зеркало из https://github.com/mozilla/gecko-dev.git
1270 строки
46 KiB
C++
1270 строки
46 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_MEDIASTREAMGRAPH_H_
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#define MOZILLA_MEDIASTREAMGRAPH_H_
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#include "mozilla/LinkedList.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/TaskQueue.h"
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#include "mozilla/dom/AudioChannelBinding.h"
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#include "AudioSegment.h"
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#include "AudioStream.h"
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#include "nsTArray.h"
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#include "nsIRunnable.h"
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#include "StreamBuffer.h"
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#include "VideoFrameContainer.h"
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#include "VideoSegment.h"
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#include "MainThreadUtils.h"
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#include "nsAutoRef.h"
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#include <speex/speex_resampler.h>
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#include "DOMMediaStream.h"
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class nsIRunnable;
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template <>
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class nsAutoRefTraits<SpeexResamplerState> : public nsPointerRefTraits<SpeexResamplerState>
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{
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public:
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static void Release(SpeexResamplerState* aState) { speex_resampler_destroy(aState); }
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};
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namespace mozilla {
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extern PRLogModuleInfo* gMediaStreamGraphLog;
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namespace dom {
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enum class AudioContextOperation;
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}
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/*
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* MediaStreamGraph is a framework for synchronized audio/video processing
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* and playback. It is designed to be used by other browser components such as
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* HTML media elements, media capture APIs, real-time media streaming APIs,
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* multitrack media APIs, and advanced audio APIs.
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*
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* The MediaStreamGraph uses a dedicated thread to process media --- the media
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* graph thread. This ensures that we can process media through the graph
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* without blocking on main-thread activity. The media graph is only modified
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* on the media graph thread, to ensure graph changes can be processed without
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* interfering with media processing. All interaction with the media graph
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* thread is done with message passing.
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*
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* APIs that modify the graph or its properties are described as "control APIs".
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* These APIs are asynchronous; they queue graph changes internally and
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* those changes are processed all-at-once by the MediaStreamGraph. The
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* MediaStreamGraph monitors the main thread event loop via nsIAppShell::RunInStableState
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* to ensure that graph changes from a single event loop task are always
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* processed all together. Control APIs should only be used on the main thread,
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* currently; we may be able to relax that later.
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*
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* To allow precise synchronization of times in the control API, the
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* MediaStreamGraph maintains a "media timeline". Control APIs that take or
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* return times use that timeline. Those times never advance during
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* an event loop task. This time is returned by MediaStreamGraph::GetCurrentTime().
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*
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* Media decoding, audio processing and media playback use thread-safe APIs to
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* the media graph to ensure they can continue while the main thread is blocked.
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*
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* When the graph is changed, we may need to throw out buffered data and
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* reprocess it. This is triggered automatically by the MediaStreamGraph.
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*/
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class MediaStreamGraph;
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/**
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* This is a base class for media graph thread listener callbacks.
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* Override methods to be notified of audio or video data or changes in stream
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* state.
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*
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* This can be used by stream recorders or network connections that receive
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* stream input. It could also be used for debugging.
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*
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* All notification methods are called from the media graph thread. Overriders
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* of these methods are responsible for all synchronization. Beware!
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* These methods are called without the media graph monitor held, so
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* reentry into media graph methods is possible, although very much discouraged!
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* You should do something non-blocking and non-reentrant (e.g. dispatch an
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* event to some thread) and return.
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* The listener is not allowed to add/remove any listeners from the stream.
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*
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* When a listener is first attached, we guarantee to send a NotifyBlockingChanged
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* callback to notify of the initial blocking state. Also, if a listener is
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* attached to a stream that has already finished, we'll call NotifyFinished.
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*/
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class MediaStreamListener {
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protected:
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// Protected destructor, to discourage deletion outside of Release():
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virtual ~MediaStreamListener() {}
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStreamListener)
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/**
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* When a SourceMediaStream has pulling enabled, and the MediaStreamGraph
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* control loop is ready to pull, this gets called. A NotifyPull implementation
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* is allowed to call the SourceMediaStream methods that alter track
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* data. It is not allowed to make other MediaStream API calls, including
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* calls to add or remove MediaStreamListeners. It is not allowed to block
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* for any length of time.
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* aDesiredTime is the stream time we would like to get data up to. Data
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* beyond this point will not be played until NotifyPull runs again, so there's
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* not much point in providing it. Note that if the stream is blocked for
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* some reason, then data before aDesiredTime may not be played immediately.
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*/
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virtual void NotifyPull(MediaStreamGraph* aGraph, StreamTime aDesiredTime) {}
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enum Blocking {
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BLOCKED,
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UNBLOCKED
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};
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/**
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* Notify that the blocking status of the stream changed. The initial state
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* is assumed to be BLOCKED.
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*/
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virtual void NotifyBlockingChanged(MediaStreamGraph* aGraph, Blocking aBlocked) {}
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/**
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* Notify that the stream has data in each track
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* for the stream's current time. Once this state becomes true, it will
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* always be true since we block stream time from progressing to times where
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* there isn't data in each track.
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*/
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virtual void NotifyHasCurrentData(MediaStreamGraph* aGraph) {}
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/**
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* Notify that the stream output is advancing. aCurrentTime is the graph's
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* current time. MediaStream::GraphTimeToStreamTime can be used to get the
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* stream time.
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*/
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virtual void NotifyOutput(MediaStreamGraph* aGraph, GraphTime aCurrentTime) {}
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enum MediaStreamGraphEvent {
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EVENT_FINISHED,
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EVENT_REMOVED,
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EVENT_HAS_DIRECT_LISTENERS, // transition from no direct listeners
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EVENT_HAS_NO_DIRECT_LISTENERS, // transition to no direct listeners
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};
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/**
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* Notify that an event has occurred on the Stream
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*/
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virtual void NotifyEvent(MediaStreamGraph* aGraph, MediaStreamGraphEvent aEvent) {}
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enum {
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TRACK_EVENT_CREATED = 0x01,
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TRACK_EVENT_ENDED = 0x02
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};
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/**
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* Notify that changes to one of the stream tracks have been queued.
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* aTrackEvents can be any combination of TRACK_EVENT_CREATED and
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* TRACK_EVENT_ENDED. aQueuedMedia is the data being added to the track
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* at aTrackOffset (relative to the start of the stream).
