зеркало из https://github.com/mozilla/gecko-dev.git
277 строки
9.8 KiB
C++
277 строки
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/*
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* Copyright (c) 2014 The Linux Foundation. All rights reserved.
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AUDIO_OFFLOAD_PLAYER_H_
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#define AUDIO_OFFLOAD_PLAYER_H_
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#include <stagefright/MediaBuffer.h>
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#include <stagefright/MediaSource.h>
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#include <stagefright/TimeSource.h>
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#include <utils/threads.h>
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#include <utils/RefBase.h>
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#include "AudioOutput.h"
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#include "AudioOffloadPlayerBase.h"
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#include "MediaDecoderOwner.h"
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#include "MediaOmxCommonDecoder.h"
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namespace mozilla {
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namespace dom {
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class WakeLock;
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}
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/**
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* AudioOffloadPlayer adds support for audio tunneling to a digital signal
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* processor (DSP) in the device chipset. With tunneling, audio decoding is
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* off-loaded to the DSP, waking the application processor less often and using
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* less battery
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*
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* This depends on offloading capability provided by Android KK AudioTrack class
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*
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* Audio playback is based on pull mechanism, whenever audio sink needs
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* data, FillBuffer() will read data from compressed audio source and provide
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* it to the sink
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*
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* Also this class passes state changes (play/pause/seek) from
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* MediaOmxCommonDecoder to AudioSink as well as provide AudioSink status
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* (position changed, playback ended, seek complete, audio tear down) back to
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* MediaOmxCommonDecoder
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*
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* It acts as a bridge between MediaOmxCommonDecoder and AudioSink during
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* offload playback
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*/
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class AudioOffloadPlayer : public AudioOffloadPlayerBase
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{
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typedef android::Mutex Mutex;
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typedef android::MetaData MetaData;
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typedef android::status_t status_t;
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typedef android::AudioTrack AudioTrack;
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typedef android::MediaBuffer MediaBuffer;
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typedef android::MediaSource MediaSource;
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public:
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enum {
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REACHED_EOS,
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SEEK_COMPLETE
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};
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AudioOffloadPlayer(MediaOmxCommonDecoder* aDecoder = nullptr);
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~AudioOffloadPlayer();
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// Caller retains ownership of "aSource".
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void SetSource(const android::sp<MediaSource> &aSource);
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// Start the source if it's not already started and open the AudioSink to
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// create an offloaded audio track
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status_t Start(bool aSourceAlreadyStarted = false);
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double GetMediaTimeSecs();
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// To update progress bar when the element is visible
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void SetElementVisibility(bool aIsVisible);
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status_t ChangeState(MediaDecoder::PlayState aState);
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void SetVolume(double aVolume);
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// Update ready state based on current play state. Not checking data
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// availability since offloading is currently done only when whole compressed
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// data is available
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MediaDecoderOwner::NextFrameStatus GetNextFrameStatus();
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void TimeUpdate();
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// Close the audio sink, stop time updates, frees the input buffers
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void Reset();
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private:
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// Set when audio source is started and audioSink is initialized
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// Used only in main thread
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bool mStarted;
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// Set when audio sink is started. i.e. playback started
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// Used only in main thread
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bool mPlaying;
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// Set when playstate is seeking and reset when FillBUffer() acknowledged
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// seeking by seeking audio source. Used in main thread and offload
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// callback thread, protected by Mutex mLock
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bool mSeeking;
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// Once playback reached end of stream (last ~100ms), position provided by DSP
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// may be reset/corrupted. This bool is used to avoid that.
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// Used in main thread and offload callback thread, protected by Mutex
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// mLock
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bool mReachedEOS;
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// Set when there is a seek request during pause.
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// Used in main thread and offload callback thread, protected by Mutex
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// mLock
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bool mSeekDuringPause;
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// Seek can be triggered internally or by MediaDecoder. This bool is to
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// to track seek triggered by MediaDecoder so that we can send back
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// SeekingStarted and SeekingStopped events.
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// Used in main thread and offload callback thread, protected by Mutex mLock
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bool mDispatchSeekEvents;
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// Set when the HTML Audio Element is visible to the user.
