can modify it temporarily.
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ImageInfo expected = ImageInfoAt(texImageTarget, EffectiveBaseMipmapLevel());
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if (!expected.IsPositive())
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return false;
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// If Level{max} is > mMaxLevelWithCustomImages, then check if we are
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// missing any image levels.
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if (mMaxMipmapLevel > mMaxLevelWithCustomImages) {
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if (MipmapLevelsForSize(expected) > mMaxLevelWithCustomImages)
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return false;
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}
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// Checks if custom images are all defined up to the highest level and
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// have the expected dimensions.
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for (size_t level = EffectiveBaseMipmapLevel(); level <= EffectiveMaxMipmapLevel(); ++level) {
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const ImageInfo& actual = ImageInfoAt(texImageTarget, level);
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if (actual != expected)
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return false;
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expected.mWidth = std::max(1, expected.mWidth / 2);
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expected.mHeight = std::max(1, expected.mHeight / 2);
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expected.mDepth = std::max(1, expected.mDepth / 2);
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// if the current level has size 1x1, we can stop here: the spec doesn't seem to forbid the existence
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// of extra useless levels.
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if (actual.mWidth == 1 &&
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actual.mHeight == 1 &&
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actual.mDepth == 1)
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{
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return true;
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}
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}
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return true;
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}
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void
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WebGLTexture::Bind(TexTarget aTexTarget) {
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// this function should only be called by bindTexture().
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// it assumes that the GL context is already current.
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bool firstTimeThisTextureIsBound = !HasEverBeenBound();
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if (firstTimeThisTextureIsBound) {
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BindTo(aTexTarget);
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} else if (aTexTarget != Target()) {
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mContext->ErrorInvalidOperation("bindTexture: this texture has already been bound to a different target");
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// very important to return here before modifying texture state! This was the place when I lost a whole day figuring
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// very strange 'invalid write' crashes.
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return;
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}
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GLuint name = GLName();
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mContext->gl->fBindTexture(aTexTarget.get(), name);
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if (firstTimeThisTextureIsBound) {
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mFacesCount = (aTexTarget == LOCAL_GL_TEXTURE_CUBE_MAP) ? 6 : 1;
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EnsureMaxLevelWithCustomImagesAtLeast(0);
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SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
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// thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R is not
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// present in GLES 2, but is present in GL and it seems as if for cube maps
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// we need to set it to GL_CLAMP_TO_EDGE to get the expected GLES behavior.
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if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP && !mContext->gl->IsGLES())
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mContext->gl->fTexParameteri(aTexTarget.get(), LOCAL_GL_TEXTURE_WRAP_R, LOCAL_GL_CLAMP_TO_EDGE);
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}
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}
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void
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WebGLTexture::SetImageInfo(TexImageTarget aTexImageTarget, GLint aLevel,
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GLsizei aWidth, GLsizei aHeight, GLsizei aDepth,
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TexInternalFormat aEffectiveInternalFormat, WebGLImageDataStatus aStatus)
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{
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MOZ_ASSERT(aDepth == 1 || aTexImageTarget == LOCAL_GL_TEXTURE_3D);
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MOZ_ASSERT(TexImageTargetToTexTarget(aTexImageTarget) == mTarget);
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EnsureMaxLevelWithCustomImagesAtLeast(aLevel);
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ImageInfoAt(aTexImageTarget, aLevel) = ImageInfo(aWidth, aHeight, aDepth, aEffectiveInternalFormat, aStatus);
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if (aLevel > 0)
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SetCustomMipmap();
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// Invalidate framebuffer status cache
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NotifyFBsStatusChanged();
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SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
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}
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void
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WebGLTexture::SetGeneratedMipmap() {
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if (!mHaveGeneratedMipmap) {
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mHaveGeneratedMipmap = true;
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SetFakeBlackStatus(WebGLTextureFakeBlackStatus::Unknown);
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}
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}
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void
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WebGLTexture::SetCustomMipmap() {
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if (mHaveGeneratedMipmap) {
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if (!IsMipmapRangeValid())
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return;
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// If we were in GeneratedMipmap mode and are now switching to CustomMipmap mode,
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// we now need to compute all the mipmap image info.