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*/
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virtual void NotifyQueuedTrackChanges(MediaStreamGraph* aGraph, TrackID aID,
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StreamTime aTrackOffset,
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uint32_t aTrackEvents,
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const MediaSegment& aQueuedMedia) {}
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/**
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* Notify that all new tracks this iteration have been created.
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* This is to ensure that tracks added atomically to MediaStreamGraph
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* are also notified of atomically to MediaStreamListeners.
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*/
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virtual void NotifyFinishedTrackCreation(MediaStreamGraph* aGraph) {}
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};
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/**
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* This is a base class for media graph thread listener direct callbacks
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* from within AppendToTrack(). Note that your regular listener will
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* still get NotifyQueuedTrackChanges() callbacks from the MSG thread, so
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* you must be careful to ignore them if AddDirectListener was successful.
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*/
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class MediaStreamDirectListener : public MediaStreamListener
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{
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public:
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virtual ~MediaStreamDirectListener() {}
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/*
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* This will be called on any MediaStreamDirectListener added to a
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* a SourceMediaStream when AppendToTrack() is called. The MediaSegment
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* will be the RawSegment (unresampled) if available in AppendToTrack().
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* Note that NotifyQueuedTrackChanges() calls will also still occur.
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*/
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virtual void NotifyRealtimeData(MediaStreamGraph* aGraph, TrackID aID,
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StreamTime aTrackOffset,
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uint32_t aTrackEvents,
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const MediaSegment& aMedia) {}
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};
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/**
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* This is a base class for main-thread listener callbacks.
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* This callback is invoked on the main thread when the main-thread-visible
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* state of a stream has changed.
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*
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* These methods are called with the media graph monitor held, so
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* reentry into general media graph methods is not possible.
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* You should do something non-blocking and non-reentrant (e.g. dispatch an
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* event) and return. DispatchFromMainThreadAfterNextStreamStateUpdate
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* would be a good choice.
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* The listener is allowed to synchronously remove itself from the stream, but
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* not add or remove any other listeners.
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*/
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class MainThreadMediaStreamListener {
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public:
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virtual void NotifyMainThreadStreamFinished() = 0;
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};
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/**
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* Helper struct used to keep track of memory usage by AudioNodes.
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*/
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struct AudioNodeSizes
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{
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AudioNodeSizes() : mDomNode(0), mStream(0), mEngine(0), mNodeType() {}
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size_t mDomNode;
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size_t mStream;
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size_t mEngine;
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nsCString mNodeType;
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};
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class MediaStreamGraphImpl;
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class SourceMediaStream;
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class ProcessedMediaStream;
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class MediaInputPort;
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class AudioNodeEngine;
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class AudioNodeExternalInputStream;
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class AudioNodeStream;
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class CameraPreviewMediaStream;
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/**
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* A stream of synchronized audio and video data. All (not blocked) streams
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* progress at the same rate --- "real time". Streams cannot seek. The only
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* operation readers can perform on a stream is to read the next data.
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*
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* Consumers of a stream can be reading from it at different offsets, but that
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* should only happen due to the order in which consumers are being run.
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* Those offsets must not diverge in the long term, otherwise we would require
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* unbounded buffering.
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*
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* Streams can be in a "blocked" state. While blocked, a stream does not
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* produce data. A stream can be explicitly blocked via the control API,
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* or implicitly blocked by whatever's generating it (e.g. an underrun in the
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* source resource), or implicitly blocked because something consuming it
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* blocks, or implicitly because it has finished.
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*
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* A stream can be in a "finished" state. "Finished" streams are permanently
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* blocked.
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*
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* Transitions into and out of the "blocked" and "finished" states are managed
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* by the MediaStreamGraph on the media graph thread.
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*
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* We buffer media data ahead of the consumers' reading offsets. It is possible
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* to have buffered data but still be blocked.
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*
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* Any stream can have its audio and video playing when requested. The media
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* stream graph plays audio by constructing audio output streams as necessary.
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* Video is played by setting video frames into an VideoFrameContainer at the right
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* time. To ensure video plays in sync with audio, make sure that the same
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* stream is playing both the audio and video.
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*
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* The data in a stream is managed by StreamBuffer. It consists of a set of
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* tracks of various types that can start and end over time.
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*
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* Streams are explicitly managed. The client creates them via
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* MediaStreamGraph::CreateInput/ProcessedMediaStream, and releases them by calling
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* Destroy() when no longer needed (actual destruction will be deferred).
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* The actual object is owned by the MediaStreamGraph. The basic idea is that
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* main thread objects will keep Streams alive as long as necessary (using the
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* cycle collector to clean up whenever needed).
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*
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* We make them refcounted only so that stream-related messages with MediaStream*
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* pointers can be sent to the main thread safely.
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*
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* The lifetimes of MediaStreams are controlled from the main thread.
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* For MediaStreams exposed to the DOM, the lifetime is controlled by the DOM
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* wrapper; the DOM wrappers own their associated MediaStreams. When a DOM
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* wrapper is destroyed, it sends a Destroy message for the associated
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* MediaStream and clears its reference (the last main-thread reference to
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* the object). When the Destroy message is processed on the graph
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* manager thread we immediately release the affected objects (disentangling them
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* from other objects as necessary).
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*
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* This could cause problems for media processing if a MediaStream is
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* destroyed while a downstream MediaStream is still using it. Therefore
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* the DOM wrappers must keep upstream MediaStreams alive as long as they
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* could be being used in the media graph.
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*
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* At any time, however, a set of MediaStream wrappers could be
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* collected via cycle collection. Destroy messages will be sent
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* for those objects in arbitrary order and the MediaStreamGraph has to be able
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* to handle this.
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*/
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class MediaStream : public mozilla::LinkedListElement<MediaStream>
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStream)
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explicit MediaStream(DOMMediaStream* aWrapper);
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protected:
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// Protected destructor, to discourage deletion outside of Release():
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virtual ~MediaStream()
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{
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MOZ_COUNT_DTOR(MediaStream);
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NS_ASSERTION(mMainThreadDestroyed, "Should have been destroyed already");
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NS_ASSERTION(mMainThreadListeners.IsEmpty(),
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"All main thread listeners should have been removed");
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}
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public:
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/**
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* Returns the graph that owns this stream.
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*/
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MediaStreamGraphImpl* GraphImpl();
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MediaStreamGraph* Graph();
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/**
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* Sets the graph that owns this stream. Should only be called once.
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*/
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void SetGraphImpl(MediaStreamGraphImpl* aGraph);
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void SetGraphImpl(MediaStreamGraph* aGraph);
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/**
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* Returns sample rate of the graph.