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// Used only in main thread
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bool mIsElementVisible;
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// Session id given by Android::AudioSystem and used while creating audio sink
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// Used only in main thread
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int mSessionId;
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// Sample rate of current audio track. Used only in main thread
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int mSampleRate;
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// After seeking, positions returned by offlaoded tracks (DSP) will be
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// relative to the seeked position. And seeked position may be slightly
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// different than given mSeekTimeUs, if audio source cannot find a frame at
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// that position. Store seeked position in mStartPosUs and provide
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// mStartPosUs + GetPosition() (i.e. absolute position) to
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// MediaOmxCommonDecoder
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// Used in main thread and offload callback thread, protected by Mutex
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// mLock
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int64_t mStartPosUs;
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// Given seek time when there is a request to seek
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// Used in main thread and offload callback thread, protected by Mutex
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// mLock
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int64_t mSeekTimeUs;
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// Positions obtained from offlaoded tracks (DSP)
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// Used in main thread and offload callback thread, protected by Mutex
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// mLock
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int64_t mPositionTimeMediaUs;
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// State obtained from MediaOmxCommonDecoder. Used only in main thread
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MediaDecoder::PlayState mPlayState;
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// Protect accessing audio position related variables between main thread and
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// offload callback thread
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Mutex mLock;
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// Compressed audio source.
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// Used in main thread first and later in offload callback thread
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android::sp<MediaSource> mSource;
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// Audio sink wrapper to access offloaded audio tracks
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// Used in main thread and offload callback thread
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// Race conditions are protected in underlying Android::AudioTrack class
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android::sp<AudioSink> mAudioSink;
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// Buffer used to get date from audio source. Used in offload callback thread
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MediaBuffer* mInputBuffer;
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// MediaOmxCommonDecoder object used mainly to notify the audio sink status
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MediaOmxCommonDecoder* mObserver;
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TimeStamp mLastFireUpdateTime;
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// Timer to trigger position changed events
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nsCOMPtr<nsITimer> mTimeUpdateTimer;
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// Timer to reset AudioSink when audio is paused for OFFLOAD_PAUSE_MAX_USECS.
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// It is triggered in Pause() and canceled when there is a Play() within
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// OFFLOAD_PAUSE_MAX_USECS. Used only from main thread so no lock is needed.
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nsCOMPtr<nsITimer> mResetTimer;
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// To avoid device suspend when mResetTimer is going to be triggered.
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// Used only from main thread so no lock is needed.
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nsRefPtr<mozilla::dom::WakeLock> mWakeLock;
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int64_t GetMediaTimeUs();
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// Provide the playback position in microseconds from total number of
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// frames played by audio track
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int64_t GetOutputPlayPositionUs_l() const;
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// Fill the buffer given by audio sink with data from compressed audio
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// source. Also handles the seek by seeking audio source and stop the sink in
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// case of error
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size_t FillBuffer(void *aData, size_t aSize);
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// Called by AudioSink when it needs data, to notify EOS or tear down event
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static size_t AudioSinkCallback(AudioSink *aAudioSink,
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void *aData,
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size_t aSize,
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void *aMe,
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AudioSink::cb_event_t aEvent);
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bool IsSeeking();
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// Set mSeekTime to the given position and restart the sink. Actual seek
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// happens in FillBuffer(). If aDispatchSeekEvents is true, send
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// SeekingStarted event always and SeekingStopped event when the play state is
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// paused to MediaDecoder.
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// When decoding and playing happens separately, if there is a seek during
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// pause, we can decode and keep data ready.
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// In case of offload player, no way to seek during pause. So just fake that
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// seek is done.
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status_t SeekTo(int64_t aTimeUs, bool aDispatchSeekEvents = false);
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// Start/Resume the audio sink so that callback will start being called to get
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// compressed data
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status_t Play();
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// Stop the audio sink if we need to play till we drain the current buffer.
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// or Pause the sink in case we should stop playing immediately
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void Pause(bool aPlayPendingSamples = false);
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// When audio is offloaded, application processor wakes up less frequently
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// (>1sec) But when Player UI is visible we need to update progress bar
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// atleast once in 250ms. Start a timer when player UI becomes visible or
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// audio starts playing to send PlaybackPositionChanged events once in 250ms.
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// Stop the timer when UI goes invisible or play state is not playing.
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// Also make sure timer functions are always called from main thread
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nsresult StartTimeUpdate();
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nsresult StopTimeUpdate();
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void WakeLockCreate();
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void WakeLockRelease();
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// Notify end of stream by sending PlaybackEnded event to observer
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// (i.e.MediaDecoder)
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void NotifyAudioEOS();
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// Notify position changed event by sending PlaybackPositionChanged event to
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// observer
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void NotifyPositionChanged();
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// Offloaded audio track is invalidated due to usecase change. Notify
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// MediaDecoder to re-evaluate offloading options
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void NotifyAudioTearDown();
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// Send information from MetaData to the HAL via AudioSink
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void SendMetaDataToHal(android::sp<AudioSink>& aSink,
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const android::sp<MetaData>& aMeta);
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AudioOffloadPlayer(const AudioOffloadPlayer &);
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AudioOffloadPlayer &operator=(const AudioOffloadPlayer &);
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};
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} // namespace mozilla
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#endif // AUDIO_OFFLOAD_PLAYER_H_
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