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ImageInfo imageInfo = ImageInfoAtFace(0, EffectiveBaseMipmapLevel());
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NS_ASSERTION(mContext->IsWebGL2() || imageInfo.IsPowerOfTwo(),
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"this texture is NPOT, so how could GenerateMipmap() ever accept it?");
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size_t maxLevel = MipmapLevelsForSize(imageInfo);
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EnsureMaxLevelWithCustomImagesAtLeast(EffectiveBaseMipmapLevel() + maxLevel);
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for (size_t level = EffectiveBaseMipmapLevel() + 1; level <= EffectiveMaxMipmapLevel(); ++level) {
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imageInfo.mWidth = std::max(imageInfo.mWidth / 2, 1);
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imageInfo.mHeight = std::max(imageInfo.mHeight / 2, 1);
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imageInfo.mDepth = std::max(imageInfo.mDepth / 2, 1);
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for(size_t face = 0; face < mFacesCount; ++face)
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ImageInfoAtFace(face, level) = imageInfo;
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}
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}
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mHaveGeneratedMipmap = false;
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}
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bool
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WebGLTexture::AreAllLevel0ImageInfosEqual() const {
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for (size_t face = 1; face < mFacesCount; ++face) {
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if (ImageInfoAtFace(face, 0) != ImageInfoAtFace(0, 0))
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return false;
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}
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return true;
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}
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bool
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WebGLTexture::IsMipmapComplete() const {
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MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_2D ||
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mTarget == LOCAL_GL_TEXTURE_3D);
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return DoesMipmapHaveAllLevelsConsistentlyDefined(LOCAL_GL_TEXTURE_2D);
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}
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bool
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WebGLTexture::IsCubeComplete() const {
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MOZ_ASSERT(mTarget == LOCAL_GL_TEXTURE_CUBE_MAP);
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const ImageInfo &first = ImageInfoAt(LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
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if (!first.IsPositive() || !first.IsSquare())
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return false;
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return AreAllLevel0ImageInfosEqual();
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}
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bool
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WebGLTexture::IsMipmapCubeComplete() const {
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if (!IsCubeComplete()) // in particular, this checks that this is a cube map
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return false;
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for (int i = 0; i < 6; i++) {
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const TexImageTarget face = TexImageTargetForTargetAndFace(LOCAL_GL_TEXTURE_CUBE_MAP, i);
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if (!DoesMipmapHaveAllLevelsConsistentlyDefined(face))
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return false;
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}
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return true;
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}
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bool
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WebGLTexture::IsMipmapRangeValid() const
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{
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// In ES3, if a texture is immutable, the mipmap levels are clamped.
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if (IsImmutable())
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return true;
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if (mBaseMipmapLevel > std::min(mMaxLevelWithCustomImages, mMaxMipmapLevel))
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return false;
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return true;
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}
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WebGLTextureFakeBlackStatus
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WebGLTexture::ResolvedFakeBlackStatus() {
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if (MOZ_LIKELY(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown)) {
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return mFakeBlackStatus;
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}
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// Determine if the texture needs to be faked as a black texture.
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// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec, and 3.8.13 in
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// the OpenGL ES 3.0.4 spec.
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if (!IsMipmapRangeValid()) {
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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return mFakeBlackStatus;
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}
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for (size_t face = 0; face < mFacesCount; ++face) {
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if (ImageInfoAtFace(face, EffectiveBaseMipmapLevel()).mImageDataStatus == WebGLImageDataStatus::NoImageData) {
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// In case of undefined texture image, we don't print any message because this is a very common
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// and often legitimate case (asynchronous texture loading).