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*/
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TrackRate GraphRate() { return mBuffer.GraphRate(); }
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// Control API.
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// Since a stream can be played multiple ways, we need to combine independent
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// volume settings. The aKey parameter is used to keep volume settings
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// separate. Since the stream is always playing the same contents, only
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// a single audio output stream is used; the volumes are combined.
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// Currently only the first enabled audio track is played.
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// XXX change this so all enabled audio tracks are mixed and played.
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virtual void AddAudioOutput(void* aKey);
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virtual void SetAudioOutputVolume(void* aKey, float aVolume);
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virtual void RemoveAudioOutput(void* aKey);
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// Since a stream can be played multiple ways, we need to be able to
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// play to multiple VideoFrameContainers.
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// Only the first enabled video track is played.
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virtual void AddVideoOutput(VideoFrameContainer* aContainer);
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virtual void RemoveVideoOutput(VideoFrameContainer* aContainer);
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// Explicitly suspend. Useful for example if a media element is pausing
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// and we need to stop its stream emitting its buffered data. As soon as the
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// Suspend message reaches the graph, the stream stops processing. It
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// ignores its inputs and produces silence/no video until Resumed. Its
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// current time does not advance.
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virtual void Suspend();
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virtual void Resume();
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// Events will be dispatched by calling methods of aListener.
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virtual void AddListener(MediaStreamListener* aListener);
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virtual void RemoveListener(MediaStreamListener* aListener);
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// A disabled track has video replaced by black, and audio replaced by
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// silence.
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void SetTrackEnabled(TrackID aTrackID, bool aEnabled);
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// Finish event will be notified by calling methods of aListener. It is the
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// responsibility of the caller to remove aListener before it is destroyed.
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void AddMainThreadListener(MainThreadMediaStreamListener* aListener);
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// It's safe to call this even if aListener is not currently a listener;
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// the call will be ignored.
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void RemoveMainThreadListener(MainThreadMediaStreamListener* aListener)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aListener);
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mMainThreadListeners.RemoveElement(aListener);
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}
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/**
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* Ensure a runnable will run on the main thread after running all pending
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* updates that were sent from the graph thread or will be sent before the
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* graph thread receives the next graph update.
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*
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* If the graph has been shut down or destroyed, then the runnable will be
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* dispatched to the event queue immediately. If the graph is non-realtime
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* and has not started, then the runnable will be run
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* synchronously/immediately. (There are no pending updates in these
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* situations.)
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*
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* Main thread only.
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*/
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void RunAfterPendingUpdates(already_AddRefed<nsIRunnable> aRunnable);
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// Signal that the client is done with this MediaStream. It will be deleted later.
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virtual void Destroy();
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// Returns the main-thread's view of how much data has been processed by
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// this stream.
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StreamTime GetCurrentTime()
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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return mMainThreadCurrentTime;
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}
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// Return the main thread's view of whether this stream has finished.
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bool IsFinished()
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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return mMainThreadFinished;
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}
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bool IsDestroyed()
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{
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NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
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return mMainThreadDestroyed;
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}
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friend class MediaStreamGraphImpl;
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friend class MediaInputPort;
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friend class AudioNodeExternalInputStream;
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virtual SourceMediaStream* AsSourceStream() { return nullptr; }
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virtual ProcessedMediaStream* AsProcessedStream() { return nullptr; }
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virtual AudioNodeStream* AsAudioNodeStream() { return nullptr; }
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virtual CameraPreviewMediaStream* AsCameraPreviewStream() { return nullptr; }
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// These Impl methods perform the core functionality of the control methods
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// above, on the media graph thread.
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/**
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* Stop all stream activity and disconnect it from all inputs and outputs.
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* This must be idempotent.
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*/
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virtual void DestroyImpl();
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StreamTime GetBufferEnd() { return mBuffer.GetEnd(); }
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#ifdef DEBUG
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void DumpTrackInfo() { return mBuffer.DumpTrackInfo(); }
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#endif
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void SetAudioOutputVolumeImpl(void* aKey, float aVolume);
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void AddAudioOutputImpl(void* aKey)
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{
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mAudioOutputs.AppendElement(AudioOutput(aKey));
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}
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// Returns true if this stream has an audio output.
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bool HasAudioOutput()
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{
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return !mAudioOutputs.IsEmpty();
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}
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void RemoveAudioOutputImpl(void* aKey);
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void AddVideoOutputImpl(already_AddRefed<VideoFrameContainer> aContainer)
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{
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*mVideoOutputs.AppendElement() = aContainer;
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}
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void RemoveVideoOutputImpl(VideoFrameContainer* aContainer)
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{
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// Ensure that any frames currently queued for playback by the compositor
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// are removed.
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aContainer->ClearFutureFrames();
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mVideoOutputs.RemoveElement(aContainer);
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}
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void AddListenerImpl(already_AddRefed<MediaStreamListener> aListener);
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void RemoveListenerImpl(MediaStreamListener* aListener);
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void RemoveAllListenersImpl();
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virtual void SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled);
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void AddConsumer(MediaInputPort* aPort)
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{
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mConsumers.AppendElement(aPort);
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}
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void RemoveConsumer(MediaInputPort* aPort)
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{
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mConsumers.RemoveElement(aPort);
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}
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uint32_t ConsumerCount()
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{
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return mConsumers.Length();
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}
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StreamBuffer& GetStreamBuffer() { return mBuffer; }
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GraphTime GetStreamBufferStartTime() { return mBufferStartTime; }
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double StreamTimeToSeconds(StreamTime aTime)
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{
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NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time");
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return static_cast<double>(aTime)/mBuffer.GraphRate();
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}
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int64_t StreamTimeToMicroseconds(StreamTime aTime)
|
|
{
|
|
NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time");
|
|
return (aTime*1000000)/mBuffer.GraphRate();
|
|
}
|
|
StreamTime SecondsToNearestStreamTime(double aSeconds)
|
|
{
|
|
NS_ASSERTION(0 <= aSeconds && aSeconds <= TRACK_TICKS_MAX/TRACK_RATE_MAX,
|
|
"Bad seconds");
|
|
return mBuffer.GraphRate() * aSeconds + 0.5;
|
|
}
|
|
StreamTime MicrosecondsToStreamTimeRoundDown(int64_t aMicroseconds) {
|
|
return (aMicroseconds*mBuffer.GraphRate())/1000000;
|
|
}
|
|
|
|
TrackTicks TimeToTicksRoundUp(TrackRate aRate, StreamTime aTime)
|
|
{
|
|
return RateConvertTicksRoundUp(aRate, mBuffer.GraphRate(), aTime);
|
|
}
|
|
StreamTime TicksToTimeRoundDown(TrackRate aRate, TrackTicks aTicks)
|
|
{
|
|
return RateConvertTicksRoundDown(mBuffer.GraphRate(), aRate, aTicks);
|
|
}
|
|
/**
|
|
* Convert graph time to stream time. aTime must be <= mStateComputedTime
|
|
* to ensure we know exactly how much time this stream will be blocked during
|
|
* the interval.