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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return mFakeBlackStatus;
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}
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}
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const char *msg_rendering_as_black
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= "A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, "
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"because it";
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if (mTarget == LOCAL_GL_TEXTURE_2D ||
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mTarget == LOCAL_GL_TEXTURE_3D)
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{
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int dim = mTarget == LOCAL_GL_TEXTURE_2D ? 2 : 3;
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if (DoesMinFilterRequireMipmap())
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{
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if (!IsMipmapComplete()) {
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mContext->GenerateWarning
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("%s is a %dD texture, with a minification filter requiring a mipmap, "
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"and is not mipmap complete (as defined in section 3.7.10).", msg_rendering_as_black, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!mContext->IsWebGL2() && !ImageInfoBase().IsPowerOfTwo()) {
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mContext->GenerateWarning
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("%s is a %dD texture, with a minification filter requiring a mipmap, "
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"and either its width or height is not a power of two.", msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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else // no mipmap required
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{
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if (!ImageInfoBase().IsPositive()) {
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mContext->GenerateWarning
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("%s is a %dD texture and its width or height is equal to zero.",
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msg_rendering_as_black, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!AreBothWrapModesClampToEdge() && !mContext->IsWebGL2() && !ImageInfoBase().IsPowerOfTwo()) {
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mContext->GenerateWarning
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("%s is a %dD texture, with a minification filter not requiring a mipmap, "
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"with its width or height not a power of two, and with a wrap mode "
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"different from CLAMP_TO_EDGE.", msg_rendering_as_black, dim);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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}
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else // cube map
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{
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bool legalImageSize = true;
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if (!mContext->IsWebGL2()) {
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for (size_t face = 0; face < mFacesCount; ++face)
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legalImageSize &= ImageInfoAtFace(face, 0).IsPowerOfTwo();
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}
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if (DoesMinFilterRequireMipmap())
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{
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if (!IsMipmapCubeComplete()) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter requiring a mipmap, "
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"and is not mipmap cube complete (as defined in section 3.7.10).",
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msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!legalImageSize) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter requiring a mipmap, "
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"and either the width or the height of some level 0 image is not a power of two.",
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msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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else // no mipmap required
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{
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if (!IsCubeComplete()) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter not requiring a mipmap, "
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"and is not cube complete (as defined in section 3.7.10).",
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msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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} else if (!AreBothWrapModesClampToEdge() && !legalImageSize) {
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mContext->GenerateWarning("%s is a cube map texture, with a minification filter not requiring a mipmap, "
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"with some level 0 image having width or height not a power of two, and with a wrap mode "
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"different from CLAMP_TO_EDGE.", msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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}
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TexType type = TypeFromInternalFormat(ImageInfoBase().mEffectiveInternalFormat);
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if (type == LOCAL_GL_FLOAT &&
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!Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_float_linear))
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{
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if (mMinFilter == LOCAL_GL_LINEAR ||
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mMinFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR ||
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mMinFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
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mMinFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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{
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mContext->GenerateWarning("%s is a texture with a linear minification filter, "
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"which is not compatible with gl.FLOAT by default. "
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"Try enabling the OES_texture_float_linear extension if supported.", msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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else if (mMagFilter == LOCAL_GL_LINEAR)
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{
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mContext->GenerateWarning("%s is a texture with a linear magnification filter, "
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"which is not compatible with gl.FLOAT by default. "
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"Try enabling the OES_texture_float_linear extension if supported.", msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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} else if (type == LOCAL_GL_HALF_FLOAT &&
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!Context()->IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float_linear))
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{
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if (mMinFilter == LOCAL_GL_LINEAR ||
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mMinFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR ||
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mMinFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
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mMinFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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{
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mContext->GenerateWarning("%s is a texture with a linear minification filter, "
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"which is not compatible with gl.HALF_FLOAT by default. "
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"Try enabling the OES_texture_half_float_linear extension if supported.", msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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else if (mMagFilter == LOCAL_GL_LINEAR)
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{
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mContext->GenerateWarning("%s is a texture with a linear magnification filter, "
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"which is not compatible with gl.HALF_FLOAT by default. "
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"Try enabling the OES_texture_half_float_linear extension if supported.", msg_rendering_as_black);
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::IncompleteTexture;
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}
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}
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// We have exhausted all cases of incomplete textures, where we would need opaque black.
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// We may still need transparent black in case of uninitialized image data.
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bool hasUninitializedImageData = false;
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
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for (size_t face = 0; face < mFacesCount; ++face) {
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hasUninitializedImageData |= (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::UninitializedImageData);
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}
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}
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if (hasUninitializedImageData) {
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bool hasAnyInitializedImageData = false;
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
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for (size_t face = 0; face < mFacesCount; ++face) {
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if (ImageInfoAtFace(face, level).mImageDataStatus == WebGLImageDataStatus::InitializedImageData) {
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hasAnyInitializedImageData = true;
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break;
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}
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}
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if (hasAnyInitializedImageData) {
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break;
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}
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}
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if (hasAnyInitializedImageData) {
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// The texture contains some initialized image data, and some uninitialized image data.
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// In this case, we have no choice but to initialize all image data now. Fortunately,
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// in this case we know that we can't be dealing with a depth texture per WEBGL_depth_texture
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// and ANGLE_depth_texture (which allow only one image per texture) so we can assume that
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// glTexImage2D is able to upload data to images.