|
|
*/
|
|
StreamTime GraphTimeToStreamTimeWithBlocking(GraphTime aTime);
|
|
/**
|
|
* Convert graph time to stream time. This assumes there is no blocking time
|
|
* to take account of, which is always true except between a stream
|
|
* having its blocking time calculated in UpdateGraph and its blocking time
|
|
* taken account of in UpdateCurrentTimeForStreams.
|
|
*/
|
|
StreamTime GraphTimeToStreamTime(GraphTime aTime);
|
|
/**
|
|
* Convert stream time to graph time. This assumes there is no blocking time
|
|
* to take account of, which is always true except between a stream
|
|
* having its blocking time calculated in UpdateGraph and its blocking time
|
|
* taken account of in UpdateCurrentTimeForStreams.
|
|
*/
|
|
GraphTime StreamTimeToGraphTime(StreamTime aTime);
|
|
|
|
bool IsFinishedOnGraphThread() { return mFinished; }
|
|
void FinishOnGraphThread();
|
|
|
|
bool HasCurrentData() { return mHasCurrentData; }
|
|
|
|
StreamBuffer::Track* EnsureTrack(TrackID aTrack);
|
|
|
|
virtual void ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment, MediaSegment* aRawSegment = nullptr);
|
|
|
|
DOMMediaStream* GetWrapper()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Only use DOMMediaStream on main thread");
|
|
return mWrapper;
|
|
}
|
|
|
|
// Return true if the main thread needs to observe updates from this stream.
|
|
virtual bool MainThreadNeedsUpdates() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
|
|
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
|
|
|
|
void SetAudioChannelType(dom::AudioChannel aType) { mAudioChannelType = aType; }
|
|
dom::AudioChannel AudioChannelType() const { return mAudioChannelType; }
|
|
|
|
bool IsSuspended() { return mSuspendedCount > 0; }
|
|
void IncrementSuspendCount() { ++mSuspendedCount; }
|
|
void DecrementSuspendCount()
|
|
{
|
|
NS_ASSERTION(mSuspendedCount > 0, "Suspend count underrun");
|
|
--mSuspendedCount;
|
|
}
|
|
|
|
protected:
|
|
void AdvanceTimeVaryingValuesToCurrentTime(GraphTime aCurrentTime, GraphTime aBlockedTime)
|
|
{
|
|
mBufferStartTime += aBlockedTime;
|
|
mBuffer.ForgetUpTo(aCurrentTime - mBufferStartTime);
|
|
}
|
|
|
|
void NotifyMainThreadListeners()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
|
|
|
|
for (int32_t i = mMainThreadListeners.Length() - 1; i >= 0; --i) {
|
|
mMainThreadListeners[i]->NotifyMainThreadStreamFinished();
|
|
}
|
|
mMainThreadListeners.Clear();
|
|
}
|
|
|
|
bool ShouldNotifyStreamFinished()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
|
|
if (!mMainThreadFinished || mFinishedNotificationSent) {
|
|
return false;
|
|
}
|
|
|
|
mFinishedNotificationSent = true;
|
|
return true;
|
|
}
|
|
|
|
// This state is all initialized on the main thread but
|
|
// otherwise modified only on the media graph thread.
|
|
|
|
// Buffered data. The start of the buffer corresponds to mBufferStartTime.
|
|
// Conceptually the buffer contains everything this stream has ever played,
|
|
// but we forget some prefix of the buffered data to bound the space usage.
|
|
StreamBuffer mBuffer;
|
|
// The time when the buffered data could be considered to have started playing.
|
|
// This increases over time to account for time the stream was blocked before
|
|
// mCurrentTime.
|
|
GraphTime mBufferStartTime;
|
|
|
|
// Client-set volume of this stream
|
|
struct AudioOutput {
|
|
explicit AudioOutput(void* aKey) : mKey(aKey), mVolume(1.0f) {}
|
|
void* mKey;
|
|
float mVolume;
|
|
};
|
|
nsTArray<AudioOutput> mAudioOutputs;
|
|
nsTArray<nsRefPtr<VideoFrameContainer> > mVideoOutputs;
|
|
// We record the last played video frame to avoid playing the frame again
|
|
// with a different frame id.
|
|
VideoFrame mLastPlayedVideoFrame;
|
|
nsTArray<nsRefPtr<MediaStreamListener> > mListeners;
|
|
nsTArray<MainThreadMediaStreamListener*> mMainThreadListeners;
|
|
nsTArray<TrackID> mDisabledTrackIDs;
|
|
|
|
// GraphTime at which this stream starts blocking.
|
|
// This is only valid up to mStateComputedTime. The stream is considered to
|
|
// have not been blocked before mCurrentTime (its mBufferStartTime is increased
|
|
// as necessary to account for that time instead).
|
|
GraphTime mStartBlocking;
|
|
|
|
// MediaInputPorts to which this is connected
|
|
nsTArray<MediaInputPort*> mConsumers;
|
|
|
|
// Where audio output is going. There is one AudioOutputStream per
|
|
// audio track.
|
|
struct AudioOutputStream
|
|
{
|
|
// When we started audio playback for this track.
|
|
// Add mStream->GetPosition() to find the current audio playback position.
|
|
GraphTime mAudioPlaybackStartTime;
|
|
// Amount of time that we've wanted to play silence because of the stream
|
|
// blocking.
|
|
MediaTime mBlockedAudioTime;
|
|
// Last tick written to the audio output.
|
|
StreamTime mLastTickWritten;
|
|
TrackID mTrackID;
|
|
};
|
|
nsTArray<AudioOutputStream> mAudioOutputStreams;
|
|
|
|
/**
|
|
* Number of outstanding suspend operations on this stream. Stream is
|
|
* suspended when this is > 0.
|
|
*/
|
|
int32_t mSuspendedCount;
|
|
|
|
/**
|
|
* When true, this means the stream will be finished once all
|
|
* buffered data has been consumed.
|
|
*/
|
|
bool mFinished;
|
|
/**
|
|
* When true, mFinished is true and we've played all the data in this stream
|
|
* and fired NotifyFinished notifications.
|
|
*/
|
|
bool mNotifiedFinished;
|
|
/**
|
|
* When true, the last NotifyBlockingChanged delivered to the listeners
|
|
* indicated that the stream is blocked.
|
|
*/
|
|
bool mNotifiedBlocked;
|
|
/**
|
|
* True if some data can be present by this stream if/when it's unblocked.
|
|
* Set by the stream itself on the MediaStreamGraph thread. Only changes
|
|
* from false to true once a stream has data, since we won't
|
|
* unblock it until there's more data.
|
|
*/
|
|
bool mHasCurrentData;
|
|
/**
|
|
* True if mHasCurrentData is true and we've notified listeners.
|
|
*/
|
|
bool mNotifiedHasCurrentData;
|
|
|
|
// This state is only used on the main thread.
|
|
DOMMediaStream* mWrapper;
|
|
// Main-thread views of state
|
|
StreamTime mMainThreadCurrentTime;
|
|
bool mMainThreadFinished;
|
|
bool mFinishedNotificationSent;
|
|
bool mMainThreadDestroyed;
|
|
|
|
// Our media stream graph. null if destroyed on the graph thread.
|
|
MediaStreamGraphImpl* mGraph;
|
|
|
|
dom::AudioChannel mAudioChannelType;
|
|
};
|
|
|
|
/**
|
|
* This is a stream into which a decoder can write audio and video.
|
|
*
|
|
* Audio and video can be written on any thread, but you probably want to
|
|
* always write from the same thread to avoid unexpected interleavings.
|
|
*/
|
|
class SourceMediaStream : public MediaStream
|
|
{
|
|
public:
|
|
explicit SourceMediaStream(DOMMediaStream* aWrapper) :
|
|
MediaStream(aWrapper),
|
|
mMutex("mozilla::media::SourceMediaStream"),
|
|
mUpdateKnownTracksTime(0),
|
|
mPullEnabled(false),
|
|
mUpdateFinished(false),
|
|
mNeedsMixing(false)
|
|
{}
|
|
|
|
virtual SourceMediaStream* AsSourceStream() override { return this; }
|
|
|
|
// Media graph thread only
|
|
virtual void DestroyImpl() override;
|
|
|
|
// Call these on any thread.
|
|
/**
|
|
* Enable or disable pulling. When pulling is enabled, NotifyPull
|
|
* gets called on MediaStreamListeners for this stream during the
|
|
* MediaStreamGraph control loop. Pulling is initially disabled.
|
|
* Due to unavoidable race conditions, after a call to SetPullEnabled(false)
|
|
* it is still possible for a NotifyPull to occur.
|
|
*/
|
|
void SetPullEnabled(bool aEnabled);
|
|
|
|
/**
|
|
* These add/remove DirectListeners, which allow bypassing the graph and any
|
|
* synchronization delays for e.g. PeerConnection, which wants the data ASAP
|
|
* and lets the far-end handle sync and playout timing.
|
|
*/
|
|
void NotifyListenersEventImpl(MediaStreamListener::MediaStreamGraphEvent aEvent);
|
|
void NotifyListenersEvent(MediaStreamListener::MediaStreamGraphEvent aEvent);
|
|
void AddDirectListener(MediaStreamDirectListener* aListener);
|
|
void RemoveDirectListener(MediaStreamDirectListener* aListener);
|
|
|
|
enum {
|
|
ADDTRACK_QUEUED = 0x01 // Queue track add until FinishAddTracks()
|
|
};
|
|
/**
|
|
* Add a new track to the stream starting at the given base time (which
|
|
* must be greater than or equal to the last time passed to
|
|
* AdvanceKnownTracksTime). Takes ownership of aSegment. aSegment should
|
|
* contain data starting after aStart.
|
|
*/
|
|
void AddTrack(TrackID aID, StreamTime aStart, MediaSegment* aSegment,
|
|
uint32_t aFlags = 0)
|
|
{
|
|
AddTrackInternal(aID, GraphRate(), aStart, aSegment, aFlags);
|
|
}
|
|
|
|
/**
|
|
* Like AddTrack, but resamples audio from aRate to the graph rate.
|
|
*/
|
|
void AddAudioTrack(TrackID aID, TrackRate aRate, StreamTime aStart,
|
|
AudioSegment* aSegment, uint32_t aFlags = 0)
|
|
{
|
|
AddTrackInternal(aID, aRate, aStart, aSegment, aFlags);
|
|
}
|
|
|
|
/**
|
|
* Call after a series of AddTrack or AddAudioTrack calls to implement
|
|
* any pending track adds.
|
|
*/
|
|
void FinishAddTracks();
|
|
|
|
/**
|
|
* Find track by track id.
|
|
*/
|
|
StreamBuffer::Track* FindTrack(TrackID aID);
|
|
|
|
/**
|
|
* Append media data to a track. Ownership of aSegment remains with the caller,
|
|
* but aSegment is emptied.
|
|
* Returns false if the data was not appended because no such track exists
|
|
* or the stream was already finished.
|
|
*/
|
|
bool AppendToTrack(TrackID aID, MediaSegment* aSegment, MediaSegment *aRawSegment = nullptr);
|
|
/**
|
|
* Get the stream time of the end of the data that has been appended so far.
|
|
* Can be called from any thread but won't be useful if it can race with
|
|
* an AppendToTrack call, so should probably just be called from the thread
|
|
* that also calls AppendToTrack.
|
|
*/
|
|
StreamTime GetEndOfAppendedData(TrackID aID);
|
|
/**
|
|
* Indicate that a track has ended. Do not do any more API calls
|
|
* affecting this track.
|
|
* Ignored if the track does not exist.
|
|
*/
|
|
void EndTrack(TrackID aID);
|
|
/**
|
|
* Indicate that no tracks will be added starting before time aKnownTime.
|
|
* aKnownTime must be >= its value at the last call to AdvanceKnownTracksTime.
|
|
*/
|
|
void AdvanceKnownTracksTime(StreamTime aKnownTime);
|
|
/**
|
|
* Indicate that this stream should enter the "finished" state. All tracks
|
|
* must have been ended via EndTrack. The finish time of the stream is
|
|
* when all tracks have ended.