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for (size_t level = 0; level <= mMaxLevelWithCustomImages; ++level) {
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for (size_t face = 0; face < mFacesCount; ++face) {
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TexImageTarget imageTarget = TexImageTargetForTargetAndFace(mTarget, face);
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const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
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if (imageInfo.mImageDataStatus == WebGLImageDataStatus::UninitializedImageData) {
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EnsureNoUninitializedImageData(imageTarget, level);
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}
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}
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}
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
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} else {
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// The texture only contains uninitialized image data. In this case,
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// we can use a black texture for it.
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mFakeBlackStatus = WebGLTextureFakeBlackStatus::UninitializedImageData;
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}
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}
|
|
|
|
// we have exhausted all cases where we do need fakeblack, so if the status is still unknown,
|
|
// that means that we do NOT need it.
|
|
if (mFakeBlackStatus == WebGLTextureFakeBlackStatus::Unknown) {
|
|
mFakeBlackStatus = WebGLTextureFakeBlackStatus::NotNeeded;
|
|
}
|
|
|
|
MOZ_ASSERT(mFakeBlackStatus != WebGLTextureFakeBlackStatus::Unknown);
|
|
return mFakeBlackStatus;
|
|
}
|
|
|
|
|
|
static bool
|
|
ClearByMask(WebGLContext* context, GLbitfield mask)
|
|
{
|
|
gl::GLContext* gl = context->GL();
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
|
|
GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
|
|
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE)
|
|
return false;
|
|
|
|
bool colorAttachmentsMask[WebGLContext::kMaxColorAttachments] = {false};
|
|
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
|
|
colorAttachmentsMask[0] = true;
|
|
}
|
|
|
|
context->ForceClearFramebufferWithDefaultValues(mask, colorAttachmentsMask);
|
|
return true;
|
|
}
|
|
|
|
// `mask` from glClear.
|
|
static bool
|
|
ClearWithTempFB(WebGLContext* context, GLuint tex,
|
|
TexImageTarget texImageTarget, GLint level,
|
|
TexInternalFormat baseInternalFormat,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
MOZ_ASSERT(texImageTarget == LOCAL_GL_TEXTURE_2D);
|
|
|
|
gl::GLContext* gl = context->GL();
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
|
|
gl::ScopedFramebuffer fb(gl);
|
|
gl::ScopedBindFramebuffer autoFB(gl, fb.FB());
|
|
GLbitfield mask = 0;
|
|
|
|
switch (baseInternalFormat.get()) {
|
|
case LOCAL_GL_LUMINANCE:
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
case LOCAL_GL_ALPHA:
|
|
case LOCAL_GL_RGB:
|
|
case LOCAL_GL_RGBA:
|
|
case LOCAL_GL_BGR:
|
|
case LOCAL_GL_BGRA:
|
|
mask = LOCAL_GL_COLOR_BUFFER_BIT;
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
|
texImageTarget.get(), tex, level);
|
|
break;
|
|
|
|
case LOCAL_GL_DEPTH_COMPONENT:
|
|
mask = LOCAL_GL_DEPTH_BUFFER_BIT;
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
|
|
texImageTarget.get(), tex, level);
|
|
break;
|
|
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
mask = LOCAL_GL_DEPTH_BUFFER_BIT |
|
|
LOCAL_GL_STENCIL_BUFFER_BIT;
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
|
|
texImageTarget.get(), tex, level);
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
|
|
texImageTarget.get(), tex, level);
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
MOZ_ASSERT(mask);
|
|
|
|
if (ClearByMask(context, mask))
|
|
return true;
|
|
|
|
// Failed to simply build an FB from the tex, but maybe it needs a
|
|
// color buffer to be complete.
|
|
|
|
if (mask & LOCAL_GL_COLOR_BUFFER_BIT) {
|
|
// Nope, it already had one.
|
|
return false;
|
|
}
|
|
|
|
gl::ScopedRenderbuffer rb(gl);
|
|
{
|
|
gl::ScopedBindRenderbuffer(gl, rb.RB());
|
|
gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER,
|
|
LOCAL_GL_RGBA4,
|
|
width, height);
|
|
}
|
|
|
|
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
|
|
LOCAL_GL_RENDERBUFFER, rb.RB());
|
|
mask |= LOCAL_GL_COLOR_BUFFER_BIT;
|
|
|
|
// Last chance!