|
|
*/
|
|
void FinishWithLockHeld();
|
|
void Finish()
|
|
{
|
|
MutexAutoLock lock(mMutex);
|
|
FinishWithLockHeld();
|
|
}
|
|
|
|
// Overriding allows us to hold the mMutex lock while changing the track enable status
|
|
virtual void
|
|
SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled) override {
|
|
MutexAutoLock lock(mMutex);
|
|
MediaStream::SetTrackEnabledImpl(aTrackID, aEnabled);
|
|
}
|
|
|
|
// Overriding allows us to ensure mMutex is locked while changing the track enable status
|
|
virtual void
|
|
ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment,
|
|
MediaSegment* aRawSegment = nullptr) override {
|
|
mMutex.AssertCurrentThreadOwns();
|
|
MediaStream::ApplyTrackDisabling(aTrackID, aSegment, aRawSegment);
|
|
}
|
|
|
|
/**
|
|
* End all tracks and Finish() this stream. Used to voluntarily revoke access
|
|
* to a LocalMediaStream.
|
|
*/
|
|
void EndAllTrackAndFinish();
|
|
|
|
void RegisterForAudioMixing();
|
|
|
|
// XXX need a Reset API
|
|
|
|
friend class MediaStreamGraphImpl;
|
|
|
|
protected:
|
|
struct ThreadAndRunnable {
|
|
void Init(TaskQueue* aTarget, nsIRunnable* aRunnable)
|
|
{
|
|
mTarget = aTarget;
|
|
mRunnable = aRunnable;
|
|
}
|
|
|
|
nsRefPtr<TaskQueue> mTarget;
|
|
nsCOMPtr<nsIRunnable> mRunnable;
|
|
};
|
|
enum TrackCommands {
|
|
TRACK_CREATE = MediaStreamListener::TRACK_EVENT_CREATED,
|
|
TRACK_END = MediaStreamListener::TRACK_EVENT_ENDED
|
|
};
|
|
/**
|
|
* Data for each track that hasn't ended.
|
|
*/
|
|
struct TrackData {
|
|
TrackID mID;
|
|
// Sample rate of the input data.
|
|
TrackRate mInputRate;
|
|
// Resampler if the rate of the input track does not match the
|
|
// MediaStreamGraph's.
|
|
nsAutoRef<SpeexResamplerState> mResampler;
|
|
int mResamplerChannelCount;
|
|
StreamTime mStart;
|
|
// End-time of data already flushed to the track (excluding mData)
|
|
StreamTime mEndOfFlushedData;
|
|
// Each time the track updates are flushed to the media graph thread,
|
|
// the segment buffer is emptied.
|
|
nsAutoPtr<MediaSegment> mData;
|
|
// Each time the track updates are flushed to the media graph thread,
|
|
// this is cleared.
|
|
uint32_t mCommands;
|
|
};
|
|
|
|
bool NeedsMixing();
|
|
|
|
void ResampleAudioToGraphSampleRate(TrackData* aTrackData, MediaSegment* aSegment);
|
|
|
|
void AddTrackInternal(TrackID aID, TrackRate aRate,
|
|
StreamTime aStart, MediaSegment* aSegment,
|
|
uint32_t aFlags);
|
|
|
|
TrackData* FindDataForTrack(TrackID aID)
|
|
{
|
|
mMutex.AssertCurrentThreadOwns();
|
|
for (uint32_t i = 0; i < mUpdateTracks.Length(); ++i) {
|
|
if (mUpdateTracks[i].mID == aID) {
|
|
return &mUpdateTracks[i];
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Notify direct consumers of new data to one of the stream tracks.
|
|
* The data doesn't have to be resampled (though it may be). This is called
|
|
* from AppendToTrack on the thread providing the data, and will call
|
|
* the Listeners on this thread.
|
|
*/
|
|
void NotifyDirectConsumers(TrackData *aTrack,
|
|
MediaSegment *aSegment);
|
|
|
|
// This must be acquired *before* MediaStreamGraphImpl's lock, if they are
|
|
// held together.
|
|
Mutex mMutex;
|
|
// protected by mMutex
|
|
StreamTime mUpdateKnownTracksTime;
|
|
nsTArray<TrackData> mUpdateTracks;
|
|
nsTArray<TrackData> mPendingTracks;
|
|
nsTArray<nsRefPtr<MediaStreamDirectListener> > mDirectListeners;
|
|
bool mPullEnabled;
|
|
bool mUpdateFinished;
|
|
bool mNeedsMixing;
|
|
};
|
|
|
|
/**
|
|
* Represents a connection between a ProcessedMediaStream and one of its
|
|
* input streams.
|
|
* We make these refcounted so that stream-related messages with MediaInputPort*
|
|
* pointers can be sent to the main thread safely.
|
|
*
|
|
* When a port's source or destination stream dies, the stream's DestroyImpl
|
|
* calls MediaInputPort::Disconnect to disconnect the port from
|
|
* the source and destination streams.
|
|
*
|
|
* The lifetimes of MediaInputPort are controlled from the main thread.
|
|
* The media graph adds a reference to the port. When a MediaInputPort is no
|
|
* longer needed, main-thread code sends a Destroy message for the port and
|
|
* clears its reference (the last main-thread reference to the object). When
|
|
* the Destroy message is processed on the graph manager thread we disconnect
|
|
* the port and drop the graph's reference, destroying the object.
|
|
*/
|
|
class MediaInputPort final
|
|
{
|
|
private:
|
|
// Do not call this constructor directly. Instead call aDest->AllocateInputPort.
|
|
MediaInputPort(MediaStream* aSource, ProcessedMediaStream* aDest,
|
|
uint16_t aInputNumber, uint16_t aOutputNumber)
|
|
: mSource(aSource)
|
|
, mDest(aDest)
|
|
, mInputNumber(aInputNumber)
|
|
, mOutputNumber(aOutputNumber)
|
|
, mGraph(nullptr)
|
|
{
|
|
MOZ_COUNT_CTOR(MediaInputPort);
|
|
}
|
|
|
|
// Private destructor, to discourage deletion outside of Release():
|
|
~MediaInputPort()
|
|
{
|
|
MOZ_COUNT_DTOR(MediaInputPort);
|
|
}
|
|
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaInputPort)
|
|
|
|
// Called on graph manager thread
|
|
// Do not call these from outside MediaStreamGraph.cpp!
|
|
void Init();
|
|
// Called during message processing to trigger removal of this stream.
|
|
void Disconnect();
|
|
|
|
// Control API
|
|
/**
|
|
* Disconnects and destroys the port. The caller must not reference this
|
|
* object again.
|
|
*/
|
|
void Destroy();
|
|
|
|
// Any thread
|
|
MediaStream* GetSource() { return mSource; }
|
|
ProcessedMediaStream* GetDestination() { return mDest; }
|
|
|
|
uint16_t InputNumber() const { return mInputNumber; }
|
|
uint16_t OutputNumber() const { return mOutputNumber; }
|
|
|
|
// Call on graph manager thread
|
|
struct InputInterval {
|
|
GraphTime mStart;
|
|
GraphTime mEnd;
|
|
bool mInputIsBlocked;
|
|
};
|
|
// Find the next time interval starting at or after aTime during which
|
|
// mDest is not blocked and mSource's blocking status does not change.
|
|
InputInterval GetNextInputInterval(GraphTime aTime);
|
|
|
|
/**
|
|
* Returns the graph that owns this port.
|
|
*/
|
|
MediaStreamGraphImpl* GraphImpl();
|
|
MediaStreamGraph* Graph();
|
|
/**
|
|
* Sets the graph that owns this stream. Should only be called once.
|
|
*/
|
|
void SetGraphImpl(MediaStreamGraphImpl* aGraph);
|
|
|
|
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
size_t amount = 0;
|
|
|
|
// Not owned:
|
|
// - mSource
|
|
// - mDest
|
|
// - mGraph
|
|
return amount;
|
|
}
|
|
|
|
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
private:
|
|
friend class MediaStreamGraphImpl;
|
|
friend class MediaStream;
|
|
friend class ProcessedMediaStream;
|
|
// Never modified after Init()
|
|
MediaStream* mSource;
|
|
ProcessedMediaStream* mDest;
|
|
// The input and output numbers are optional, and are currently only used by
|
|
// Web Audio.
|
|
const uint16_t mInputNumber;
|
|
const uint16_t mOutputNumber;
|
|
|
|
// Our media stream graph
|
|
MediaStreamGraphImpl* mGraph;
|
|
};
|
|
|
|
/**
|
|
* This stream processes zero or more input streams in parallel to produce
|
|
* its output. The details of how the output is produced are handled by
|
|
* subclasses overriding the ProcessInput method.
|
|
*/
|
|
class ProcessedMediaStream : public MediaStream
|
|
{
|
|
public:
|
|
explicit ProcessedMediaStream(DOMMediaStream* aWrapper)
|
|
: MediaStream(aWrapper), mAutofinish(false)
|
|
{}
|
|
|
|
// Control API.
|
|
/**
|
|
* Allocates a new input port attached to source aStream.
|
|
* This stream can be removed by calling MediaInputPort::Remove().
|
|
*/
|
|
already_AddRefed<MediaInputPort> AllocateInputPort(MediaStream* aStream,
|
|
uint16_t aInputNumber = 0,
|
|
uint16_t aOutputNumber = 0);
|
|
/**
|
|
* Force this stream into the finished state.
|
|
*/
|
|
void Finish();
|
|
/**
|
|
* Set the autofinish flag on this stream (defaults to false). When this flag
|
|
* is set, and all input streams are in the finished state (including if there
|
|
* are no input streams), this stream automatically enters the finished state.
|
|
*/
|
|
void SetAutofinish(bool aAutofinish);
|
|
|
|
virtual ProcessedMediaStream* AsProcessedStream() override { return this; }
|
|
|
|
friend class MediaStreamGraphImpl;
|
|
|
|
// Do not call these from outside MediaStreamGraph.cpp!
|
|
virtual void AddInput(MediaInputPort* aPort);
|
|
virtual void RemoveInput(MediaInputPort* aPort)
|
|
{
|
|
mInputs.RemoveElement(aPort);
|
|
}
|
|
bool HasInputPort(MediaInputPort* aPort)
|
|
{
|
|
return mInputs.Contains(aPort);
|
|
}
|
|
uint32_t InputPortCount()
|
|
{
|
|
return mInputs.Length();
|
|
}
|
|
virtual void DestroyImpl() override;
|
|
/**
|
|
* This gets called after we've computed the blocking states for all
|
|
* streams (mBlocked is up to date up to mStateComputedTime).
|
|
* Also, we've produced output for all streams up to this one. If this stream
|
|
* is not in a cycle, then all its source streams have produced data.
|
|
* Generate output from aFrom to aTo.
|
|
* This will be called on streams that have finished. Most stream types should
|
|
* just return immediately if IsFinishedOnGraphThread(), but some may wish to
|
|
* update internal state (see AudioNodeStream).
|
|
* ProcessInput is allowed to call FinishOnGraphThread only if ALLOW_FINISH
|
|
* is in aFlags. (This flag will be set when aTo >= mStateComputedTime, i.e.
|
|
* when we've producing the last block of data we need to produce.) Otherwise
|
|
* we can get into a situation where we've determined the stream should not
|
|
* block before mStateComputedTime, but the stream finishes before
|
|
* mStateComputedTime, violating the invariant that finished streams are blocked.
|
|
*/
|
|
enum {
|
|
ALLOW_FINISH = 0x01
|
|
};
|
|
virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) = 0;
|
|
void SetAutofinishImpl(bool aAutofinish) { mAutofinish = aAutofinish; }
|
|
|
|
/**
|
|
* Forward SetTrackEnabled() to the input MediaStream(s) and translate the ID
|
|
*/
|
|
virtual void ForwardTrackEnabled(TrackID aOutputID, bool aEnabled) {};
|
|
|
|
// Only valid after MediaStreamGraphImpl::UpdateStreamOrder() has run.
|
|
// A DelayNode is considered to break a cycle and so this will not return
|
|
// true for echo loops, only for muted cycles.
|
|
bool InMutedCycle() const { return mCycleMarker; }
|
|
|
|
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
|
|
{
|
|
size_t amount = MediaStream::SizeOfExcludingThis(aMallocSizeOf);
|
|
// Not owned:
|
|
// - mInputs elements
|
|
amount += mInputs.ShallowSizeOfExcludingThis(aMallocSizeOf);
|
|
return amount;
|
|
}
|
|
|
|
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
protected:
|
|
// This state is all accessed only on the media graph thread.
|
|
|
|
// The list of all inputs that are currently enabled or waiting to be enabled.
|
|
nsTArray<MediaInputPort*> mInputs;
|
|
bool mAutofinish;
|
|
// After UpdateStreamOrder(), mCycleMarker is either 0 or 1 to indicate
|
|
// whether this stream is in a muted cycle. During ordering it can contain
|
|
// other marker values - see MediaStreamGraphImpl::UpdateStreamOrder().