|
|
return ClearByMask(context, mask);
|
|
}
|
|
|
|
|
|
void
|
|
WebGLTexture::EnsureNoUninitializedImageData(TexImageTarget imageTarget, GLint level)
|
|
{
|
|
const ImageInfo& imageInfo = ImageInfoAt(imageTarget, level);
|
|
if (!imageInfo.HasUninitializedImageData())
|
|
return;
|
|
|
|
mContext->MakeContextCurrent();
|
|
|
|
// Try to clear with glCLear.
|
|
|
|
if (imageTarget == LOCAL_GL_TEXTURE_2D) {
|
|
bool cleared = ClearWithTempFB(mContext, GLName(),
|
|
imageTarget, level,
|
|
imageInfo.mEffectiveInternalFormat,
|
|
imageInfo.mHeight, imageInfo.mWidth);
|
|
if (cleared) {
|
|
SetImageDataStatus(imageTarget, level, WebGLImageDataStatus::InitializedImageData);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// That didn't work. Try uploading zeros then.
|
|
gl::ScopedBindTexture autoBindTex(mContext->gl, GLName(), mTarget.get());
|
|
|
|
size_t bitspertexel = GetBitsPerTexel(imageInfo.mEffectiveInternalFormat);
|
|
MOZ_ASSERT((bitspertexel % 8) == 0); // that would only happen for compressed images, which
|
|
// cannot use deferred initialization.
|
|
size_t bytespertexel = bitspertexel / 8;
|
|
CheckedUint32 checked_byteLength
|
|
= WebGLContext::GetImageSize(
|
|
imageInfo.mHeight,
|
|
imageInfo.mWidth,
|
|
imageInfo.mDepth,
|
|
bytespertexel,
|
|
mContext->mPixelStoreUnpackAlignment);
|
|
MOZ_ASSERT(checked_byteLength.isValid()); // should have been checked earlier
|
|
|
|
UniquePtr<uint8_t> zeros((uint8_t*)moz_xcalloc(1, checked_byteLength.value())); // Infallible for now.
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
GLenum driverInternalFormat = LOCAL_GL_NONE;
|
|
GLenum driverFormat = LOCAL_GL_NONE;
|
|
GLenum driverType = LOCAL_GL_NONE;
|
|
DriverFormatsFromEffectiveInternalFormat(gl, imageInfo.mEffectiveInternalFormat,
|
|
&driverInternalFormat, &driverFormat, &driverType);
|
|
|
|
mContext->GetAndFlushUnderlyingGLErrors();
|
|
if (imageTarget == LOCAL_GL_TEXTURE_3D) {
|
|
MOZ_ASSERT(mImmutable, "Shouldn't be possible to have non-immutable-format 3D textures in WebGL");
|
|
gl->fTexSubImage3D(imageTarget.get(), level, 0, 0, 0,
|
|
imageInfo.mWidth, imageInfo.mHeight, imageInfo.mDepth,
|
|
driverFormat, driverType,
|
|
zeros.get());
|
|
} else {
|
|
if (mImmutable) {
|
|
gl->fTexSubImage2D(imageTarget.get(), level, 0, 0,
|
|
imageInfo.mWidth, imageInfo.mHeight,
|
|
driverFormat, driverType,
|
|
zeros.get());
|
|
} else {
|
|
gl->fTexImage2D(imageTarget.get(), level, driverInternalFormat,
|
|
imageInfo.mWidth, imageInfo.mHeight,
|
|
0, driverFormat, driverType,
|
|
zeros.get());
|
|
}
|
|
}
|
|
GLenum error = mContext->GetAndFlushUnderlyingGLErrors();
|
|
if (error) {
|
|
// Should only be OUT_OF_MEMORY. Anyway, there's no good way to recover from this here.
|
|
printf_stderr("Error: 0x%4x\n", error);
|
|
MOZ_CRASH(); // errors on texture upload have been related to video memory exposure in the past.
|
|
}
|
|
|
|
SetImageDataStatus(imageTarget, level, WebGLImageDataStatus::InitializedImageData);
|
|
}
|
|
|
|
void
|
|
WebGLTexture::SetFakeBlackStatus(WebGLTextureFakeBlackStatus x)
|
|
{
|
|
mFakeBlackStatus = x;
|
|
mContext->SetFakeBlackStatus(WebGLContextFakeBlackStatus::Unknown);
|
|
}
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLTexture)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTexture, AddRef)
|
|
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTexture, Release)
|