|
|
uint32_t mCycleMarker;
|
|
};
|
|
|
|
/**
|
|
* There can be multiple MediaStreamGraph per process: one per AudioChannel.
|
|
* Additionaly, each OfflineAudioContext object creates its own MediaStreamGraph
|
|
* object too..
|
|
*/
|
|
class MediaStreamGraph
|
|
{
|
|
public:
|
|
|
|
// We ensure that the graph current time advances in multiples of
|
|
// IdealAudioBlockSize()/AudioStream::PreferredSampleRate(). A stream that
|
|
// never blocks and has a track with the ideal audio rate will produce audio
|
|
// in multiples of the block size.
|
|
//
|
|
|
|
// Initializing an graph that outputs audio can be quite long on some
|
|
// platforms. Code that want to output audio at some point can express the
|
|
// fact that they will need an audio stream at some point by passing
|
|
// AUDIO_THREAD_DRIVER when getting an instance of MediaStreamGraph, so that
|
|
// the graph starts with the right driver.
|
|
enum GraphDriverType {
|
|
AUDIO_THREAD_DRIVER,
|
|
SYSTEM_THREAD_DRIVER,
|
|
OFFLINE_THREAD_DRIVER
|
|
};
|
|
// Main thread only
|
|
static MediaStreamGraph* GetInstance(GraphDriverType aGraphDriverRequested,
|
|
dom::AudioChannel aChannel);
|
|
static MediaStreamGraph* CreateNonRealtimeInstance(TrackRate aSampleRate);
|
|
// Idempotent
|
|
static void DestroyNonRealtimeInstance(MediaStreamGraph* aGraph);
|
|
|
|
// Control API.
|
|
/**
|
|
* Create a stream that a media decoder (or some other source of
|
|
* media data, such as a camera) can write to.
|
|
*/
|
|
SourceMediaStream* CreateSourceStream(DOMMediaStream* aWrapper);
|
|
/**
|
|
* Create a stream that will form the union of the tracks of its input
|
|
* streams.
|
|
* A TrackUnionStream contains all the tracks of all its input streams.
|
|
* Adding a new input stream makes that stream's tracks immediately appear as new
|
|
* tracks starting at the time the input stream was added.
|
|
* Removing an input stream makes the output tracks corresponding to the
|
|
* removed tracks immediately end.
|
|
* For each added track, the track ID of the output track is the track ID
|
|
* of the input track or one plus the maximum ID of all previously added
|
|
* tracks, whichever is greater.
|
|
* TODO at some point we will probably need to add API to select
|
|
* particular tracks of each input stream.
|
|
*/
|
|
ProcessedMediaStream* CreateTrackUnionStream(DOMMediaStream* aWrapper);
|
|
/**
|
|
* Create a stream that will mix all its audio input.
|
|
*/
|
|
ProcessedMediaStream* CreateAudioCaptureStream(DOMMediaStream* aWrapper);
|
|
|
|
enum {
|
|
ADD_STREAM_SUSPENDED = 0x01
|
|
};
|
|
/**
|
|
* Add a new stream to the graph. Main thread.
|
|
*/
|
|
void AddStream(MediaStream* aStream, uint32_t aFlags = 0);
|
|
|
|
/* From the main thread, ask the MSG to send back an event when the graph
|
|
* thread is running, and audio is being processed. */
|
|
void NotifyWhenGraphStarted(AudioNodeStream* aNodeStream);
|
|
/* From the main thread, suspend, resume or close an AudioContext.
|
|
* aStreams are the streams of all the AudioNodes of the AudioContext that
|
|
* need to be suspended or resumed. This can be empty if this is a second
|
|
* consecutive suspend call and all the nodes are already suspended.
|
|
*
|
|
* This can possibly pause the graph thread, releasing system resources, if
|
|
* all streams have been suspended/closed.
|
|
*
|
|
* When the operation is complete, aPromise is resolved.
|
|
*/
|
|
void ApplyAudioContextOperation(MediaStream* aDestinationStream,
|
|
const nsTArray<MediaStream*>& aStreams,
|
|
dom::AudioContextOperation aState,
|
|
void* aPromise);
|
|
|
|
bool IsNonRealtime() const;
|
|
/**
|
|
* Start processing non-realtime for a specific number of ticks.
|
|
*/
|
|
void StartNonRealtimeProcessing(uint32_t aTicksToProcess);
|
|
|
|
/**
|
|
* Media graph thread only.
|
|
* Dispatches a runnable that will run on the main thread after all
|
|
* main-thread stream state has been next updated.
|
|
* Should only be called during MediaStreamListener callbacks or during
|
|
* ProcessedMediaStream::ProcessInput().
|
|
*/
|
|
virtual void DispatchToMainThreadAfterStreamStateUpdate(already_AddRefed<nsIRunnable> aRunnable)
|
|
{
|
|
*mPendingUpdateRunnables.AppendElement() = aRunnable;
|
|
}
|
|
|
|
/**
|
|
* Returns graph sample rate in Hz.
|
|
*/
|
|
TrackRate GraphRate() const { return mSampleRate; }
|
|
|
|
void RegisterCaptureStreamForWindow(uint64_t aWindowId,
|
|
ProcessedMediaStream* aCaptureStream);
|
|
void UnregisterCaptureStreamForWindow(uint64_t aWindowId);
|
|
already_AddRefed<MediaInputPort> ConnectToCaptureStream(
|
|
uint64_t aWindowId, MediaStream* aMediaStream);
|
|
|
|
protected:
|
|
explicit MediaStreamGraph(TrackRate aSampleRate)
|
|
: mSampleRate(aSampleRate)
|
|
{
|
|
MOZ_COUNT_CTOR(MediaStreamGraph);
|
|
}
|
|
virtual ~MediaStreamGraph()
|
|
{
|
|
MOZ_COUNT_DTOR(MediaStreamGraph);
|
|
}
|
|
|
|
// Media graph thread only
|
|
nsTArray<nsCOMPtr<nsIRunnable> > mPendingUpdateRunnables;
|
|
|
|
/**
|
|
* Sample rate at which this graph runs. For real time graphs, this is
|
|
* the rate of the audio mixer. For offline graphs, this is the rate specified
|
|
* at construction.
|
|
*/
|
|
TrackRate mSampleRate;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif /* MOZILLA_MEDIASTREAMGRAPH_H_ */
|